Some of the artwork and text in this game and on its store page, including the translations, were created with the assistance of AI tools and reviewed by the developer.
- Creator
- Henrique Maciel
- Reviews
- -
- Added
- Sep 24, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the artwork and text in this game and on its store page, including the translations, were created with the assistance of AI tools and reviewed by the developer.
Some textures and sound effects were created or edited using generative AI tools.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Some of this game's pixel art was generated with AI tools (PixelLab) and then edited by hand — the boats, the fauna, the bosses and the hats. The backgrounds come from licensed art packs by human artists, credited in the game's Credits screen. All audio is from human-made sound packs, also credited. No AI runs while you play: everything was generated ahead of time.
Some of the store artwork, the game icon and some sound effects were created with generative AI tools and then edited by hand before release. The simulation, the program code, the 3D models and the text in the game were made without generative AI. Nothing is generated by AI while you play.
SOFT 17's visuals and audio are generated procedurally from code: the dealers, the cards, the table and every sound are drawn and synthesized while you play, rather than imported as files. Generative AI contributed to some of the content that ships with the game: eight interface icons in the main menu, the artwork used on this store page, and part of the in-game text and its English translation. All of it was produced from written briefs, then reviewed, edited and assembled by hand.
Some of the game's artwork was created with the help of an AI image model and then curated, edited and composited by the developer: companion and character portraits, boss and zone art, and the store page key art. Some in-game item and companion descriptions and patch notes were drafted with AI writing assistance and reviewed by the developer. The game does not generate content with AI while you play and does not connect to any AI service during gameplay.
This game's store page text was written with the assistance of an AI writing tool, based on the developer's own game design and specifications. No AI-generated art, audio, or gameplay content is used in the game itself.
The game icon and the default match background are AI-generated. The screenshots, promotional images, and trailer also contain AI-generated elements.
Generative AI was used for part of this game's content production (background art, music, and text), as well as for part of this store page's text (description and translation).
Some visual assets and store-related materials for this game were created with generative AI assistance, then reviewed and edited by humans before inclusion. In-game opponents use traditional search and position evaluation; moves are not generated by generative AI at runtime.
The content and features of this game were created with the help of AI.
all the pictures are generated by artificial intelligence.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
translate
Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.
Some in-app text (character dialogue) and translations were drafted with AI writing assistance and edited by the developer. All graphics are drawn at runtime by hand-written code, and all sounds and music are synthesised by code; no AI image, voice or music models are used, and nothing is AI-generated while you use the app.
Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay.
Soundtrack and Sound Effects
AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game.
The four cat-origin character portraits were created with generative AI during development. Pack and card artwork is contributed by creators and may also include AI-created images; the creation method of some contributed artwork, including the initial BLEP pack, has not been independently verified. The game does not generate artwork during play or connect to an AI generation service during gameplay. Players can report creator content in the game for operator review and removal.
Generative AI was used during development to assist with some images, translations, and background music.
AI tools were used to assist in creating some visual assets and sound effects for this game.
The partial assets of our store page are optimized with AI technology.
TTS/AI voice lines, along with some images and models.
Generative AI was used to assist in creating promotional artwork for the Steam store page and marketing assets. No live-generated AI content is used during gameplay.
This game is developed with AI assistance
We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Nightclub Security's cartoon style.
Artwork, video and voice performances in this game were created with generative-AI tools and selected and edited by the author; the writing was drafted with AI assistance and reviewed by the author. Nothing is generated while you play.
This game does not generate any content with AI during play. During development, generative AI tools were used under human direction to help create some player-facing content: - Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look. - Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping. The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model. No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game.
AI was used for: developing content concepts, such as structures, locations, and some smaller details; creating parts of the environment, such as the day/night cycle and clouds; generating animals.
Astrovein was developed with the help of AI tools. The following content is AI-generated and was reviewed by the developer: - Source code: partially AI-generated, reviewed and tested by the developer. - Store artwork (capsule images and promotional art): AI-generated. - Character portraits (captains): AI-generated. - Store page copy: drafted with AI assistance, then edited and approved by the developer. The in-game 3D models, sound effects, and music are licensed third-party assets (not AI-generated). No AI content is generated live while the game is running.
Some of the programming made use of AI tools to assist with identifying bugs. ALL visual assets in this game are 100% HUMAN MADE, from the ground up. All sound effects and music are also 100% made by me, with NO AI. All in-game imagery is entirely human made. The store page graphics and text description are also 100% human made with no AI.
