25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Bounce IntelligenceSteam
Disclosure

The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans.

Creator
tobinekodou
Reviews
-
Added
Jul 30, 2026
Asteroid StationSteam
Disclosure

This game was developed using generative AI during production. Generative AI was used to create the game's code, artwork, visual assets, user interface, music, sound effects, and text. All AI-generated content was reviewed, tested, curated, and integrated into the final game by the developer. The game does not generate AI content during gameplay.

Creator
Moosejaw Software
Reviews
-
Added
Jul 30, 2026
Seyrfall OnlineSteam
Disclosure

We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this.

Creator
Shaken Studio
Reviews
-
Added
Jul 30, 2026
Road of HeartSteam
Disclosure

AI was not used in the game itself, but was used in the creation of the game’s cover art.

Creator
Xsav_Games
Reviews
-
Added
Jul 30, 2026
Age of BricksSteam
Disclosure

Generative AI coding models (Claude Code) used to assist with development. Including code that renders background music using MIDI-as-code tracks.

Creator
stoggi
Reviews
-
Added
Jul 30, 2026
Green Field Cube IslandSteam
Disclosure

Background Music (BGM): Some in-game background music tracks were generated using AI tools. Localization: The game's text localization (translations into various languages) was produced or assisted by AI. All AI-generated content was reviewed and curated by the developer before inclusion in the game.

Creator
Chodnii
Reviews
-
Added
Jul 30, 2026
Shattered Void OnlineSteam
Disclosure

This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is used to generate sound effects AI is also used to help translate the game.

Creator
Woodland Software
Reviews
-
Added
Jul 30, 2026
UNWIELDYSteam
Disclosure

AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use.

Creator
Brauni's Games
Reviews
-
Added
Jul 30, 2026
Glider64Steam
Disclosure

Generative AI was used to create selected voice performances (including the in-game commentator) as well as concept artwork and promotional illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer.

Creator
eachTick GmbH
Reviews
-
Added
Jul 30, 2026
祥之云三界Steam
Disclosure

Generative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer.

Creator
Gameplaywolf_G
Reviews
-
Added
Jul 30, 2026
SpiderMatrixSteam
Disclosure

We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters.

Creator
Next Genium
Reviews
-
Added
Jul 30, 2026
Freeze, Dummy!Steam
Disclosure

Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer. No generative AI runs during gameplay: all content is fixed and nothing is generated live

Creator
EVG Game Studio
Reviews
-
Added
Jul 29, 2026
Depths of ProvidenceSteam
Disclosure

AI tools (coding assistants) were used to help write portions of the game's source code during development. All art, music, and game content shipped in the product are hand-authored or procedurally generated by our own code; no generative AI is used to produce any assets, and no AI generates content at runtime. Basically, I write software for a living but I was not a video game dev, so I used some coding assistants to help me out with areas I was less familiar.

Creator
Ryan Lutz
Reviews
-
Added
Jul 29, 2026
Victory's Grave: AirborneSteam
Disclosure

This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.

Creator
Old Glory Studios
Reviews
-
Added
Jul 29, 2026
Group CommanderSteam
Disclosure

The developer used generative AI as a tool during development. Store page and marketing copy was drafted with an AI writing assistant and edited by the developer. All artwork, logos, and screenshots are human-created or captured from real gameplay. The game does not use generative AI to create any content live during play all in-game text, events, and outcomes come from the developer's own hand-authored, deterministic systems. All AI-assisted content is reviewed by the developer before release.

Creator
Eucalyptus Games
Reviews
-
Added
Jul 29, 2026
ROCKET SCIENCESteam
Disclosure

Generative AI tools were used during development to assist with the creation and editing of some pre-generated visual assets, sound effects, and Steam Store page text. All AI-assisted content was reviewed, selected, and edited by the developer before being included. The game does not generate content using AI during gameplay.

Creator
Macrobot Software
Reviews
-
Added
Jul 29, 2026
Void DescentSteam
Disclosure

AI was used to assist in creating 3d models and game audio files. All core gameplay systems, code architecture, game design, and user interfaces were assembled and structured manually by the developer.

