Paintings were generated with AI.
- Creator
- Diarrhea Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Paintings were generated with AI.
Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines.
Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human worker. Another generated part is relatively low quality and is aimed to be replaced by proper art before the full release. Images for the Steam page are including AI-generated graphical content from the game. Generative AI was also partially used for programming help, with every generated line being reviewed by the actual developer. "OpenAI ChatGPT" and "pixellab.ai" were used during development.
Use of artificial intelligence to generate images subsequently corrected and embellished by human artists.
The puzzle images pre-rendered AI art
During development, some pre-generated assets were created using commercially licensed generative AI services. This includes a portion of the environmental art, character portraits, and character audio voice lines. The developer holds the appropriate commercial licenses for all tools used and owns the rights to all generated assets included in the game.
This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play. All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay.
AI helped create some of the assets in the game.
Some UI assets,BGM and SFX are created by AI
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team. During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals. These visuals were then edited, repainted, or composited by the development team to create the final versions. The game does not include any real-time AI content generation or user-created content features. All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources.
Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content.
The developer describes how their game utilizes AI-generated content as follows: Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three.
AI helped create the foundational concept for the main logo and card icon.
All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights.
一部のテクスチャ画像に生成AIを利用しています。
This work utilizes AI-generated images for certain designs, including some event and map objects, as well as some item icons.
Logos and game menu items made with ai software. Also store page capsule and library assets are made with ai software
Just AI backgrounds and some basic icons/logos.
Artificial intelligence will be used exclusively for correcting the different languages that are available.
Some of ingame background music
Only some UI art
Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn.
Highly modified but still ai based images in the cutscenes.
The backend c# code, story and image is created by ChatGPT.
Some icons are generated; the artist claimed he used AI-generated references for pixel art.
The scene images and character images in visual novels are all generated using AI
It was used for the artworks of the characters.
It was used for the artworks of the characters.
It was used for the artworks of the characters.
We use AI for Theme Songs, Voiceovers, Visual Content.
1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process. 2.Current music was created with the help of an AI-based platform. 3. This game does not use any form of AI for image generation.
Some of the images in the game are created with AI and use pre-generated AI illustrations
there is one cutscene (about 3 seconds) where the animation were generated by AI
In-game content, including images and voices, is created using advanced generation tools
AI was used to generate pre-rendered content.
This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion.
we use AI across multiple areas of our creative process. This includes generating and enhancing textures, videos, stories, logos, concepts and ideas, music, voice acting, sound effects, and even 3D models. AI tools help us experiment faster, explore new artistic directions, and bring our worlds to life with greater efficiency and creativity.
All visual assets within the application, including icons, backgrounds, and UI elements, were created using generative AI tools during the development process. These assets are pre-rendered and static. The application does not utilize AI to generate content in real-time.
The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-generated and not produced in real time during gameplay.
Small animation for some of the background elements in the game.
Some cutscenes and the game title are AI-generated images.
部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。 倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。 敢输出这种内容,已经不是普通的AI了,一定要出重拳!
This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects: Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks. Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines. Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability. All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials.
Some art assets and music were created by human artists using AI-assisted tools.
部分美术大图资源使用了AI生成。 使用AI辅助编写了RMMZ的功能插件。
We used AI to create the images for the game for locations, inventory items and characters.
Use of AI in Development (Pre-Generated Only) -Our game does not create new content at runtime. During development we used AI as a helper in two ways: -Programming: code-completion and refactor suggestions (e.g., test scaffolds, lint fixes). All code was reviewed and modified by a human before inclusion. -Assets: early concepts/placeholders for UI icons and marketing drafts. Final in-game and store assets were painted/edited and approved by our team before shipping. -We do not ship unreviewed model outputs, and we do not include content we believe infringes others’ rights. This disclosure follows Steam’s guidance to label pre-generated vs. live-generated AI usage; our title uses pre-generated only.
I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all the art assets. To maintain my ambitious visual scope, I utilize AI-generated concepts purely as a starting foundation. I personally hand-paint and finalize every draft with digital painting before it enters the game. This hybrid art procedure granted me the speed I needed also helped maintaining the visual artistic standards.