The game utilizes AI-generated content (such as concept illustrations, capsule art, and certain user interface asset variations) during the development process to enhance visual presentation.
Some assets have been generated by AI
Generative AI was used during development to create playing-card court illustrations and promotional artwork, which were reviewed and adapted for the game. No AI content is generated during play.
Pre-generated content: the weapon and enemy sprites, the store artwork (capsules, library images and background), and the interface translations into Simplified Chinese, Russian, Spanish, German and French were created with the help of generative AI tools and then edited, cropped, recoloured and assembled by hand by the developer. Everything else was made by the developer: the application code, the gameplay systems, the sound design, the English and Portuguese texts, and the mod tools. No generative AI runs at runtime: the app ships only fixed image and audio files.
Just some images for the webpage
During development, some of the game's art assets were created with the help of AI image-generation tools, then curated, adjusted, and integrated by hand. The game does not generate any AI content in real time during play.
Multilingual translation.
This game uses AI-generated 2D art assets, including block icons, character sprites, and tower visuals. These assets were created with the assistance of generative AI image models and have beenreviewed and curated by our team. All gameplay logic, story, and sound design are human-authored.
Generative AI was used in the creation of some artwork. No content is generated by AI during gameplay.
Generative AI tools were used during development to assist with the creation and refinement of some pre-generated visual and text content. All content included in the game is reviewed and curated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used to assist in creating certain visual assets for this game, including artwork used for promotional and marketing purposes. The game does not use generative AI to generate content during gameplay.
Assets in Graphical Assets, including Store assets and Library assets, are used AI to design.
Some visual assets and promotional artwork included in the game were created or assisted with generative AI tools during development. These assets were subsequently edited, adjusted, animated, and integrated by the developer. The game does not use generative AI to create content during gameplay.
AI was used in the creation of the game logic and for 3D model design.
We used Generative AI for UI Elements in the Game UI. Until they get reworked by an Artist.
Use AI for drawing art materials, generating music, and writing game code.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Taskbar Quest In-game content arttext | Some of the artwork and text in this game and on its store page, including the translations, were created with the assistance of AI tools and reviewed by the developer. | Henrique Maciel | - | Sep 24, 2026 | |
THE MOUTHLESS STALKER In-game content artaudio | Some textures and sound effects were created or edited using generative AI tools. | LP7studios | - | Sep 24, 2026 | |
Iron Gym Rival Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Iron Gym Rival Studio | - | Sep 24, 2026 | |
Motorbay Tycoon art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Motorbay Tycoon Studio | - | Sep 24, 2026 | |
À Deriva In-game content art | Some of this game's pixel art was generated with AI tools (PixelLab) and then edited by hand — the boats, the fauna, the bosses and the hats. The backgrounds come from licensed art packs by human artists, credited in the game's Credits screen. All audio is from human-made sound packs, also credited. No AI runs while you play: everything was generated ahead of time. | Cheeetz | - | Sep 24, 2026 | |
Academy Soccer Manager In-game content artaudio | Some of the store artwork, the game icon and some sound effects were created with generative AI tools and then edited by hand before release. The simulation, the program code, the 3D models and the text in the game were made without generative AI. Nothing is generated by AI while you play. | TENZO | - | Sep 24, 2026 | |
Soft 17 In-game content arttext | SOFT 17's visuals and audio are generated procedurally from code: the dealers, the
cards, the table and every sound are drawn and synthesized while you play, rather than
imported as files.
