Public Steam disclosure research25,878 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data.
The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
AI was used to create the images, but the character sprites were redrawn by artist, and the backgrounds were edited in a graphics editor. To create the music, AI was used as a reference, and then the composer created his tracks based on it.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience.
AI was used for localization only (UI and dialogue).
The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian.
All original English text is human-written, and the Greek translation was also done by a human.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions).
We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
Some visual assets in this game were created with the help of AI tools and then reviewed and refined by the developer. The game itself does not use live AI features or generate new content during gameplay.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data.
The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
AI was used to create the images, but the character sprites were redrawn by artist, and the backgrounds were edited in a graphics editor. To create the music, AI was used as a reference, and then the composer created his tracks based on it.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience.
AI was used for localization only (UI and dialogue).
The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian.
All original English text is human-written, and the Greek translation was also done by a human.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions).
We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
Some visual assets in this game were created with the help of AI tools and then reviewed and refined by the developer. The game itself does not use live AI features or generate new content during gameplay.