Creator
BRaiNDED Games
Reviews
-
Added
Jul 29, 2026
钟馗幸存者Steam
Disclosure

This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills. There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play.

Creator
fanyifan
Reviews
-
Added
Jul 29, 2026
Dead BrokeSteam
Disclosure

Some of this game's visual assets (character art, icons, and UI) were created with the help of generative AI tools and were manually edited and reviewed by the developer.

Creator
Render Estudio 3D
Reviews
-
Added
Jul 29, 2026
The CrossroadsSteam
Disclosure

Initially used Ai generated pixel art as a place-holder, but I actually like it very much, it makes it much more wholesome and cute, fitting into the vibe of the game!

Creator
HalfAssStudios
Reviews
-
Added
Jul 29, 2026
Juicy WorldSteam
Disclosure

Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist.

Creator
Alien Knight
Reviews
-
Added
Jul 29, 2026
A Sector DarklySteam
Disclosure

After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds. Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image. This means only the back scape mainly promotional artwork and character backgrounds were generated by AI.

Creator
A Paradise Lost Studios
Reviews
-
Added
Jul 29, 2026
Beast MarketSteam
Disclosure

In Beast Market, generative AI tools are used during development to assist with the creation of certain game assets. This includes some character and monster artwork, background and UI art, item icons, and certain sound effects. All AI-assisted assets are reviewed, edited, curated, and approved by the development team before being included in the game. All AI-generated content is pre-generated during development and included in the game as fixed assets. Beast Market does not generate AI content during gameplay, nor does it transmit player data to any AI system while the game is being played.

Creator
ShiningStar Inc.
Reviews
-
Added
Jul 29, 2026
喵呜风云Steam
Disclosure

本游戏在开发过程中使用了生成式人工智能工具辅助制作预生成内容。 游戏中绝大部分美术素材,包括角色形象、角色序列帧动画、战斗场景背景、用户界面图形、物品与武器图标以及部分视觉特效,使用AI图像生成功能制作。所有生成图片均在加入游戏前经过开发者人工筛选,并根据实际需要进行裁切、缩放、色彩调整、组合、动画帧整理、局部修正和游戏内适配。 开发过程中也使用了 AI 编程辅助工具,帮助编写、整理、重构和排查部分程序代码。所有 AI 辅助代码均由开发者人工审阅、修改、整合和测试后才会加入游戏。 本游戏运行时不会连接生成式 AI 服务,也不会根据玩家输入实时生成图片、文本、音频、代码或其他内容。玩家无法通过游戏生成、上传、分享或导出 AI 内容。

Creator
执笔唯心
Reviews
-
Added
Jul 29, 2026
Rustfront GuardiansSteam
Disclosure

Some pre-rendered artwork and marketing assets were created or refined with generative AI tools under developer direction. The game does not generate AI content during play and does not connect to external AI services.

Creator
Rustfront Studio
Reviews
-
Added
Jul 29, 2026
Chicken_RunSteam
Disclosure

During the game's development process, the Generative AI was used as a development aid. AI was used in some game image production and code review and improvement proposals, and all final images and codes included in the game were reviewed, modified, and quality checked by developers. The AI-generated results were not used without review, and verification procedures were performed to ensure that they did not infringe copyright and third-party rights. In addition, AI does not generate content or code in real time during gameplay.

Creator
My Pitiful Life
Reviews
-
Added
Jul 29, 2026
Power Pony DriftSteam
Disclosure

Power Pony Drift uses AI-generated content that was created during development, and every piece was reviewed, edited, and curated by the developer before being included: - Character models: The base 3D pony models were generated with AI tools, then hand-rigged, animated, and tuned for the game. - Audio: The music tracks and some sound effects and voice lines were generated with AI audio tools. No content is generated while you play — the game contains no runtime AI systems, AI chatbots, or live-generated content. Store page artwork is composited from in-game footage.

Creator
Fifty Bananas
Reviews
-
Added
Jul 29, 2026
ArtificialOverthrowSteam
Disclosure

This game is intended as a criticism of generative AI. The main premise of the game is fighting AI Slop as such we used existing AI images for the enemies and environment. We did not generate any of these images ourselves. All AI art used in the game is pre-existing and found on the internet.

