We use AI to create some concept arts for the game used in some backgrounds
- Creator
- Amilcar Technologies
- Reviews
- -
- Added
- Mar 18, 2026
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We use AI to create some concept arts for the game used in some backgrounds
The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance.
AI is used for a part of the localization, voice overs, artworks and other marketing materials.
art/music
Promotional content for the game can include AI generated content.
Ai was initially used for the main game logo but was a combination of none AI images and AI images that were used have been extensively modified or completely redrawn
The game includes several textures that were initially generated using AI and subsequently refined through manual editing. There aren't many such objects in the game.
This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything.
Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted.
Used for the voices of the Gods
AI tools were utilized to generate some marketing assets on the store page.
Players can generate unique textures and game assets inside the game based on voice input
During our creative processes, we may use modern digital tools that include AI-based features to assist with content creation. This helps us stay innovative without losing sight of what makes our games truly unique, while ensuring the final product preserves the distinctive style and quality our development team strives for.
AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually.
This game includes a limited number of AI assisted graphical assets.
As much as we love handcrafted assets and visuals, we are only a two-person team. Some images, icons, and parts of the localization were created with the help of AI. This is a temporary solution, and our goal is to move away from AI-generated content entirely in the future.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Community items were generated using artificial intelligence.
Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.
We are only using AI for generating cool Images.
The sample videos you see loaded in the app for the purposes of creating screenshots, a trailer, and a tutorial were generated with Ai.
We use AI to localize the main game interface and texts
This game uses generative AI tools during its development. Specifically: AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo. AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
AI use is quite limited to speech-to-speech models, allowing us to voice act many characters. Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it. Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist.
The illustration is created with AI and modified.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later.
One of the Voice Actor's performances was digitally altered using AI tools.
Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music).
Only few images like alerite packs (In-game money) were generated by artificial intelligence
We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions.
Description of the Game’s Use of AI Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer. We only use AI in limited, non-gameplay ways, such as: Development assistance (e.g., debugging or improving scripts). Optional asset prototyping (concept sketches used as early references before creating final assets). No AI systems interact with the player during gameplay, and no player data is used to train AI models. The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI.
AI tools are used to assist with artwork and localization.
Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings.
Card illustration: Created by editing AI-generated images.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
Using generated images for the Steam store page icons
Marketing assets includes images that are AI generated
Some of the Artworks in secret rooms are AI generated.
In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology.
Steam achievements may contain pictures that was generated by AI
Generate achievement icons using AIGC
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay.
Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI.
AI was used to edit and manipulate images during development.
Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI.
AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Heistfest In-game content art | We use AI to create some concept arts for the game used in some backgrounds | Amilcar Technologies | - | Mar 18, 2026 | |
Vylan In-game content text | The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance. | Jesse Madyson | - | Mar 18, 2026 | |
Storage Hunter In-game content textaudioart | AI is used for a part of the localization, voice overs, artworks and other marketing materials. | Raccoons Studio | 1.8k | Mar 18, 2026 | |
Starfighter General Unclear artaudio | art/music | James Sager III | 31 | Mar 18, 2026 | |
Tiny Rails Store/marketing art | Promotional content for the game can include AI generated content. | Trophy Games | 565 | Mar 18, 2026 | |
StarLightRiders: HyperJump Store/marketing art | Ai was initially used for the main game logo but was a combination of none AI images and AI images that were used have been extensively modified or completely redrawn | LunarCitySeven | - | Mar 18, 2026 | |
Aircraft Evolution In-game content art | The game includes several textures that were initially generated using AI and subsequently refined through manual editing.
