AI was used to create menu icons and buttons images
- Creator
- Helicopter Simulator
- Reviews
- 13
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to create menu icons and buttons images
Still images generated by MidJourney. Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot).
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
Some skill icons are generated using AI.
Use of visuals in the game.
Some images and voice over.
Voice characterizations are generated using AI technology.
Some of the artwork in this game has been generated by AI.
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
AI was used in designing the game's logo.
AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation.
This game uses Poedit Pro to translate text into different languages.
Load images as usable promotional images created by AI authors
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
AI is used as an assistant in writing code and as a text editor. A little in sound generation
Some of the textures used in this game were sourced from AI and heavily modified.
The game's cover art was AI generated.
The game uses some assets that were previously created with AI (like icons and store capsule images, etc...)
Some images and some sounds.
Text to voice for NPCs
The game may use pre-rendered music and voiceovers made by AI
- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
Concept art for the ship in the capsule images.
Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI.
AI was used for some of the music
Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game.
The game content includes AI-generated and AI-aided graphic assets.
Marketing materials
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
Localizations are a mix of manual and machine translation.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
We have used AI to assist in programming and writing tasks.
Some of the images and music are AI generated content
Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running. All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies. Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content.
Some character voices are AI-generated by elevenlabs.io.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
AI generated game icon, and some in-game icons
I use Chat GPT to help me write in multiple languages the Product desciption, page informations.
AI has been used to generate some of the steam store page visuals.
Generative AI was used to work with some of the models and sounds in the game.
Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you. Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity. What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too. Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise.
The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements.
Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store.
Some AI Generated background images.
AI was used to generate japanese station image
AI-generated art object
One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.
Game's source code contains AI generated code.
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
Ironseed 2 : Consensus Store/marketing text | Still images generated by MidJourney.
Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot). | Robert Morgan | - | Mar 18, 2026 | |
Instantale Live AI text | AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs. | Daruma to Akabeko | - | Mar 18, 2026 | |
Happy Surprise Garden In-game content art | Some skill icons are generated using AI. | 01010101 | - | Mar 18, 2026 | |
Market Street Tycoon Simulator Unclear art | Use of visuals in the game. | Yusuf Islam Seyhan | 30 | Mar 18, 2026 | |
Hired Stars Unclear artaudio | Some images and voice over. | Mark Kaps | - | Mar 18, 2026 | |
Nietzsche's Shadow In-game content audio | Voice characterizations are generated using AI technology. | Philosophica Games | 18 | Mar 18, 2026 | |
Astro Busters In-game content art | Some of the artwork in this game has been generated by AI. | Michael Prymus | 11 | Mar 18, 2026 | |
Lullapops Sail Race In-game content arttextcode | Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested. | Gamore Ltd. | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Western Justice: Sherrif Simulator In-game content art | AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation. | Bearstrike Games | - | Mar 18, 2026 | |
Gore Rapture In-game content text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 | |
Trade Tycoon Life Simulator In-game content textart | AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources. | Reme Games | - | Mar 18, 2026 | |
Backpack Seeker`s Dev only codetextaudio | AI is used as an assistant in writing code and as a text editor. A little in sound generation | kravchen1 | - | Mar 18, 2026 | |
Andria In-game content art | Some of the textures used in this game were sourced from AI and heavily modified. | Demenzun Media | - | Mar 18, 2026 | |
Ocean City Killer Store/marketing art | The game's cover art was AI generated. | Studio Boshi | - | Mar 18, 2026 | |
News Company Simulator In-game content art | The game uses some assets that were previously created with AI (like icons and store capsule images, etc...) | NOOPE | - | Mar 18, 2026 | |
Soviet Survival Unclear artaudio | Some images and some sounds. | Hunt Studio | 52 | Mar 18, 2026 | |
Rise Of Transport In-game content audio | Text to voice for NPCs | Softdimension Games | - | Mar 18, 2026 | |
The Life Together Online In-game content audio | The game may use pre-rendered music and voiceovers made by AI | One Man Behind | - | Mar 18, 2026 | |
Mandated Fate In-game content audio | - Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :) | Thibaut Billerot | - | Mar 18, 2026 | |
SPACEROCKS In-game content art | Concept art for the ship in the capsule images. | Super-V | - | Mar 18, 2026 | |
Isekai Training In-game content art | Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI. | ShinyPool | - | Mar 18, 2026 | |
《负芒之旅 |Journey of Carrying Light》 In-game content audio | AI was used for some of the music | 六边形 | 10 | Mar 18, 2026 | |
Porteñolandia In-game content art | Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game. | Agustin Julian | - | Mar 18, 2026 | |
System of Sentinels In-game content art | The game content includes AI-generated and AI-aided graphic assets. | Pavel Gorev | - | Mar 18, 2026 | |
7 Keys Saga Store/marketing arttext | Marketing materials | Politebot LLC | - | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
Medieval Contrast In-game content audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release. | Two Sided | - | Mar 18, 2026 | |
DSS 2: War Industry In-game content text | Localizations are a mix of manual and machine translation. | vikingfabian | 178 | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
Clayground Dev only codetext | We have used AI to assist in programming and writing tasks. | Gamer Reality | - | Mar 18, 2026 | |
Shadow's End In-game content artaudio | Some of the images and music are AI generated content | not me RPG Games | - | Mar 18, 2026 | |
Project Origin In-game content art | Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running.
All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies.
Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content. | Rouge Studio | 42 | Mar 18, 2026 | |
Crimson Theory In-game content audio | Some character voices are AI-generated by elevenlabs.io. | KT | - | Mar 18, 2026 | |
Where Winds Meet Live AI textaudio | This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio. | Everstone Studio | 63.6k | Mar 18, 2026 | |
Store Life Simulator In-game content art | AI generated game icon, and some in-game icons | Insight Game Studio | - | Mar 18, 2026 | |
The Last Shores text | I use Chat GPT to help me write in multiple languages the Product desciption, page informations. | Black Frog Studio | 76 | Mar 18, 2026 | |
Money Simulator: Brokeville Store/marketing art | AI has been used to generate some of the steam store page visuals. | Organica | 1.3k | Mar 18, 2026 | |
The Bright Path In-game content artaudio | Generative AI was used to work with some of the models and sounds in the game. | Silesian Society for Solidarity | 16 | Mar 18, 2026 | |
Neverending AI Storybook Live AI textart | Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you.
Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity.
What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too.
Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise. | MRA Labs LLC | 26 | Mar 18, 2026 | |
Dead Silence - Echoes of the Damned Store/marketing art | The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements. | Persian Dare | 13 | Mar 18, 2026 | |
zory In-game content art | Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store. | Merragamm | - | Mar 18, 2026 | |
Puzzle Crossing In-game content art | Some AI Generated background images. | INIT-DOT-D INC. | - | Mar 18, 2026 | |
Calm Before the Storm Store/marketing art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Lawn Havoc Store/marketing art | AI-generated art object | Lumisync Studios | - | Mar 18, 2026 | |
One More Run In-game content art | One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality. | Rekatan | - | Mar 18, 2026 | |
Shadows of Tuonela Dev only code | Game's source code contains AI generated code. | Bad Ass Games | - | Mar 18, 2026 | |
YUKOMON Store/marketing art | I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials. | Hoffnung Haydn | - | Mar 18, 2026 |