AI was used for: - Motion Capture (2) - 2D Assets (3) - Photo to 3D (3) - 3D optimization (3)
- Creator
- Spring86 Limited
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,714 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used for: - Motion Capture (2) - 2D Assets (3) - Photo to 3D (3) - 3D optimization (3)
ChatGPT has been used for translating the game and making some of it's features.
AI was used for interface language translation.
The background images and candy pictures are pre-rendered AI art.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
For the game itself, we use AI to help generate art assets, such as weapon concept maps and some game prop images.
Some static content, such as images, is AI-generated.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted. Localization: AI translation used for initial processing; all text is human-reviewed and optimized.
Using AI to generate code and texture.
Some email backgrounds and stationery designs in this app were created using AI tools (Playground AI, ChatGPT, PromeAI) to generate pre-rendered visual content. AI is not used during gameplay or to interact with users.
We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime.
Some game icons and user interface elements were created using AI image generation tools during development.
AI makes a lot of things easier for drawing, 3D, animation, code, music... but I don't use AI to avoid having to work, nor in place of my imagination: I create the lore, the character designs, the enemies and bosses, the powers and their combined effects, I write the dialogues myself and even the song lyrics. In short, I don't use AI to create, but to produce with the means I have (I document all of this in the YouTube devlog.) And the more Tyberion takes shape, the more I replace AI assets with handmade assets.
Some non-player character voices are generated using AI voice synthesis. This allows for faster iteration and more immersive atmosphere during development. No gameplay, narrative choices, or in-game content are generated by AI.
AI-assisted music and sound effects are used to support development as a solo developer, under proper licensing.
Part of visual assets in game background was generated by AI.
As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay.
This game uses generative AI to create some visual assets. Specifically, we used AI generated artwork for certain marketing materials on the Steam store (capsules, headers, and logos), as well as a limited number of in-game illustrative images. All AI generated content has been reviewed, edited, and approved by our team to ensure originality, consistency, and compliance with Steam’s content policies. The gameplay itself, core art assets, and all game systems were created directly by our team.
AI tools were used during development for prototyping, text correction, and translation support. No AI-generated images or assets are present in the final game or on the store page. All visual and gameplay content is original and created by the developer.
I received help from AI only for some of the images on perk icons due to my art skills not being sufficient.
Some promotional images and parts of the in-game text translations were created with the help of AI tools, but all content was reviewed and finalized by the development team.
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
AI was used for voice and sound effects.
This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer.
Art and Graphics for Arena II were generated using AI models.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
Artificial intelligence was only used to create music in the demo version teaser.
This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality.
Generating images and icons for display in the store.
Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team.
All game code has been written with the assistance of artificial intelligence tools. Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page.
Visual backgrounds and illustrations were partially generated using AI and then manually refined to meet artistic and technical requirements. Some voice lines were also generated using neural voice models, followed by manual editing and final polishing.
This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone. Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity. There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images. Use AI to create images for in-game currency. Use ChatGPT to create lyrics for the theme song.
Some of the 3D models and images were created using generative AI.
Image compositions contain AI generated graphical elements.
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters.
Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️
AI tools used for language translations. Code and Art may contain <1% AI tools
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
Some images and icons in the game were generated with AI and post-processed manually. In-game music and voice-overs are AI generated. More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/
The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.
We use AI tools to generate some images used in the game and to assist with generating source code.
AI-generated content is used just some sounds
One of the sky textures is AI-generated.
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GreenGrass In-game content art | AI was used for:
- Motion Capture (2)
- 2D Assets (3)
- Photo to 3D (3)
- 3D optimization (3) | Spring86 Limited | - | Mar 18, 2026 | |
Defend the Castle In-game content text | ChatGPT has been used for translating the game and making some of it's features. | Linus Walter | 28 | Mar 18, 2026 | |
Magic Cat In-game content text | AI was used for interface language translation. | Hakimi Game | - | Mar 18, 2026 | |
Sweetie Candy Maze: Orange In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
钓鱼牌 In-game content art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation. | JianBingGaming | - | Mar 18, 2026 | |
Valoris In-game content art | For the game itself, we use AI to help generate art assets, such as weapon concept maps and some game prop images. | SUPER ESPORTS | - | Mar 18, 2026 | |
Ghost in the Sail In-game content art | Some static content, such as images, is AI-generated. | Sharid Yu | - | Mar 18, 2026 | |
Spirit Whisperer Conversation With Akari In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Rentcthulhu In-game content arttext | Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted.
Localization: AI translation used for initial processing; all text is human-reviewed and optimized. | BQ | - | Mar 18, 2026 | |
Mage of Tempest Castle In-game content artcode | Using AI to generate code and texture. | Donnie Lee | - | Mar 18, 2026 | |
Email Backgrounds & Stationery In-game content art | Some email backgrounds and stationery designs in this app were created using AI tools (Playground AI, ChatGPT, PromeAI) to generate pre-rendered visual content. AI is not used during gameplay or to interact with users. | My App Catalog INC | - | Mar 18, 2026 | |
Fallbound In-game content text | We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime. | AF Game Studios | - | Mar 18, 2026 | |
Trash Sorter Simulator In-game content art | Some game icons and user interface elements were created using AI image generation tools during development. | SimWorld | - | Mar 18, 2026 | |
Fire & Light: Thrones of Tyberion In-game content artaudiotextcode | AI makes a lot of things easier for drawing, 3D, animation, code, music... but I don't use AI to avoid having to work, nor in place of my imagination: I create the lore, the character designs, the enemies and bosses, the powers and their combined effects, I write the dialogues myself and even the song lyrics.
In short, I don't use AI to create, but to produce with the means I have (I document all of this in the YouTube devlog.) And the more Tyberion takes shape, the more I replace AI assets with handmade assets. | Trigor | - | Mar 18, 2026 | |
The Secret of Velmora In-game content audio | Some non-player character voices are generated using AI voice synthesis. This allows for faster iteration and more immersive atmosphere during development. No gameplay, narrative choices, or in-game content are generated by AI. | Zbigniew Lipka | - | Mar 18, 2026 | |
Hotdog Hazards In-game content audio | AI-assisted music and sound effects are used to support development as a solo developer, under proper licensing. | Reece Lostitch | - | Mar 18, 2026 | |
灰海迷城 In-game content art | Part of visual assets in game background was generated by AI. | Coladice Studio | - | Mar 18, 2026 | |
Catickle In-game content artaudio | As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay. | Nado | - | Mar 18, 2026 | |
Speakeasy Simulator In-game content art | This game uses generative AI to create some visual assets. Specifically, we used AI generated artwork for certain marketing materials on the Steam store (capsules, headers, and logos), as well as a limited number of in-game illustrative images. All AI generated content has been reviewed, edited, and approved by our team to ensure originality, consistency, and compliance with Steam’s content policies. The gameplay itself, core art assets, and all game systems were created directly by our team. | Arcana Games | 35 | Mar 18, 2026 | |
Quiz Pinball: The Quiz You Didn't Know You Needed In-game content text | AI tools were used during development for prototyping, text correction, and translation support.
No AI-generated images or assets are present in the final game or on the store page.
