游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型
- Creator
- 三千越甲GameStudio
- Reviews
- 24
- Added
- Mar 18, 2026
Public Steam disclosure research 25,878 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型
Only Store Page's materials created by ai.
AI Create Foto for games
Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright.
This game does not use AI features that players can interact with. All gameplay systems and content are handcrafted and fully controlled by the developer. AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay.
Some of the images used on marketing materials were generated with the assistance of artificial intelligence.
Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted. Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere. Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer.
Most images used in the User Interface are created with generative AI, with plans to replace them in the future.
As a small student team, we utilized Generative AI tools to assist in the translation and localization of in-game text and dialogue. This allowed us to make our game accessible to a wider audience.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
Some reference images were originally AI-generated. The final pixel art was manually created, edited, and upscaled using Ref2Pixel. No AI-generated assets are directly included in the product.
Some building art assets were created using AI-assisted 3D model generation, then manually refined, rendered, and composited as final 2D sprites. No live AI content generation occurs during gameplay.
I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist.
AI was used to generate the majority of the visual assets and large portions of common code in Python, Cython, and Shaders. The models used span ChatGPT 3 to 5. No live AI generation occurs during game. All assets are pre-rendered and packaged.
AI tools were used for the music.
This game includes some images created with the assistance of AI tools. All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines.
I'm using an AI model to generate soundtracks for the game
we use ai to improve the context experience
The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process. Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools.
Some store materials are generated by AI.
"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.
Use Deepseek help with coding
The background images and lemons pictures are pre-rendered AI art.
AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds.
We use generative AI tools to create some of the images.
The majority of audio and visual assets for this game are generated by artificial intelligence.
The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly.
Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.
Most of the music on the cassette tapes are AI generated
Some texts are translated and polished using AI.
The game and related appearances, such as websites, use AI-generated content (images and text).
Music by SunoAI
AI art is used for... AI art or robot propaganda bc game is takes place at world war 4 where the rest of humanity fight against robots
AI used for some GUI menu gfx
We used AI tools to help prepare some of our game assets and enhance our screenshots.
AI assisted generation of most art resources
Generative AI was used to create 2D artworks of in-game characters.
Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand.
English translation assisted by LLMs, with all translated text reviewed by humans.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
“Some promotional images include AI-assisted lighting, glow and post-processing.”
to increase the resolution of screenshots in the store
Logo, screenshots, and in-store design
Store description and promotional graphics generated using AI tools.
Some of the promotional materials in the game are generated using ai
This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals. No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality.
Most of the game's art and UI are generated by AI.
The game logo created using AI-based tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
王朝:将军觐见 In-game content art | 游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型 | 三千越甲GameStudio | 24 | Mar 18, 2026 | |
Core Destroyer general | Only Store Page's materials created by ai. | cnsgames | - | Mar 18, 2026 | |
The Hallowed Echo Unclear art | AI Create Foto for games | SomeTimesAtNight | - | Mar 18, 2026 | |
宝石与塔罗 In-game content art | Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright. | SHEN DING | 73 | Mar 18, 2026 | |
BoneForged:Legion In-game content art | This game does not use AI features that players can interact with.
All gameplay systems and content are handcrafted and fully controlled by the developer.
AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay. | NovaCrest Studios | - | Mar 18, 2026 | |
Eggstreme Farming Store/marketing art | Some of the images used on marketing materials were generated with the assistance of artificial intelligence. | Sagitta Studios | - | Mar 18, 2026 | |
PiyoWars In-game content artaudiotext | Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted.
Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere.
Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer. | GyuhoGames | - | Mar 18, 2026 | |
Land of the Druids In-game content art | Most images used in the User Interface are created with generative AI, with plans to replace them in the future. | Tyler Folger | - | Mar 18, 2026 | |
Until Dusk Fall In-game content text | As a small student team, we utilized Generative AI tools to assist in the translation and localization of in-game text and dialogue. This allowed us to make our game accessible to a wider audience. | Real Deal Studios | - | Mar 18, 2026 | |
要守护一脸嫌弃给你吃脚脚的魔女大人 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | 何意味 | - | Mar 18, 2026 | |
Ref2Pixel Dev only art | Some reference images were originally AI-generated.
The final pixel art was manually created, edited, and upscaled using Ref2Pixel.
