I'm very sorry, but as an independent developer, I don't have sufficient art assets. The music covers in the game are generated by AI.
- Creator
- Situ Sam
- Reviews
- -
- Added
- Mar 18, 2026
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I'm very sorry, but as an independent developer, I don't have sufficient art assets. The music covers in the game are generated by AI.
Some background images and player skins include visuals generated by AI.
Arts are generated with AI support
Some icons and translations in game and store page.
We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses.
Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated.
Marketing Material and Translations (AI-Generated)
The images on the store page are generated by artificial intelligence, but no such images are included in the game.
Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs.
This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer.
The illustrations, character avatars, and some images were generated using AI.
Some background music in this game was created using AI generation tools prior to release. No AI content is dynamically generated during gameplay.
The second and third bosses use AI-generated templates. All other artwork is human-created.
AI is used for store page capsule art and in-game character portrait art creation...
Some of the game's background images and icons were created with AI assistance.
This game includes AI-generated English voice and minor content.
Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team. Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use. Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training.
We here at Toffee Co. used generative-AI tools during development to create artwork and write all the code. No content is generated while the game runs. All shipped assets were reviewed/edited by us; no real-person likenesses or third-party copyrighted IP are used.
Used AI only for making Game Logo and BGM.
AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs.
1.some store page marketing images use artificial intelligence 2.some inventory item images use artificial intelligence 3.on the map transition UI use artificial intelligence
Cover icon、 The achievement icon is generated by AI
Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game.
Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software.
Use of AI for creating the base of sprites and soundtrack.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
Some UI icons were created using AI. The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
AI used in the production of some art and music.
The background images and monsters pictures are pre-rendered AI art
Some monster and character images are generated by AI
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Some assets in this game were initially generated with AI-based tools, but all final character models and in-game assets were manually edited and fully curated by the developer. No AI-generated content is used without human review or adjustment.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
The achievement icon is generated by AI
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with ComfyUI. Achievements images have been created with with ComfyUI.
Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created.
Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
Capsule Art and Menu Music generated with AI
This product uses generative AI during development. Specifically, AI was used for: - Generating background music (BGM) - Creating translation texts No AI is executed in real time during gameplay, and it does not affect the player experience.
Ai used for generation of some graphical assets and audio.
- AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized.
AI is used for store page capsule art and in-game character portrait art creation...
Some visual assets in the game were created using AI.
The game utilizes AI-generated programming, character sprites, and CGs.
Cover icon、 The achievement icon is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tempo and tempo In-game content audio | I'm very sorry, but as an independent developer, I don't have sufficient art assets. The music covers in the game are generated by AI. | Situ Sam | - | Mar 18, 2026 | |
CHICK POP! In-game content art | Some background images and player skins include visuals generated by AI. | ELIX INC | - | Mar 18, 2026 | |
Puzzle Pleasant In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Rancher Simulator In-game content arttext | Some icons and translations in game and store page. | Kor Games | - | Mar 18, 2026 | |
Dungeon & Rogue In-game content art | We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses. | Meteor Games | - | Mar 18, 2026 | |
Cyber Sprinters In-game content audio | Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated. | Low-Poly Arcade | - | Mar 18, 2026 | |
Backfire Brigade In-game content text | Marketing Material and Translations (AI-Generated) | Pierre Nury | - | Mar 18, 2026 | |
Abyss Dungeon In-game content art | The images on the store page are generated by artificial intelligence, but no such images are included in the game. | MildAcidMale | - | Mar 18, 2026 | |
Inky's Sleep In-game content art | Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs. | Tim Larick | - | Mar 18, 2026 | |
What Every Man Wants In-game content art | This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer. | Kurozzz | - | Mar 18, 2026 | |
三国天地·逆鳞英雄 In-game content art | The illustrations, character avatars, and some images were generated using AI. | 流星工坊 | 10 | Mar 18, 2026 | |
Ball Pool Simulator In-game content audio | Some background music in this game was created using AI generation tools prior to release.