All visual and gameplay content is original and created by the developer. | Tilt Bob Studio | - | Mar 18, 2026 | |
Dead On Duty In-game content art | I received help from AI only for some of the images on perk icons due to my art skills not being sufficient. | Dodoblam Interactive | - | Mar 18, 2026 | |
Day Trading Simulator In-game content text | Some promotional images and parts of the in-game text translations were created with the help of AI tools, but all content was reviewed and finalized by the development team. | Hazelnut Lab | - | Mar 18, 2026 | |
Auto Jurassic Knights In-game content arttext | Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI. | Proelium Games | - | Mar 18, 2026 | |
LUNATHREN In-game content audio | AI was used for voice and sound effects. | Ziegler Studio | - | Mar 18, 2026 | |
ShellPieces In-game content text | This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer. | NoWords | - | Mar 18, 2026 | |
Arena II In-game content art | Art and Graphics for Arena II were generated using AI models. | 30 Minute Games | - | Mar 18, 2026 | |
群名兵册weapons In-game content art | I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring. | CHANG LE | 20 | Mar 18, 2026 | |
Good Children Say Grace In-game content text | In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it. | Denis Morozov | - | Mar 18, 2026 | |
Fix & Flick In-game content art | Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer. | SparkyDose Studios | - | Mar 18, 2026 | |
FRUKT In-game content audio | Artificial intelligence was only used to create music in the demo version teaser. | tripledose | - | Mar 18, 2026 | |
守个蛋 In-game content art | This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality. | Ychicken | 16 | Mar 18, 2026 | |
Dimmed Light In-game content art | Generating images and icons for display in the store. | PixelGuse | 17 | Mar 18, 2026 | |
Hope - The Game In-game content art | Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team. | sin3rgystudios | - | Mar 18, 2026 | |
Life in Jasskia: a Coffee Shop In-game content artcode | All game code has been written with the assistance of artificial intelligence tools.
Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page. | Ak Ene Entertainment | - | Mar 18, 2026 | |
The Axolotl Cycle In-game content artaudio | Visual backgrounds and illustrations were partially generated using AI and then manually refined to meet artistic and technical requirements. Some voice lines were also generated using neural voice models, followed by manual editing and final polishing. | STREMOUSOV | - | Mar 18, 2026 | |
Gloomy Clues Remake In-game content art | This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone.
Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity.
There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience. | Pixel Paradise | - | Mar 18, 2026 | |
Throne of Capital In-game content art | The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence | bulanke | - | Mar 18, 2026 | |
GAIONIN WAR don't combine In-game content arttext | Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images.
Use AI to create images for in-game currency.
Use ChatGPT to create lyrics for the theme song. | Boujin 【棒陣】 | - | Mar 18, 2026 | |
Instant Anastasia In-game content art | Some of the 3D models and images were created using generative AI. | 727 Not Hound | 45 | Mar 18, 2026 | |
Aegis Protocol In-game content art | Image compositions contain AI generated graphical elements. | Reliq | - | Mar 18, 2026 | |
Quizy Peasy In-game content textart | Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters. | Cray8eve Games | - | Mar 18, 2026 | |
Mini Scouts In-game content art | Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials.
Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️ | KANTH Games | - | Mar 18, 2026 | |
Lugal: Bronze Age Survival Game In-game content textart | AI tools used for language translations. Code and Art may contain <1% AI tools | Tea & Cake Games | 24 | Mar 18, 2026 | |
Ocean of Vengeance In-game content artcodeaudio | We used AI for some images and code lines and musics.
Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
Trade Anchor In-game content artaudio | Some images and icons in the game were generated with AI and post-processed manually.
In-game music and voice-overs are AI generated.
More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/ | Lemuria | - | Mar 18, 2026 | |
Box or Void In-game content textart | The following localizations (in-game and store page) are created with the assist of generative artificial intelligence:
- French
- German
- Japanese
- Korean
- Portuguese (Brazil)
- Russian
- Spanish
The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence. | Dumen Games | - | Mar 18, 2026 | |
ANT WORK In-game content artcode | We use AI tools to generate some images used in the game and to assist with generating source code. | taishol | - | Mar 18, 2026 | |
The Third In-game content audio | AI-generated content is used just some sounds | Manas Games | - | Mar 18, 2026 | |
Constracktion In-game content art | One of the sky textures is AI-generated. | Lapioware | 58 | Mar 18, 2026 | |
Memory Trap: Hidden Protocol In-game content art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality. | Maple Play Interactive | - | Mar 18, 2026 |