generatet code and assets.
- Creator
- Civo
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
generatet code and assets.
Some game assets—such as background art and status icons—were created using generative AI.
This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play.
・Some background images (they have actually been edited before use) ・Certain parts of the in-game code
Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical. AI-Generated Content: - Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore - Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player actions - Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items How It Works: When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each player. Data Usage: Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train AI models. Game content is generated on-demand and stored locally on the player's device.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
A small portion of the content in the game was created using AI, but the majority was developed by our team.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
AI is used exclusively for creating musical content.
Use AI to generate background music that fits the story.
The game's logo and some in-game artwork were created using generative AI.
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
Achievement images
This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets
Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
Artificial intelligence was used to create the character appearances.
The background of the store interface is generated by AI
Some of the images in the game's loading screens are AI
This game utilizes AI tools to assist in the localization and translation of English text content.
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
Generated some 2D assets and localization
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Sprite of the character
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
The game's music was created using generative AI technology.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
IA was only used to help create the title illustration, by giving a drawing model and perspectives.
AI-generated content was used for the Steam Store images.
Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted.
During development, generative AI was used for some visual references and for spelling assistance.
This game may include some AI-generated images or assets. These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
This game uses AI-generated illustrations.
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
Artificial intelligence was used only for generating promotional and cover images. No AI systems are used in gameplay, story, or player interactions.
The puzzle images pre-rendered AI art
This game contains visuals enhanced by AI.
use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game.
Some AI generated Images
There were use of Gen AI in a few of the collectibles present in the game
We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer)
As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited. Here is how it was used: Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere. Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents. Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance. My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Risk it Little Biscuit Unclear codeart | generatet code and assets. | Civo | - | Mar 18, 2026 | |
ホッケーで金を稼げ! -打つたび増えるゲーム内通貨- In-game content art | Some game assets—such as background art and status icons—were created using generative AI. | 文さん/bunsan | - | Mar 18, 2026 | |
Overlord’s Harvest In-game content text | This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play. | ISSA Game | 15 | Mar 18, 2026 | |
Gravity Shooter In-game content artcode | ・Some background images (they have actually been edited before use)
・Certain parts of the in-game code | KAWAUSO FORGE | - | Mar 18, 2026 | |
Haze Live AI arttext | Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical.
AI-Generated Content:
- Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore
- Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player
actions
- Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items
How It Works:
When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current
story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each
player.
Data Usage:
Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train
AI models. Game content is generated on-demand and stored locally on the player's device. | Glassmind Interactive | - | Mar 18, 2026 | |
VHS Romance In-game content art | I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game. | Warm Neon Games | - | Mar 18, 2026 | |
Vicky The Fox In-game content audio | Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers. | NineLivesInteractive | - | Mar 18, 2026 | |
Spot The Word In-game content art | During the development of our game, we utilized generative AI to create the main background image used in the game scene. | Enseke | - | Mar 18, 2026 | |
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Escape: Immersion In-game content | A small portion of the content in the game was created using AI, but the majority was developed by our team. | AzDimension, Royal Games | - | Mar 18, 2026 | |
Delivery Master In-game content art | During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator. | MustDev | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
歐特在庫比城 Alter in Cube City Unclear audio | Use AI to generate background music that fits the story. | 方圓十米 | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Galaxy Commanders: Gridstrike In-game content artaudiotextcode | We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services. | Timopheus | - | Mar 18, 2026 | |
The Vessel In-game content art | Achievement images | Raman Tarasau | - | Mar 18, 2026 | |
o_Ossel´s Odyssey In-game content art | This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets | creaturelab3d | - | Mar 18, 2026 | |
Скуф на даче In-game content artaudio | Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей | KickedMesh | 649 | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
ListenUp! In-game content art | Artificial intelligence was used to create the character appearances. | Predicate games | - | Mar 18, 2026 | |
大千世界2 The Stupendous World Store/marketing art | The background of the store interface is generated by AI | 滑稽工作室 | - | Mar 18, 2026 | |
Sweet Dreams In-game content art | Some of the images in the game's loading screens are AI | 1987xclusive | - | Mar 18, 2026 | |
白乌鸦堡LOOP In-game content text | This game utilizes AI tools to assist in the localization and translation of English text content. | Alpacat | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Geocoliseum Survival In-game content arttext | Generated some 2D assets and localization | AZart | - | Mar 18, 2026 | |
Vichitra - Chakra In-game content audio | We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting. | The Chakra Games | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
WonderLang Mandarin Chinese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Built in 5 minutes art | Sprite of the character | Ratthamontree Burimas | - | Mar 18, 2026 | |
Hadal In-game content artaudio | Some pictures and icons are created and/or modified using AI.
Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
出击!福建舰 In-game content audio | The game's music was created using generative AI technology. | Mithril_055 | 17 | Mar 18, 2026 | |
幽限会社わらし不動産 In-game content arttext | This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development. | Studio非 | 21 | Mar 18, 2026 | |
IN LOVE: True Romance Pack In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
伐木宠物 In-game content art | Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created. | 强酸工作室 | - | Mar 18, 2026 | |
Packs of Panties Store/marketing art | IA was only used to help create the title illustration, by giving a drawing model and perspectives. | kaiba games | - | Mar 18, 2026 | |
Cafe Business Manager Store/marketing art | AI-generated content was used for the Steam Store images. | Caos Interactive | 318 | Mar 18, 2026 | |
Tape Over: Night Shift In-game content art | Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted. | Dead Tape Studio | - | Mar 18, 2026 | |
All Roads Connected Dev only arttext | During development, generative AI was used for some visual references and for spelling assistance. | Dushman Gaming Studio | - | Mar 18, 2026 | |
Shippocalypse In-game content art | This game may include some AI-generated images or assets.
These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer. | Party of 10 | - | Mar 18, 2026 | |
Mourningwood Lodge2:Hidden Voice In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 132 | Mar 18, 2026 | |
ホシマン In-game content art | This game uses AI-generated illustrations. | ビビンドン | - | Mar 18, 2026 | |
Kitty Cauldron In-game content audio | The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules. | Team QiLin | - | Mar 18, 2026 | |
Debuff Party Store/marketing art | Artificial intelligence was used only for generating promotional and cover images. No AI systems are used in gameplay, story, or player interactions. | GamesMrkt | - | Mar 18, 2026 | |
Color Splash: Butterflies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Pentimento In-game content art | This game contains visuals enhanced by AI. | Fool Bloom Games | - | Mar 18, 2026 | |
INNOCENTS - the lost echoes Store/marketing art | use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game. | Llamagic Studios | - | Mar 18, 2026 | |
Whisper Protocol Store/marketing art | Some AI generated Images | BAXON GAMES | - | Mar 18, 2026 | |
V.I.P Client In-game content art | There were use of Gen AI in a few of the collectibles present in the game | AndreaDzn | - | Mar 18, 2026 | |
Bearly Surviving Store/marketing art | We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer) | Apollo Games | - | Mar 18, 2026 | |
Celestial DEUS + Aleatores Palace audio | As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited.
Here is how it was used:
Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere.
Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents.
Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance.
My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own. | Batpolygon | - | Mar 18, 2026 |