AI was used to create 3D models, images, and voiceovers.
- Creator
- Artur Medvedev
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to create 3D models, images, and voiceovers.
This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing.
During development, procedural and AI-assisted tools may be used to support content creation. Regardless of the tools involved, the final experience reflects the creative vision and craftsmanship of the solo developer behind the project.
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like: - logos and design ideas - Randomized names, reports, and text responses - Suggestions and advice to improve features All core gameplay, systems, and programming are made by the development team. AI is only used to improve content of like callouts, reaction from NPC's etc.
AI Generated Music and SFX.
A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation.
All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties.
I used AI to write code in the game itself, as well as to create banners on Steam.
The background art was generated using Midjourney; however, everything else has been hand drawn and coded. As the game develops, the developer is hoping to completely re-do the background art with a professional. Please help him achieve this goal!
We use AI for capsules (Store Page)
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning.
The game logo is partly AI generated. One piece of music is AI generated. The computer voice is mainly AI generated.
Some text and images in this work were created using AI.
AI tools were used during production for certain assets. We review, modify, and polish everything to match the game’s style and quality.
AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas. No AI systems or models are included or executed within the game. All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually.
My approach to AI is that it's better for a game to come out with graphics drawn by a computer than not at all! I have had about TWENTY projects canceled at different times due to the fault of artists! So I'd rather lose part of an unhappy audience than lose it entirely again by relying on humans! All images created by neural networks are included in an external module and can be disabled or replaced with a custom file via Steam Workshop if desired.
AI was used to create rough sketches of the main character, which the artist then used to create the final images. AI was also used to check and edit the Japanese text.
Some of the music and images have been processed using AI.
Some of the SFX and 2D art assets are generated with the help from the AI
Script written by Claude.AI
Artificial intelligence was used in the game’s capsule image.
AI was used in the images on the store page
Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future.
BGMにSunoAIで生成したものが使用されています
Several images of the main characters in photographs are AI generated and are not real people.
This game uses generative AI technology to assist in the creation of certain background texture maps and environmental assets. All AI-generated content has been reviewed, curated, and modified by our artists during the development process. The final assets are static (pre-rendered) and do not change in real-time based on player input.
The game logo and some of the artwork in the store page were created with the assistance of AI.
AI has been used to help develop the game's cover art.
AI tools were used to assist in the translation and localization of the store page descriptions.
The background images and horses pictures are pre-rendered AI art
I used Ai for the writing and for the naration
I have used AI to create some of the environments such as the office.
I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file. Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often. Ai is great at dealing with some of the tedium of programming. :) This is a Human designed and Human made game, Ai just helped me speed along.
Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artist.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks. During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
Was used for generate voice acting.
As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game. All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style. AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content.
游戏内的部分背景音乐采用AI生成,部分物品/技能简介采用AI生成,本地化采用AI翻译。
The music was generated with AI. The character animations were created by AI based on hand-drawn pixel art. Localization translation was done with AI help.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input.
Create a simple icon image, translation
Game art and music assets are generated with AI.
AI is used for the person in the capsule image.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
Maya : Ek Pishachini In-game content arttextaudio | This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing. | Akshat Softwares | 16 | Mar 18, 2026 | |
Mage Escape 2000 Dev only | During development, procedural and AI-assisted tools may be used to support content creation. Regardless of the tools involved, the final experience reflects the creative vision and craftsmanship of the solo developer behind the project. | Frank Rodger Ivan Tom Tom Zebra | - | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
PoliceChief In-game content arttext | In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like:
- logos and design ideas
- Randomized names, reports, and text responses
- Suggestions and advice to improve features
All core gameplay, systems, and programming are made by the development team.
AI is only used to improve content of like callouts, reaction from NPC's etc. | Blue Directive Studios | - | Mar 18, 2026 | |
Lost my Collection of Fish 2 In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
The Call of Darkness In-game content artaudio | A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation. | Ace_Games_ | 11 | Mar 18, 2026 | |
Housing Market In-game content art | All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties. | Sunny Island Studio | - | Mar 18, 2026 | |
Elize the Bored Sorcerer King’s Curse Store/marketing codeart | I used AI to write code in the game itself, as well as to create banners on Steam. | Pixre | - | Mar 18, 2026 | |
Detective Modo In-game content art | The background art was generated using Midjourney; however, everything else has been hand drawn and coded. As the game develops, the developer is hoping to completely re-do the background art with a professional. Please help him achieve this goal! | Dekomodo | - | Mar 18, 2026 | |
Bottom Squad Store/marketing art | We use AI for capsules (Store Page) | Family Devs | - | Mar 18, 2026 | |
VOID PRIEST In-game content text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning. | KIB Games | - | Mar 18, 2026 | |
Nitrokill In-game content artaudiotext | The game logo is partly AI generated.
One piece of music is AI generated.
The computer voice is mainly AI generated. | KAIRA Deepware | - | Mar 18, 2026 | |
横断異道-The Crosswalk Anomaly Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
Dicesworn In-game content artaudiotext | AI tools were used during production for certain assets. We review, modify, and polish everything to match the game’s style and quality. | Rising Fox Studio | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon In-game content art | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas.