There aren't many such objects in the game. | Satur Entertainment | 214 | Mar 18, 2026 | |
s&box general | This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything. | Facepunch Studios | 3.4k | Mar 18, 2026 | |
Sky Is Arrows In-game content arttext | Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted. | 2,000 Damage | - | Mar 18, 2026 | |
me Igigu In-game content audio | Used for the voices of the Gods | ItsAllAGame | - | Mar 18, 2026 | |
Doodle WHAT?! Store/marketing art | AI tools were utilized to generate some marketing assets on the store page. | Binx.tv | 12 | Mar 18, 2026 | |
Rec Room Live AI art | Players can generate unique textures and game assets inside the game based on voice input | Rec Room | 62.4k | Mar 18, 2026 | |
Zaccaria Pinball Unclear | During our creative processes, we may use modern digital tools that include AI-based features to assist with content creation. This helps us stay innovative without losing sight of what makes our games truly unique, while ensuring the final product preserves the distinctive style and quality our development team strives for. | Magic Pixel Kft. | 1.4k | Mar 18, 2026 | |
Sentou Gakuen: Revival In-game content text | AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually. | gakuen.org | 31 | Mar 18, 2026 | |
Knight Online In-game content art | This game includes a limited number of AI assisted graphical assets. | Noah System | 1.8k | Mar 18, 2026 | |
SteelGuard In-game content arttext | As much as we love handcrafted assets and visuals, we are only a two-person team. Some images, icons, and parts of the localization were created with the help of AI. This is a temporary solution, and our goal is to move away from AI-generated content entirely in the future. | Sephiron Forge | - | Mar 18, 2026 | |
Catjong 2: Pawprints in the Snow In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | 23 | Mar 18, 2026 | |
Wonky Pigeon! In-game content art | Community items were generated using artificial intelligence. | Carlotta Tatti | 57 | Mar 18, 2026 | |
Infinity Wars - Animated Trading Card Game In-game content art | Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well. | Lightmare Studios | 2.4k | Mar 18, 2026 | |
Infestation: The New Beginning Store/marketing art | We are only using AI for generating cool Images. | Fredaikis AB | 11k | Mar 18, 2026 | |
FMVMachine Store/marketing art | The sample videos you see loaded in the app for the purposes of creating screenshots, a trailer, and a tutorial were generated with Ai. | Midnight Roach Media | - | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
玩具小镇 In-game content art | This game uses generative AI tools during its development. Specifically:
AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo.
AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style. | mola studo | - | Mar 18, 2026 | |
The End of the World and Her Room In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 96 | Mar 18, 2026 | |
Pantomime In-game content audioart | AI use is quite limited to speech-to-speech models, allowing us to voice act many characters.
Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it.
Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist. | Zachary Canann | - | Mar 18, 2026 | |
ACE:Alice Card Episode In-game content art | The illustration is created with AI and modified. | MAF Studio | 26 | Mar 18, 2026 | |
Poco In Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 43 | Mar 18, 2026 | |
Wild Planet In-game content arttext | AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later. | MonkeyFactory Media | 42 | Mar 18, 2026 | |
Lost In Space In-game content audio | One of the Voice Actor's performances was digitally altered using AI tools. | Scary Robot | 27 | Mar 18, 2026 | |
Treasure Islands In-game content artaudio | Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music). | Mark J. Lovegrove | - | Mar 18, 2026 | |
Hunt In Town In-game content art | Only few images like alerite packs (In-game money) were generated by artificial intelligence | Spyco01 | - | Mar 18, 2026 | |
Space Battle In-game content art | We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions. | Adrián Corbalán | - | Mar 18, 2026 | |
Below the Underworld In-game content codeart | Description of the Game’s Use of AI
Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer.
We only use AI in limited, non-gameplay ways, such as:
Development assistance (e.g., debugging or improving scripts).
Optional asset prototyping (concept sketches used as early references before creating final assets).
No AI systems interact with the player during gameplay, and no player data is used to train AI models.
The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI. | Nick van 't End | - | Mar 18, 2026 | |
Time Wasters In-game content arttext | AI tools are used to assist with artwork and localization. | Proton Studio | 1.4k | Mar 18, 2026 | |
Terrordrome - Reign of the Legends In-game content art | Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings. | Huracan Studio | 155 | Mar 18, 2026 | |
Lucky Heroes In-game content art | Card illustration: Created by editing AI-generated images. | Sinkhole Studio | - | Mar 18, 2026 | |
Esports Godfather In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 1.1k | Mar 18, 2026 | |
Bud Masters - Battle Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | - | Mar 18, 2026 | |
You Alone Can Defeat Evil In-game content art | Using generated images for the Steam store page icons | Edward Marchioni | - | Mar 18, 2026 | |
Real VR Fishing Store/marketing art | Marketing assets includes images that are AI generated | Devs United Games, Inc | 181 | Mar 18, 2026 | |
Whites This In-game content art | Some of the Artworks in secret rooms are AI generated. | 6ft6 | - | Mar 18, 2026 | |
Psycho Simulator Live AI textaudioart | In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology. | FreeMind S.A. | - | Mar 18, 2026 | |
CatDog Puzzle In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 32 | Mar 18, 2026 | |
SaveKunkun In-game content art | Generate achievement icons using AIGC | Qingmu production team | - | Mar 18, 2026 | |
Super Hiking Simulator 2020 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 15 | Mar 18, 2026 | |
Treasure Hunt - Editor In-game content artcodeaudio | All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay. | Steven Fenner | - | Mar 18, 2026 | |
Gravity Pro Store/marketing art | Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI. | RS dynamics | - | Mar 18, 2026 | |
Ragamuffins Dev only art | AI was used to edit and manipulate images during development. | Pocket Money Games | - | Mar 18, 2026 | |
Vampire vs Devil In-game content text | Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI. | Unusualsoft | - | Mar 18, 2026 | |
I Am Jesus Christ In-game content audio | AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game. | Space Boat Studios | 1.3k | Mar 18, 2026 |