The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Additionally, art assets were generated through use of ChatGPT 5.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Diarrhea Disaster In-game content art | Paintings were generated with AI. | Diarrhea Games | - | Mar 18, 2026 | |
Dark Virus In-game content art | Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines. | Blue Tiger Games | - | Mar 18, 2026 | |
Shardorium In-game content artcode | Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human worker. Another generated part is relatively low quality and is aimed to be replaced by proper art before the full release.
Images for the Steam page are including AI-generated graphical content from the game.
Generative AI was also partially used for programming help, with every generated line being reviewed by the actual developer.
"OpenAI ChatGPT" and "pixellab.ai" were used during development. | Turtle Speed Development | - | Mar 18, 2026 | |
Mi primer amor In-game content art | Use of artificial intelligence to generate images subsequently corrected and embellished by human artists. | MAGNA GAMES | - | Mar 18, 2026 | |
Color Splash: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Infini Orbis In-game content artaudio | During development, some pre-generated assets were created using commercially licensed generative AI services. This includes a portion of the environmental art, character portraits, and character audio voice lines. The developer holds the appropriate commercial licenses for all tools used and owns the rights to all generated assets included in the game. | Tanis | - | Mar 18, 2026 | |
ParkTour In-game content artaudio | This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play.
All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay. | Federico Garcia | - | Mar 18, 2026 | |
Global Agent In-game content | AI helped create some of the assets in the game. | Pomerania Games | - | Mar 18, 2026 | |
乾坤掷:镇宝阁推币机 In-game content artaudio | Some UI assets,BGM and SFX are created by AI | 刚正面的红领巾 | 45 | Mar 18, 2026 | |
Catjong: Purrfect Empire In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Legend of Ertugrul In-game content arttext | Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team.
During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals.
These visuals were then edited, repainted, or composited by the development team to create the final versions.
The game does not include any real-time AI content generation or user-created content features.
All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources. | Yeti Game Studio | - | Mar 18, 2026 | |
Loop Firefighters In-game content arttextcode | Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content. | Darius games | - | Mar 18, 2026 | |
缸中的普罗米修斯 In-game content artaudio | The developer describes how their game utilizes AI-generated content as follows:
Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three. | ShiFeiFan | 13 | Mar 18, 2026 | |
Mutiny In-game content art | AI helped create the foundational concept for the main logo and card icon. | Adrien Richard | - | Mar 18, 2026 | |
All Adrift In-game content art | All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights. | Vittgen Inc. | - | Mar 18, 2026 | |
検品作業 In-game content art | 一部のテクスチャ画像に生成AIを利用しています。 | Pikuro_Game | - | Mar 18, 2026 | |
ミカゴヤマにて In-game content art | This work utilizes AI-generated images for certain designs, including some event and map objects, as well as some item icons. | Funky Dogs | - | Mar 18, 2026 | |
Money Theft 3 Last Mission In-game content art | Logos and game menu items made with ai software. Also store page capsule and library assets are made with ai software | Tero Lunkka | 13 | Mar 18, 2026 | |
Everfall: Idle Dungeon RPG In-game content art | Just AI backgrounds and some basic icons/logos. | GameDevJoey | 29 | Mar 18, 2026 | |
Avilon In-game content text | Artificial intelligence will be used exclusively for correcting the different languages that are available. | GKPROJECT | - | Mar 18, 2026 | |
AstroDiner Manager In-game content audio | Some of ingame background music | OneUnit Games | - | Mar 18, 2026 | |
Mystic Tavern In-game content art | Only some UI art | Bubba's Dev | - | Mar 18, 2026 | |
Miracle Bullet In-game content art | Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn. | Paper Cauldron | - | Mar 18, 2026 | |
Dictatorch: I've S.E.E.N. you In-game content art | Highly modified but still ai based images in the cutscenes. | nhun | - | Mar 18, 2026 | |
MyMathHeroAdventure In-game content arttextcode | The backend c# code, story and image is created by ChatGPT. | Tsz Hin Tsang | - | Mar 18, 2026 | |
Cosmist In-game content art | Some icons are generated; the artist claimed he used AI-generated references for pixel art. | Gulbrandr Studio | - | Mar 18, 2026 | |
双重魔法宇宙:永星影 Dual Magic Universe:YONG XINGYING In-game content art | The scene images and character images in visual novels are all generated using AI | ZHAO XINYI | - | Mar 18, 2026 | |
Northbound In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Oaken Path In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Earthen Reign In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
Divine Ruins In-game content audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
末日魔王斯內普 Snaip of Doomsday In-game content codeaudio | 1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process.
