I use AI to edit some images. It is less than 1% of the content.
- Creator
- AJerome Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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I use AI to edit some images. It is less than 1% of the content.
Some pre-rendered art assets
The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series.
Generated images for the trailer/intro video.
This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits. All other gameplay visuals are manually crafted.
to create the sketches of what would later be the sprites of the game.
Used AI to create loading screen images. The loading screen images are AI generated.
AI for Language translation and promotional images
Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent.
AI was used to generate reference images and as a code assistant.
The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey.
Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools. All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals. Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process.
Using AI to generate visual posters and visual elements used for marketing purposes
AI image and sound generation has been used during development
Used for creating the game banner
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
Artificial intelligence has been utilized in preparing store assets
We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world.
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
The game uses AI to create some images.
Our studio logo was generated by AI.
We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound. Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you.
AI Voice Acting
text to speech voices
I used AI to draw Planets, Ships, backgrounds and most of the icons ingame.
AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video.
Some of the static images in Celestial Contact were created with the support of artificial intelligence.
Icons
Use AI to generate some pre-rendered background music and game sound effects
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
This game uses generative AI to assist in the creation of certain visual assets.
Use of AI as General creative aid in development and for some assets
welcome picture and the surfaces of the planets are generated using AI
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game.
Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images.
Some images are created using AI.
Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional.
AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies
Character portraits and their variations have been created with the aid of an AI model.
AI was used to generate 3 scripts.
AI image textures
The Store Page has images are scripted using CGI powered by generative content
The game uses self pre created images. i own all rights on all of the used content.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Mutants Unclear art | I use AI to edit some images. It is less than 1% of the content. | AJerome Studio | - | Mar 18, 2026 | |
Mission Andromeda Unclear art | Some pre-rendered art assets | Acid Test Games | - | Mar 18, 2026 | |
Brick Breaker: Eliminate Mosaic and Reveal Beauty 打砖块: 消除马赛克 揭开真面目 In-game content arttextcode | The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series. | AdamYyx Works | - | Mar 18, 2026 | |
Brickoid Store/marketing art | Generated images for the trailer/intro video. | Francis Girard | - | Mar 18, 2026 | |
MetalMercs In-game content art | This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits.
All other gameplay visuals are manually crafted. | RetroAction Games | - | Mar 18, 2026 | |
SpaceFire Fury In-game content art | to create the sketches of what would later be the sprites of the game. | Ballantine Elizondo Soto | - | Mar 18, 2026 | |
ZombCube In-game content art | Used AI to create loading screen images. The loading screen images are AI generated. | MM's Gaming Community LLC | 22 | Mar 18, 2026 | |
重返地球 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | 114 | Mar 18, 2026 | |
Bajka In-game content audio | Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent. | Vladimir Kudelka | - | Mar 18, 2026 | |
Space Kitten: An Easy Survival Game by Eddy Dev only artcode | AI was used to generate reference images and as a code assistant. | Eddy | - | Mar 18, 2026 | |
AnimalLaboratory In-game content art | The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey. | 独立摇滚 | - | Mar 18, 2026 | |
Athralis Tower Defense In-game content text | Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools.
All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals.
Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process. | Athralis | - | Mar 18, 2026 | |
Endeavor In-game content art | Using AI to generate visual posters and visual elements used for marketing purposes | Shrey Games Inc. | - | Mar 18, 2026 | |
Remote Position Dev only artaudio | AI image and sound generation has been used during development | SuloSounds | - | Mar 18, 2026 | |
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Cosmic Outpost Live AI audio | We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world. | Gökdeniz Yılmaz | - | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Runet Legend Unclear art | The game uses AI to create some images. | ProjectKukuevo | - | Mar 18, 2026 | |
Contingency Plan Dev only art | Our studio logo was generated by AI. | Big Gaming | - | Mar 18, 2026 | |
Redvery Space In-game content audio | We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound.
Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you. | REDVERY e.K. | - | Mar 18, 2026 | |
Dark Era In-game content audio | AI Voice Acting | Bogdan Panov | - | Mar 18, 2026 | |
ARISING Unclear audio | text to speech voices | Cold Capacitor | - | Mar 18, 2026 | |
Galaxy Idle Clicker In-game content art | I used AI to draw Planets, Ships, backgrounds and most of the icons ingame. | Soehnle | 1.2k | Mar 18, 2026 | |
Far Horizon In-game content audioarttext | AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video. | BEACHAM Games | 37 | Mar 18, 2026 | |
Celestial Contact In-game content art | Some of the static images in Celestial Contact were created with the support of artificial intelligence. | ANDGames Ltd | - | Mar 18, 2026 | |
Androsystem Idle art | Icons | RedKar Devs | 18 | Mar 18, 2026 | |
Mars Mirage In-game content audio | Use AI to generate some pre-rendered background music and game sound effects | crazyrrroc | 11 | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
Archean In-game content art | This game uses generative AI to assist in the creation of certain visual assets. | batcholi | 235 | Mar 18, 2026 | |
Into the V.O.I.D. In-game content | Use of AI as General creative aid in development and for some assets | CosmicWorkshop | - | Mar 18, 2026 | |
Elemental Empire In-game content art | welcome picture and the surfaces of the planets are generated using AI | WizardingGames | - | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
Galactic Starfire: Squadron Store/marketing art | Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game. | InScienceGames | - | Mar 18, 2026 | |
Star Conqueror In-game content audioart | Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images. | MirrorAlice Studio | 10 | Mar 18, 2026 | |
Spaceship Tactics Unclear art | Some images are created using AI. | Nuvoin Games GmbH | - | Mar 18, 2026 | |
Halley Mission: 2061 In-game content audio | Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional. | PcZ Games | 14 | Mar 18, 2026 | |
Echoes Unclear art | AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game. | Binary Tales | - | Mar 18, 2026 | |
lone.AI In-game content artaudio | Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated. | Digital Drank | - | Mar 18, 2026 | |
Lonely tiny spaceship In-game content art | A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies | Lonely bro | 12 | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
UKNON Jones & Guynelk 2 Dev only code | AI was used to generate 3 scripts. | Guynelk ROSAMONT | - | Mar 18, 2026 | |
Space Elevator Project Unclear art | AI image textures | VanilliA Studio | - | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Astronauts general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
Find Cats 喵星寻猫 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 35 | Mar 18, 2026 |