Generative AI contributed to some of the content that ships with the game: eight
interface icons in the main menu, the artwork used on this store page, and part of the
in-game text and its English translation. All of it was produced from written briefs,
then reviewed, edited and assembled by hand. | Berko | - | Sep 24, 2026 | |
Shadow Realms RPG In-game content arttext | Some of the game's artwork was created with the help of an AI image model and then curated, edited and composited by the developer: companion and character portraits, boss and zone art, and the store page key art. Some in-game item and companion descriptions and patch notes were drafted with AI writing assistance and reviewed by the developer. The game does not generate content with AI while you play and does not connect to any AI service during gameplay. | Shadow Realms Games | - | Sep 24, 2026 | |
CULET Store/marketing text | This game's store page text was written with the assistance of an AI writing tool, based on the developer's own game design and specifications. No AI-generated art, audio, or gameplay content is used in the game itself. | Milivoje Simonovic | - | Sep 24, 2026 | |
圈地之王 In-game content art | The game icon and the default match background are AI-generated. The screenshots, promotional images, and trailer also contain AI-generated elements. | jiang youming | - | Sep 24, 2026 | |
100s Fishing In-game content artaudiotext | Generative AI was used for part of this game's content production (background art, music, and text), as well as for part of this store page's text (description and translation). | RYGB | - | Sep 24, 2026 | |
Fangrush In-game content art | Some visual assets and store-related materials for this game were created with generative AI assistance, then reviewed and edited by humans before inclusion. In-game opponents use traditional search and position evaluation; moves are not generated by generative AI at runtime. | Fangrush | - | Sep 24, 2026 | |
Beezarr Unclear | The content and features of this game were created with the help of AI. | Beeconomy | - | Sep 24, 2026 | |
Visual Novel: Calendar Without Tomorrow In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Sep 24, 2026 | |
Flappy Wings Multiplayer In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Sep 24, 2026 | |
CatchCatch Unclear | translate | Haram | - | Sep 24, 2026 | |
Green Again! In-game content art | Programming with AI.
For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release. | RingoCat | - | Sep 24, 2026 | |
QuackType In-game content text | Some in-app text (character dialogue) and translations were drafted with AI writing assistance and edited by the developer. All graphics are drawn at runtime by hand-written code, and all sounds and music are synthesised by code; no AI image, voice or music models are used, and nothing is AI-generated while you use the app. | Secret X | - | Sep 24, 2026 | |
Retro Mix 8: Arcade Collection In-game content arttext | Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay. | Dylan Lee | - | Sep 24, 2026 | |
Avocado Survivor Unclear audio | Soundtrack and Sound Effects | Team Avo | - | Sep 24, 2026 | |
Clean Record Dev only code | AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game. | Spichka Games | - | Sep 24, 2026 | |
VibeMarket In-game content art | The four cat-origin character portraits were created with generative AI during development. Pack and card artwork is contributed by creators and may also include AI-created images; the creation method of some contributed artwork, including the initial BLEP pack, has not been independently verified. The game does not generate artwork during play or connect to an AI generation service during gameplay. Players can report creator content in the game for operator review and removal. | Beb, Inc. | - | Sep 24, 2026 | |
CHEST UP DEFENSE In-game content arttextaudio | Generative AI was used during development to assist with some images, translations, and background music. | K-Cookie Games | - | Sep 24, 2026 | |
The Hero's Last Stand In-game content artaudio | AI tools were used to assist in creating some visual assets and sound effects for this game. | WolfSword Studio | - | Sep 24, 2026 | |
龙之传奇 Store/marketing art | The partial assets of our store page are optimized with AI technology. | 龙之传奇 | - | Sep 24, 2026 | |
MEMEDASH In-game content audioart | TTS/AI voice lines, along with some images and models. | NoEscape Studios | - | Sep 24, 2026 | |
Wreck King Store/marketing art | Generative AI was used to assist in creating promotional artwork for the Steam store page and marketing assets. No live-generated AI content is used during gameplay. | Woolley Studios Inc. | - | Sep 24, 2026 | |
Anshi Unclear | This game is developed with AI assistance | xchongsu | - | Sep 24, 2026 | |
Nightclub Security In-game content artaudiotext | We used AI tools to help create artwork, music, and text, including translations. We selected and refined the visuals to fit Nightclub Security's cartoon style. | Tiny Pause | - | Sep 24, 2026 | |
Doc Tommy: The Vig In-game content artaudiotext | Artwork, video and voice performances in this game were created with generative-AI tools and selected and edited by the author; the writing was drafted with AI assistance and reviewed by the author. Nothing is generated while you play. | Echelon Create LLC | - | Sep 24, 2026 | |
Shunt In-game content arttext | This game does not generate any content with AI during play.
During development, generative AI tools were used under human direction to help create some player-facing content:
- Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look.
- Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping.
The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model.
No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game. | Rudrac Games | - | Sep 24, 2026 | |
KYOTIKYO In-game content art | AI was used for:
developing content concepts, such as structures, locations, and some smaller details;
creating parts of the environment, such as the day/night cycle and clouds;
generating animals. | playfuldreamer | - | Sep 24, 2026 | |
Astrovein In-game content arttextcode | Astrovein was developed with the help of AI tools. The following content is AI-generated and was reviewed by the developer:
- Source code: partially AI-generated, reviewed and tested by the developer.