Creator
Clearence Rack
Reviews
-
Added
Jul 29, 2026
ARC-9Steam
Disclosure

The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.

Creator
Dynamz Games
Reviews
-
Added
Jul 27, 2026
IronwakeSteam
Disclosure

Ironwake contains pre-generated AI content. Some 2D art assets (character sprites, portraits, item illustrations, backgrounds, and icon sets) were created using AI image-generation tools (PixelLab and MidJourney, plus licensed third-party icon packs produced with Stable Diffusion). Some sound effects, ambient audio, and music tracks were created using AI audio-generation tools (ElevenLabs). All AI-generated assets were reviewed, curated, and edited by the developer. The game does not generate any content with AI at runtime, and no live AI models are accessed by the game.

Creator
Seahorse Games
Reviews
-
Added
Jul 27, 2026
Silent AbbeySteam
Disclosure

As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality."

Creator
Pixeliu Seklos
Reviews
-
Added
Jul 27, 2026
Shell Heroes: Awesome IslandSteam
Disclosure

Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay.

Creator
GlowShell Creative
Reviews
-
Added
Jul 25, 2026
Shadow RunnerSteam
Disclosure

Shadow Runner uses AI image-generation tools to create a portion of the game's 2D visual art. AI was used as a starting point for: • Store assets — capsule, header, and marketing images. • In-game illustrations — chapter cutscene art and non-interactive background/scene imagery. • Achievement icons. All AI-generated images were produced with commercial text-to-image models (Midjourney / Stable Diffusion / DALL·E), then reviewed, edited, composited, and color-corrected by the developer before shipping. Pixel-art sprites, all gameplay elements, UI, visual effects, audio, and code are hand-authored and not AI-generated. Audio is procedural (Web Audio), not AI. The game contains no live/runtime AI: nothing is generated on the player's machine during play, and no player data is sent to any AI service. The developer has confirmed the generated images do not depict real, identifiable people or third-party IP, and holds commercial-use rights under each tool's license.

Creator
ArcadeDeck
Reviews
-
Added
Jul 25, 2026
Last AscenderSteam
Disclosure

Generative AI is used in this game for both asset creation (such as UI elements and character visuals) and as a tool to assist in the development process (such as code organization). Every piece of content generated by AI is carefully reviewed and refined by the development team to ensure it meets our quality standards.

Creator
Ideal Creative
Reviews
-
Added
Jul 25, 2026
Emberfall IdleSteam
Disclosure

Some visual assets were created with the assistance of generative AI tools as part of the development process. No content is generated by AI during gameplay.

Creator
Ariwell Studios
Reviews
-
Added
Jul 25, 2026
Province: SurosteSteam
Disclosure

Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.

Creator
Ztry8 (AslanD)
Reviews
-
Added
Jul 25, 2026
Flotsam FrontSteam
Disclosure

We used generative AI as a stand-in reference for aircraft icons while we commission an artist to make our own bespoke art.

Creator
PurityWorks
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
First 3 Days On ShipSteam
Disclosure

We want to be transparent with our players. It is possible that AI-assisted tools were used at some early stages of development, such as brainstorming, concept exploration, or helping us evaluate clarity of certain narrative elements. Some audio assets used in the game were sourced from licensed third-party libraries and marketplaces (such as Envato), and are used under proper commercial licenses. At the current stage of development, voice acting is generated using AI-based tools as a temporary solution. We are actively planning to replace it with professional human voice acting in future updates. All final gameplay experience and core content are assembled, designed, and produced by our development team.

Creator
Madnetic Games S.A.
Reviews
158
Added
Jul 25, 2026
A Workplace RoguelikeSteam
Disclosure

Some parts of the game were created with the help of generative AI tools. The music was made using Suno, and a few pieces of text were assisted by AI during development. Everything included in the game has been reviewed and approved by me before shipping.

Creator
Last Light Loreworks
Reviews
-
Added
Jul 25, 2026
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