No AI-generated assets are directly included in the product. | David Albrecht | - | Mar 18, 2026 | |
Tempus Inceptum In-game content art | Some building art assets were created using AI-assisted 3D model generation, then manually refined, rendered, and composited as final 2D sprites. No live AI content generation occurs during gameplay. | Ecliptec Mobile Ltd. | - | Mar 18, 2026 | |
TowerBonk Store/marketing art | I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist. | Histoka | - | Mar 18, 2026 | |
Echoes of Eternity In-game content artcode | AI was used to generate the majority of the visual assets and large portions of common code in Python, Cython, and Shaders. The models used span ChatGPT 3 to 5. No live AI generation occurs during game. All assets are pre-rendered and packaged. | DurableChain | - | Mar 18, 2026 | |
Grand Valor In-game content audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
三国命途录 The Three Kingdoms Chronicles In-game content art | This game includes some images created with the assistance of AI tools.
All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines. | 寂静四周 | - | Mar 18, 2026 | |
The Szyk In-game content audio | I'm using an AI model to generate soundtracks for the game | Pieware | - | Mar 18, 2026 | |
禄水三江 Unclear | we use ai to improve the context experience | 禄水三江 | - | Mar 18, 2026 | |
Undying War:Gate Of Pioneer In-game content artaudio | The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process.
Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools. | RealityMakerLab | - | Mar 18, 2026 | |
命运挽歌:词汇英灵录 Store/marketing art | Some store materials are generated by AI. | MILLIDIA | - | Mar 18, 2026 | |
Halloween Mystery: 100 Hidden Object Fruits Dev only code | "The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)." | ArPeaKK Games | - | Mar 18, 2026 | |
SABORACE In-game content art | Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer. | bluetear games | - | Mar 18, 2026 | |
失落喵城 Dev only code | Use Deepseek help with coding | HotpotGames | - | Mar 18, 2026 | |
Sweetie Candy Maze: Yellow Lemon In-game content art | The background images and lemons pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
STRECT In-game content text | AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds. | MiddleBit | - | Mar 18, 2026 | |
Space Station «Sunset» Store/marketing art | We use generative AI tools to create some of the images. | el3_elo | - | Mar 18, 2026 | |
Office Ladies™ In-game content artaudio | The majority of audio and visual assets for this game are generated by artificial intelligence. | ORGON® Interactive | - | Mar 18, 2026 | |
我独自飞升成仙 In-game content audio | The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly. | langyouzi | 24 | Mar 18, 2026 | |
Salmon Tower In-game content codeaudio | Various AI code edits for simple functions and easier testing. Some music and sound effects. No art. | Oolong Studios | 36 | Mar 18, 2026 | |
Apocalypter In-game content audio | Most of the music on the cassette tapes are AI generated | SawyerK Games | - | Mar 18, 2026 | |
Cosmocommandos In-game content text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 | |
IntuiCraft Store/marketing arttext | The game and related appearances, such as websites, use AI-generated content (images and text). | Brainpowder | - | Mar 18, 2026 | |
Cardborne In-game content audio | Music by SunoAI | Lakeborn studio | - | Mar 18, 2026 | |
Sebevrah In-game content art | AI art is used for... AI art or robot propaganda bc game is
takes place at world war 4 where the rest of humanity
fight against robots | The Only Way Out | - | Mar 18, 2026 | |
Graffiti Rush In-game content art | AI used for some GUI menu gfx | Outlaw Games | - | Mar 18, 2026 | |
VanVive Together : Survival RV Store/marketing art | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
永安百年 In-game content art | AI assisted generation of most art resources | dd_dog_bb | - | Mar 18, 2026 | |
Love Signal: On Air In-game content art | Generative AI was used to create 2D artworks of in-game characters. | GOVR | - | Mar 18, 2026 | |
Green Wave In-game content text | Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand. | nobankstudio | - | Mar 18, 2026 | |
Ramen://protocol In-game content text | English translation assisted by LLMs, with all translated text reviewed by humans. | Jo-ge kou | - | Mar 18, 2026 | |
Biggest Deck in Jail In-game content audio | No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves. | Wynand Smit | - | Mar 18, 2026 | |
Noelle Live AI audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Hell Loop Store/marketing art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Monster Hard Defence Store/marketing art | to increase the resolution of screenshots in the store | LargeSmothy | - | Mar 18, 2026 | |
MadPug Store/marketing art | Logo, screenshots, and in-store design | AssinchroneTechnologyGames | - | Mar 18, 2026 | |
Melstorm game Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 64 | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
Mikseli: Genesis Store/marketing art | This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals.
No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality. | Mikseli Oy | - | Mar 18, 2026 | |
Clan and Crown In-game content art | Most of the game's art and UI are generated by AI. | alanchu | 11 | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 |