Promotional materials, banners, and some icons contain AI generated material.
- Creator
- David Haynes
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,878 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Promotional materials, banners, and some icons contain AI generated material.
I just use it to fix bugs in my game and generate the 2D sprites
We use large language models and TTS services as the foundational language capability in role‑playing.
The promotional artwork used on the Steam store page was generated with AI tools. Also in-game art, sprites, animations, gameplay systems and assets were created with the help of AI.
Icons of items and characters were generated using artificial intelligence.
AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
Some of the static textures and of two background images, one background music track, and several promotional store page artworks and trailer segments were created using generative AI tools before development. All AI generated assets were manually edited, finalized and fixed before being included in the game or store page. just to be clear no AI is used during gameplay. The game does not generate any content or code in real time.
Crusader features artwork developed with generative AI.
Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity.
Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements. No AI is used to generate gameplay, code, or live in-game content.
Some icons, background images, and sound effects are generated by AI
used in descriptions of upgrades
Some of the music is AI generated, but there is an AI toggle (main menu and in the options)
We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney). All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction. Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms.
游戏在商店宣传图/pv等使用AI生成
Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics.
Some game content was translated with the assistance of AI tools.
Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself.
We used AI to design the capsules featured on the game's store page.
Some visual elements and sound effects are created with the assistance of AI tools.
This game was created by an indie solo developer. AI tools were only used to assist in generating art and music assets. All other content including the story and designs were manually developed and programmed by me. The game contains no AI features for players, it is a traditional offline single-player game with fixed content.
Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners). These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually. All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them.
Some images or backgrounds for the image were made or partially processed using AI.
Few background images in "AVG"part of this game was adjusted by AI. All these adjusted images was originally real-world photograph. other content of this game was not ai pre-rendered
This game incorporates AI-pre-generated assets, including images created with Midjourney and music produced with Suno.
사운드 이펙트와 OST 제작에 생성형 AI를 사용함.
In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI.
Some of the UI textures were created using AI tools.
Some of the artistic assets in the game are generated by AI
Background images in game made by a friend, who utilized AI for help.
Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually.
Some promotional artwork and visual assets for this game were created with the help of AI tools.
This game uses AI-generated visual and audio assets.
The CG character design, UI design, and posters all use authorized AI tools.
A small portion of the game's art uses AI generated assistance.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
The card images are AI
Some visual assets were generated with AI tools and finalized by the developer.
Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game.
We used AI tools to help prepare some of our game assets and enhance our screenshots.
Generation of images and video animations made using artificial intelligence
AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.
During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content.
We created and modified some of the background music and background elements using AI.
The narrator is a pre-recorded AI voice.
The in-game artifact pictures are generated using AI tools.
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Revenant In-game content art | Promotional materials, banners, and some icons contain AI generated material. | David Haynes | - | Mar 18, 2026 | |
Protocol: Bullet Hell In-game content artcode | I just use it to fix bugs in my game and generate the 2D sprites | YanLabs | - | Mar 18, 2026 | |
Molili AI Friends: Your AI Desk Pal textaudio | We use large language models and TTS services as the foundational language capability in role‑playing. | Team Molili | 329 | Mar 18, 2026 | |
Dragon Chase In-game content art | The promotional artwork used on the Steam store page was generated with AI tools.
Also in-game art, sprites, animations, gameplay systems and assets were created with the help of AI. | Fromer Studios | - | Mar 18, 2026 | |
Potuzhna country In-game content art | Icons of items and characters were generated using artificial intelligence. | N1claszGames | - | Mar 18, 2026 | |
Fight Like a Chicken In-game content audiotextcode | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 | |
SmashOff In-game content artaudio | Some of the static textures and of two background images, one background music track,
and several promotional store page artworks and trailer segments were created using generative AI tools before development.
All AI generated assets were manually edited, finalized and fixed before being included in the game or store page.
just to be clear no AI is used during gameplay. The game does not generate any content or code in real time. | Mastarezma | - | Mar 18, 2026 | |
Crusader In-game content art | Crusader features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
ShrednSpread In-game content audio | Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity. | Sculptyfix | - | Mar 18, 2026 | |
Backstage Football Store/marketing art | Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements.
No AI is used to generate gameplay, code, or live in-game content. | Infrangible Devs | - | Mar 18, 2026 | |
Who Is the GOAT In-game content artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 | |
Infinite Monkey Clicker Unclear text | used in descriptions of upgrades | White Flame | 51 | Mar 18, 2026 | |
Particulitix In-game content audio | Some of the music is AI generated, but there is an AI toggle (main menu and in the options) | Workshop Geek | 10 | Mar 18, 2026 | |
BattleSiege Store/marketing art | We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans. | KindHero | - | Mar 18, 2026 | |
LootRun In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Four Arms Games | - | Mar 18, 2026 | |
发现时代 Age Of Discovery In-game content art | During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney).
All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction.
Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms. | PuTianZhiXia | - | Mar 18, 2026 | |
拾取宝石后意外觉醒了复制魔王力量的逆天技能 Store/marketing art | 游戏在商店宣传图/pv等使用AI生成 | zeros | - | Mar 18, 2026 | |
Yooca: Your Life Live AI text | Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics. | Youniverse Games Sdn. Bhd. | - | Mar 18, 2026 | |
Wreckborn In-game content text | Some game content was translated with the assistance of AI tools. | Krystian Dobaczewski | 22 | Mar 18, 2026 | |
Snägäri Pinball In-game content audio | Some sound effects and supplementary music tracks were created using generative AI tools. No AI-generated visuals or gameplay elements are used in the game itself. | Owlkeep | - | Mar 18, 2026 | |
Kingspath Store/marketing art | We used AI to design the capsules featured on the game's store page. | Winterdreams | - | Mar 18, 2026 | |
One Tower Defense In-game content artaudio | Some visual elements and sound effects are created with the assistance of AI tools. | Stavrev Dev | 44 | Mar 18, 2026 | |
Kawaii Survivors In-game content artaudio | This game was created by an indie solo developer.
AI tools were only used to assist in generating art and music assets.
All other content including the story and designs were manually developed and programmed by me.
The game contains no AI features for players, it is a traditional offline single-player game with fixed content. | Jasper Labs | - | Mar 18, 2026 | |
Mission Whilkas Store/marketing art | Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners).
These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually.
All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them. | BaMNyX | - | Mar 18, 2026 | |
Express No. 6 In-game content art | Some images or backgrounds for the image were made or partially processed using AI. | ASK_GAMES | 121 | Mar 18, 2026 | |
东方铭珠塔 In-game content art | Few background images in "AVG"part of this game was adjusted by AI.
All these adjusted images was originally real-world photograph.
other content of this game was not ai pre-rendered | 北若柏小组 | - | Mar 18, 2026 | |
国际纵队:深海阴谋 In-game content artaudio | This game incorporates AI-pre-generated assets, including images created with Midjourney and music produced with Suno. | 痛快王 | - | Mar 18, 2026 | |
Jeon Woo-chi In-game content audio | 사운드 이펙트와 OST 제작에 생성형 AI를 사용함. | DOSA | - | Mar 18, 2026 | |
分头行动:chibichibi In-game content artaudio | In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI. | ManaWanderer | 333 | Mar 18, 2026 | |
Break Through In-game content art | Some of the UI textures were created using AI tools. | Hamster Wheel Studio | - | Mar 18, 2026 | |
Idle Mythical Beasts In-game content art | Some of the artistic assets in the game are generated by AI | 所以然 | - | Mar 18, 2026 | |
Asteroid Patrol In-game content art | Background images in game made by a friend, who utilized AI for help. | Metgan Games | - | Mar 18, 2026 | |
War Pawns In-game content art | Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually. | SOKILL | - | Mar 18, 2026 | |
Idle Rat: Island Digger Store/marketing art | Some promotional artwork and visual assets for this game were created with the help of AI tools. | Whiskerbit | - | Mar 18, 2026 | |
Caravan:The Trade Road In-game content artaudio | This game uses AI-generated visual and audio assets. | Ert Gaming Studio | - | Mar 18, 2026 | |
无面回响 Store/marketing art | The CG character design, UI design, and posters all use authorized AI tools. | 空棱游戏 | - | Mar 18, 2026 | |
星之城 In-game content art | A small portion of the game's art uses AI generated assistance. | 星之灰工作室 | - | Mar 18, 2026 | |
Syn City Pet Recovery Force In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Komba Games LLC | - | Mar 18, 2026 | |
GoGDoD In-game content art | The card images are AI | WAP | - | Mar 18, 2026 | |
Turned Into Turrets In-game content art | Some visual assets were generated with AI tools and finalized by the developer. | Randy OWUSU APPIAH | - | Mar 18, 2026 | |
LumenKnight In-game content art | Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game. | QUANTUM MOBILE GAMES | - | Mar 18, 2026 | |
MeGa BoNKeRS ToGeTHeR Store/marketing art | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
The price of tomorrow Store/marketing art | Generation of images and video animations made using artificial intelligence | Gleb&Aleksandr | - | Mar 18, 2026 | |
FlashBoss Dev only codeartaudiotext | AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide. | Odiin | 11 | Mar 18, 2026 | |
她的狩猎场 In-game content artaudio | During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content. | 电子冰块Cybertech | - | Mar 18, 2026 | |
WishPot In-game content audioart | We created and modified some of the background music and background elements using AI. | BaboQuest | - | Mar 18, 2026 | |
Lifecycles of the Traveler Spider In-game content audio | The narrator is a pre-recorded AI voice. | IceBathGames | - | Mar 18, 2026 | |
Universe Exploration In-game content art | The in-game artifact pictures are generated using AI tools. | Eric | 21 | Mar 18, 2026 | |
MioAquaria In-game content art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team. | Pixellore Inc | - | Mar 18, 2026 |