No AI content is dynamically generated during gameplay. | Sugiworks | - | Mar 18, 2026 | |
The 27th Dimension In-game content art | The second and third bosses use AI-generated templates. All other artwork is human-created. | wARmAcH1n3 | - | Mar 18, 2026 | |
Coffee Bar Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 57 | Mar 18, 2026 | |
令千军 In-game content art | Some of the game's background images and icons were created with AI assistance. | 混世缘火 | - | Mar 18, 2026 | |
White Whisper In-game content audiotext | This game includes AI-generated English voice and minor content. | Luc2as Games | - | Mar 18, 2026 | |
Apes Ticker In-game content artaudio | Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team.
Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use.
Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training. | Studio Cheers | - | Mar 18, 2026 | |
Mr Toffee's Slow-Thermo Sudoku Puzzles In-game content artcode | We here at Toffee Co. used generative-AI tools during development to create artwork and write all the code. No content is generated while the game runs. All shipped assets were reviewed/edited by us; no real-person likenesses or third-party copyrighted IP are used. | Tom Fry | - | Mar 18, 2026 | |
Verse Jumper In-game content artaudio | Used AI only for making Game Logo and BGM. | Kim Jongmin | - | Mar 18, 2026 | |
Astro Fighters 2 In-game content art | AI was used initially to prototype a design of the logo for the 1st game Astro Fighters.
This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs. | Paul Connor | 18 | Mar 18, 2026 | |
电诈园区:绝境求生 In-game content art | 1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence | BlackVault Studio | 16 | Mar 18, 2026 | |
The Heart - Stealing Screen Siren In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Walk this road, again In-game content art | Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game. | Installing something | 22 | Mar 18, 2026 | |
Project Starblade In-game content art | Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software. | Dream Entertainment Studios | - | Mar 18, 2026 | |
Loreninha Paints Dreams and Rainbows In-game content artaudio | Use of AI for creating the base of sprites and soundtrack. | Eminho & Lorena Team | - | Mar 18, 2026 | |
Polybomber In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | Mar 18, 2026 | |
ExoTrain In-game content arttext | Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI. | Harpoon Games | 19 | Mar 18, 2026 | |
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Space Memory: Monsters In-game content art | The background images and monsters pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Battle Of The Abyss In-game content art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
Spee In-game content art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created. | EUGENE LOPATIN | - | Mar 18, 2026 | |
Subnautic Raider In-game content artaudio | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs. | Vandhall | - | Mar 18, 2026 | |
Night Portable In-game content art | Some assets in this game were initially generated with AI-based tools,
but all final character models and in-game assets were manually edited
and fully curated by the developer.
No AI-generated content is used without human review or adjustment. | Pumpkin Miso Studio | - | Mar 18, 2026 | |
Empire’s Supreme Command In-game content art | Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology. | iGindisGames | - | Mar 18, 2026 | |
Bound by Celestial Fate In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Yandere Goth BDSM 13 In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
LUCIFERIANISM In-game content audioart | I used Elevenlabs AI Voice Robots to do all the voicework in the game.
A few store page images have been created with ComfyUI.
Achievements images have been created with with ComfyUI. | THE DEVIL 666 | - | Mar 18, 2026 | |
Royal Verdict In-game content art | Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created. | LestGames Studio | - | Mar 18, 2026 | |
Touhou Random Tower Defense In-game content artaudio | Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets. | SlowWork | 17 | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
Tometied In-game content artaudio | Capsule Art and Menu Music generated with AI | Gloid Games | - | Mar 18, 2026 | |
Zoo Wars In-game content audiotext | This product uses generative AI during development. Specifically, AI was used for:
- Generating background music (BGM)
- Creating translation texts
No AI is executed in real time during gameplay, and it does not affect the player experience. | Studio GG | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
Rift Miner In-game content textaudioart | - AI-assisted localization
- AI-generated logbook voice
- AI-assisted creation of select icons | TIDERAFT | 28 | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
我的灵气吸不完 In-game content art | Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized. | 沧海巫云 | - | Mar 18, 2026 | |
Electronics Store Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 73 | Mar 18, 2026 | |
MUSYNX:RETURN In-game content art | Some visual assets in the game were created using AI. | I-Inferno | 270 | Mar 18, 2026 | |
天空之塔 In-game content codeart | The game utilizes AI-generated programming, character sprites, and CGs. | 懶爪遊戲 | - | Mar 18, 2026 | |
Unplanned Love: Building Dreams Together In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 |