2.Current music was created with the help of an AI-based platform.
3. This game does not use any form of AI for image generation. | ScaryLulus | - | Mar 18, 2026 | |
GREXOVKA VILLAGE In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 13 | Mar 18, 2026 | |
Karma Jump 2 In-game content art | there is one cutscene (about 3 seconds) where the animation were generated by AI | nomnomstudio | - | Mar 18, 2026 | |
Grand Donald Trump Simulator In-game content artaudio | In-game content, including images and voices, is created using advanced generation tools | Nuke Island Games | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
It's Not You, It's M.E In-game content art | This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion. | Closed Forum | 10 | Mar 18, 2026 | |
Borough Of Blood In-game content artaudiotextcode | we use AI across multiple areas of our creative process. This includes generating and enhancing textures, videos, stories, logos, concepts and ideas, music, voice acting, sound effects, and even 3D models. AI tools help us experiment faster, explore new artistic directions, and bring our worlds to life with greater efficiency and creativity. | Explorable Games | - | Mar 18, 2026 | |
FoldHub In-game content art | All visual assets within the application, including icons, backgrounds, and UI elements, were created using generative AI tools during the development process. These assets are pre-rendered and static. The application does not utilize AI to generate content in real-time. | Tuğba Nur Çelik | - | Mar 18, 2026 | |
Real Flight Simulator: RC Aircraft Model Remote Control 2026 In-game content textaudio | The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-generated and not produced in real time during gameplay. | Thetis Games | - | Mar 18, 2026 | |
Demon Stick In-game content art | Small animation for some of the background elements in the game. | Artur Latkovsky | - | Mar 18, 2026 | |
The Girl In White In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
人生计划 Project Life In-game content text | 部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。
倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。
敢输出这种内容,已经不是普通的AI了,一定要出重拳! | 异世界新星 ISEKAI NOVA | - | Mar 18, 2026 | |
逃出魔窟 In-game content artaudiocode | This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects:
Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks.
Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines.
Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability.
All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials. | Obridge Group | - | Mar 18, 2026 | |
Pax Autocratica: Prologue In-game content artaudio | Some art assets and music were created by human artists using AI-assisted tools. | Multiverse | 139 | Mar 18, 2026 | |
山河小侠 In-game content artcode | 部分美术大图资源使用了AI生成。
使用AI辅助编写了RMMZ的功能插件。 | 小弟阿金 | 150 | Mar 18, 2026 | |
Colorado Rail Game In-game content art | We used AI to create the images for the game for locations, inventory items and characters. | BSA Consulting LLC | - | Mar 18, 2026 | |
Palaxin In-game content codeart | Use of AI in Development (Pre-Generated Only)
-Our game does not create new content at runtime. During development we used AI as a helper in two ways:
-Programming: code-completion and refactor suggestions (e.g., test scaffolds, lint fixes). All code was reviewed and modified by a human before inclusion.
-Assets: early concepts/placeholders for UI icons and marketing drafts. Final in-game and store assets were painted/edited and approved by our team before shipping.
-We do not ship unreviewed model outputs, and we do not include content we believe infringes others’ rights. This disclosure follows Steam’s guidance to label pre-generated vs. live-generated AI usage; our title uses pre-generated only. | Riviera Tech Solutions j.d.o.o. | - | Mar 18, 2026 | |
Dungeons and Warbands In-game content art | I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all the art assets.
To maintain my ambitious visual scope, I utilize AI-generated concepts purely as a starting foundation. I personally hand-paint and finalize every draft with digital painting before it enters the game. This hybrid art procedure granted me the speed I needed also helped maintaining the visual artistic standards. | Omer Erenturk | 11 | Mar 18, 2026 | |
Path of the Herald: Character Creator In-game content art | The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Additionally, art assets were generated through use of ChatGPT 5. | Herald Games | - | Mar 18, 2026 |