No AI systems or models are included or executed within the game.
All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually. | Apoksoft | - | Mar 18, 2026 | |
Mirrors Castle In-game content art | My approach to AI is that it's better for a game to come out with graphics drawn by a computer than not at all!
I have had about TWENTY projects canceled at different times due to the fault of artists!
So I'd rather lose part of an unhappy audience than lose it entirely again by relying on humans!
All images created by neural networks are included in an external module and can be disabled or replaced with a custom file via Steam Workshop if desired. | Siorinex | - | Mar 18, 2026 | |
Let's drive with Kei-chan In-game content arttext | AI was used to create rough sketches of the main character, which the artist then used to create the final images.
AI was also used to check and edit the Japanese text. | gothSoft | - | Mar 18, 2026 | |
Just a Stay at the Inn (旅館に泊まっただけなのに) In-game content artaudio | Some of the music and images have been processed using AI. | 箱庭Prot | - | Mar 18, 2026 | |
City States: Medieval In-game content audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | 28 | Mar 18, 2026 | |
WTC : The Manchester Report Dev only code | Script written by Claude.AI | Triority Interactive Novels | - | Mar 18, 2026 | |
Silivri In-game content art | Artificial intelligence was used in the game’s capsule image. | GalaxyVerse | 55 | Mar 18, 2026 | |
Express Rider Simulator Store/marketing art | AI was used in the images on the store page | HatinBaba Game Studios | 44 | Mar 18, 2026 | |
UNDERDEEP In-game content arttext | Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future. | UNDERDEEP | - | Mar 18, 2026 | |
紅葉の泣き声 In-game content audio | BGMにSunoAIで生成したものが使用されています | MeteorWing | - | Mar 18, 2026 | |
Forget Her Store/marketing art | Several images of the main characters in photographs are AI generated and are not real people. | Jester's Jest Entertainment | - | Mar 18, 2026 | |
致命来访 In-game content art | This game uses generative AI technology to assist in the creation of certain background texture maps and environmental assets. All AI-generated content has been reviewed, curated, and modified by our artists during the development process. The final assets are static (pre-rendered) and do not change in real-time based on player input. | Weaver of Dreams | - | Mar 18, 2026 | |
Parkour Assassin: Sprint Run 2 Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Apex Horizon | - | Mar 18, 2026 | |
Dinosaur Hunting Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Linkies In-game content text | AI tools were used to assist in the translation and localization of the store page descriptions. | Runner Turtle Games | - | Mar 18, 2026 | |
Anime Dream Match: Horses In-game content art | The background images and horses pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Spacejet Pilot In-game content text | I used Ai for the writing and for the naration | Corey Dimond | - | Mar 18, 2026 | |
Logistics Battalion In-game content art | I have used AI to create some of the environments such as the office. | Awful Waffle Studio | - | Mar 18, 2026 | |
The Hunger of Z'eeth! Dev only codeart | I used Ai to help improve my typing speed in certain area's. I laid out the entire game design on a whiteboard prior to making the game, and during the development process I used tips for organization of my global variables and other small improvements to my Visual studio file.
Wanna know what I used Ai most for? "Hey can you move my art down on the screen by 15 pixels?" XD just so I wouldn't have to edit X-Y values so often.
Ai is great at dealing with some of the tedium of programming. :)
This is a Human designed and Human made game, Ai just helped me speed along. | Second Way Studios | - | Mar 18, 2026 | |
Ordo Venator In-game content art | Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artist. | Idle Busters | - | Mar 18, 2026 | |
Eagle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Wukong Fights Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Roach with Bike Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Farm Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pursuit of Mercantile Power Dev only art | We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text. | 秘枫 | - | Mar 18, 2026 | |
Pigmarines In-game content audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI. | NOOPE | - | Mar 18, 2026 | |
SUBJECT 33 In-game content audio | Was used for generate voice acting. | Matei Mihai | - | Mar 18, 2026 | |
Jumara In-game content art | As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game.
All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style.
AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content. | SAW | - | Mar 18, 2026 | |
剑与魔法:最后的光辉 In-game content audiotext | 游戏内的部分背景音乐采用AI生成,部分物品/技能简介采用AI生成,本地化采用AI翻译。 | Brother Game Studio | - | Mar 18, 2026 | |
Puzzlor In-game content audioarttext | The music was generated with AI. The character animations were created by AI based on hand-drawn pixel art. Localization translation was done with AI help. | Vaguely Awesome | - | Mar 18, 2026 | |
A Game About Penguins In-game content art | We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements. | CO's Entertainment | - | Mar 18, 2026 | |
ARIA-404: Labyrinth Protocol In-game content artaudiotext | ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input. | Mann Wynn Shramana | 13 | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
爆射的哈基米 In-game content artaudio | Game art and music assets are generated with AI. | ciallo | - | Mar 18, 2026 | |
Don't Look! Store/marketing art | AI is used for the person in the capsule image. | YKey Games | - | Mar 18, 2026 |