Public Steam disclosure research25,878 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing.
Some art work and visual assets in this game were created using AI-assisted tools. No AI is used during gameplay and no content is generated in real time.
This game uses generative AI only to create a player character’s 3D head. The AI uses a fixed set of pre-approved traits and does not allow text prompts, user uploads, copyrighted references, brands, or trademarked characters.
All outputs are controlled and reviewed to ensure they follow Steam’s guidelines.
About half of the character 3D models were created using AI. AI was used for most of the music, with a few exceptions. For images, AI was used for the icons.
This game does not use AI to generate any runtime content during gameplay. AI tools were used only for marketing and promotional materials and do not affect the game itself or player experience.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software.
All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design.
The game itself does not generate or modify content in real time.
AI is used in very limited terms for creating some portions of the store graphic images, which are then modified in paint software for the final product. AI images may be used in some in-game backgrounds like Credits pages, but modified as required. AI is not used to create the game itself or its scripting.
The story, narrative, and core implementation are entirely human-made.
AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora).
Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals.
Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive.
The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Using artificial intelligence:
Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert.
This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
1. In-game voice lines are dubbed using AI.
2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI.
3. Some AI-generated images are used as widgets.
4. A portion of the in-game models (about 5%) were initially created with AI and then modified.
The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic.
Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind.
AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone.
This feature is experimental, and is not part of the core game.
The vending machine and island promo art were AI-generated; the final assets were later hand-retouched. The vending-machine’s facial animations were NOT made with AI.
Some character CG drafts and partial visual materials were created with the assistance of AI tools.
Additionally, AI-generated voice lines were used for some characters.
No AI is used to generate content dynamically during gameplay.
We want to be clear about our position: we do not support generative AI in art and will not use it for content creation. All visual art, animations, and music in Aura Adventure are created by human artists. We only use an educational chatbot on our website to answer programming questions (https://initori.com/chat). This chatbot may be integrated into the game as an optional learning tool for syntax or logic questions, supplementary to the core experience. We will continue to hire human artists for all creative work—sprites, environments, illustrations, and soundtrack. This approach ensures authentic artistic vision and supports the creative professionals who make this project possible.
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI.
I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine!
To our players:
During the development of this game, I used artificial intelligence (AI) as an auxiliary creative tool, primarily to generate some art assets and character voice files.
As a solo developer, all AI-generated content has been individually adjusted, optimized, and integrated by me to ensure consistency in style and alignment with the game's overall vision. The core gameplay, level design, and all content were completed independently by me. The background music is sourced from copyright-free open music libraries to ensure legal compliance.
AI served as a helper to realize my creative ideas, while the soul and craftsmanship of the entire work remain human-made. Thank you for your understanding and support, and I hope you enjoy this unique gaming experience.
As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent.
AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing.
Some art work and visual assets in this game were created using AI-assisted tools. No AI is used during gameplay and no content is generated in real time.
This game uses generative AI only to create a player character’s 3D head. The AI uses a fixed set of pre-approved traits and does not allow text prompts, user uploads, copyrighted references, brands, or trademarked characters.
All outputs are controlled and reviewed to ensure they follow Steam’s guidelines.
About half of the character 3D models were created using AI. AI was used for most of the music, with a few exceptions. For images, AI was used for the icons.
This game does not use AI to generate any runtime content during gameplay. AI tools were used only for marketing and promotional materials and do not affect the game itself or player experience.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software.
All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design.
The game itself does not generate or modify content in real time.
AI is used in very limited terms for creating some portions of the store graphic images, which are then modified in paint software for the final product. AI images may be used in some in-game backgrounds like Credits pages, but modified as required. AI is not used to create the game itself or its scripting.
The story, narrative, and core implementation are entirely human-made.
AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora).
Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals.
Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive.
The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Using artificial intelligence:
Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert.
This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
1. In-game voice lines are dubbed using AI.
2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI.
3. Some AI-generated images are used as widgets.
4. A portion of the in-game models (about 5%) were initially created with AI and then modified.
The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic.
Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind.
AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone.
This feature is experimental, and is not part of the core game.
The vending machine and island promo art were AI-generated; the final assets were later hand-retouched. The vending-machine’s facial animations were NOT made with AI.
Some character CG drafts and partial visual materials were created with the assistance of AI tools.
Additionally, AI-generated voice lines were used for some characters.
No AI is used to generate content dynamically during gameplay.
We want to be clear about our position: we do not support generative AI in art and will not use it for content creation. All visual art, animations, and music in Aura Adventure are created by human artists. We only use an educational chatbot on our website to answer programming questions (https://initori.com/chat). This chatbot may be integrated into the game as an optional learning tool for syntax or logic questions, supplementary to the core experience. We will continue to hire human artists for all creative work—sprites, environments, illustrations, and soundtrack. This approach ensures authentic artistic vision and supports the creative professionals who make this project possible.
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI.
I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine!
To our players:
During the development of this game, I used artificial intelligence (AI) as an auxiliary creative tool, primarily to generate some art assets and character voice files.
As a solo developer, all AI-generated content has been individually adjusted, optimized, and integrated by me to ensure consistency in style and alignment with the game's overall vision. The core gameplay, level design, and all content were completed independently by me. The background music is sourced from copyright-free open music libraries to ensure legal compliance.
AI served as a helper to realize my creative ideas, while the soul and craftsmanship of the entire work remain human-made. Thank you for your understanding and support, and I hope you enjoy this unique gaming experience.
As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent.