Public Steam disclosure research25,727 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools.
This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay.
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time.
We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people.
For more information, watch https://youtu.be/GM5IOgDF1_c
This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
Short NPC dialogue uses Text-To-Speech audio
Original card art created by a professional artist. With their permission, a few variants were made using AI tools
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers.
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools.
This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay.
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time.
We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people.
For more information, watch https://youtu.be/GM5IOgDF1_c
This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
Short NPC dialogue uses Text-To-Speech audio
Original card art created by a professional artist. With their permission, a few variants were made using AI tools
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers.
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.