- Store artwork (capsule images and promotional art): AI-generated.
- Character portraits (captains): AI-generated.
- Store page copy: drafted with AI assistance, then edited and approved by the developer.
The in-game 3D models, sound effects, and music are licensed third-party assets (not AI-generated). No AI content is generated live while the game is running. | Yukn Games | - | Sep 24, 2026 | |
Art Store Tidy Up! Dev only code | Some of the programming made use of AI tools to assist with identifying bugs.
ALL visual assets in this game are 100% HUMAN MADE, from the ground up. All sound effects and music are also 100% made by me, with NO AI. All in-game imagery is entirely human made. The store page graphics and text description are also 100% human made with no AI. | CheesyWalrus | - | Sep 24, 2026 | |
TCG Football Card Shop Simulator - Prologue Store/marketing art | The game utilizes AI-generated content (such as concept illustrations, capsule art, and certain user interface asset variations) during the development process to enhance visual presentation. | Tueron Games | - | Sep 24, 2026 | |
Pyramids Unclear | Some assets have been generated by AI | Dandrel | - | Sep 24, 2026 | |
Just Spades Store/marketing art | Generative AI was used during development to create playing-card court illustrations and promotional artwork, which were reviewed and adapted for the game. No AI content is generated during play. | Reckless Software | - | Sep 24, 2026 | |
Mouse Shooter FPS In-game content arttext | Pre-generated content: the weapon and enemy sprites, the store artwork (capsules, library
images and background), and the interface translations into Simplified Chinese, Russian,
Spanish, German and French were created with the help of generative AI tools and then edited,
cropped, recoloured and assembled by hand by the developer.
Everything else was made by the developer: the application code, the gameplay systems, the
sound design, the English and Portuguese texts, and the mod tools.
No generative AI runs at runtime: the app ships only fixed image and audio files. | LuanDucate | - | Sep 24, 2026 | |
Just 9 Lives Dev only art | Just some images for the webpage | Twicsael | - | Sep 24, 2026 | |
Archemyst: Alchemy Shop In-game content art | During development, some of the game's art assets were created with the help of AI image-generation tools, then curated, adjusted, and integrated by hand. The game does not generate any AI content in real time during play. | Maple Leaf | - | Sep 24, 2026 | |
Temporal Minesweeper In-game content text | Multilingual translation. | Deee Studio | - | Sep 24, 2026 | |
Auto Match Blast art | This game uses AI-generated 2D art assets, including block icons,
character sprites, and tower visuals. These assets were created
with the assistance of generative AI image models and have beenreviewed and curated by our team. All gameplay logic, story,
and sound design are human-authored. | 战魂网络 | - | Sep 24, 2026 | |
Wool Overflow In-game content art | Generative AI was used in the creation of some artwork. No content is generated by AI during gameplay. | Icycozy Games | - | Sep 24, 2026 | |
SIX VIEWS In-game content arttext | Generative AI tools were used during development to assist with the creation and refinement of some pre-generated visual and text content. All content included in the game is reviewed and curated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | BLOOMPICTURE STUDIO | - | Sep 24, 2026 | |
The Last Cup of Chai Store/marketing art | Generative AI was used to assist in creating certain visual assets for this game, including artwork used for promotional and marketing purposes. The game does not use generative AI to generate content during gameplay. | NexTribe Studios | - | Sep 24, 2026 | |
Your City Coming Store/marketing art | Assets in Graphical Assets, including Store assets and Library assets, are used AI to design. | Alright Peaches Studio | - | Sep 24, 2026 | |
Ogro Buchón: Barrio Multiversal In-game content art | Some visual assets and promotional artwork included in the game were created or assisted with generative AI tools during development. These assets were subsequently edited, adjusted, animated, and integrated by the developer. The game does not use generative AI to create content during gameplay. | John Michel Rivera de Leon | - | Sep 24, 2026 | |
Random & Unfair Battlefields In-game content artcode | AI was used in the creation of the game logic and for 3D model design. | Casual Games | - | Sep 24, 2026 | |
Mud, Mortars & Zombies In-game content art | We used Generative AI for UI Elements in the Game UI. Until they get reworked by an Artist. | Rift Interactive | - | Sep 24, 2026 | |
重生之我在产业园当AI In-game content artaudiocode | Use AI for drawing art materials, generating music, and writing game code. | NextD STUDIO | - | Sep 24, 2026 |