AI is used for code writing and capsule art.
- Creator
- Unleashed Seal Studio LLC
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used for code writing and capsule art.
AI tools were utilized to generate some art assets on the store page.
AI tools were used for minor elements in promotional artwork.
背景画像にAI生成画像を使用
Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game.
The login screen images and character images are AI-generated.
本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
Some promotional/marketing materials (capsule art, store page images) were created with the help of AI image generation tools.
Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay.
Logo was created by AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
game logo and menu items made with ai tools
The capsule images for this game were enhanced using AI tools.
This game uses generative AI as part of the development process. AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials. All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards. The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play.
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
Some visual assets including store page imagery and artwork were created with the assistance of AI image generation tools and refined by hand
Some pre-generated visual assets used for the Steam store page and promotional materials were created with the assistance of generative AI. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running.
The promotional poster of the store utilized AI technology.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
Artificial intelligence was occasionally used as a reference material for some visual assets and for store asset images.
Some store capsule and promotional images were created or assisted using generative AI tools. No gameplay content was generated by AI.
Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer.
Crownseeker's store page artwork — including capsule images and promotional materials — was created with the assistance of generative AI image tools.
Some store materials (text and images) have been enhanced with AI.
Pre-generated AI tools were used to help create some visual assets and store-page artwork. No live-generated AI is used in gameplay, and the game does not generate content for players at runtime.
Some promotional artwork and visual assets for this game's store page were created with the assistance of AI image generation tools.
Some background artwork was created with the assistance of AI image generation tools.
Only promotional materials, menu backgrounds, and health potion asset.
“Some visual assets and promotional materials were created or enhanced using generative AI tools.”
AI helped guide the structure of the steam page and wording, It also helped with choosing a name that is not trademarked or taken. AI was used as a coding assistant during development.
Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of generative AI tools. All AI-generated concepts were manually edited, refined, and integrated into the game by the developer. The game does not contain any live, real-time generative AI systems that react to player interactions.
Generative AI was used to generate images for the store/logos.
Partial card art, UI interface art and promotional image assets of this game were created with the assistance of AI tools. All AI-generated content has been manually reviewed, refined, and recreated by the development team, with the final presentation centered on human creation and without any copyright issues.
Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store page. All in-game assets are human-crafted and contain no AI-generated content.
Some promotional images and video materials for this game were created with the assistance of generative AI. All content has been reviewed and modified by human editors.
Generative AI tools were used to assist in the creation of store asset (such as capsule art). The resulting assets were further reviewed and polished by humans.
Generative AI was used to create some of the marketing elements for the Steam page.
a part of main logo. edited then by hand
Used AI to assist in creating a small amount of art material
The game does not use AI-generated content in real time. Some promotional materials on the Steam store page were created with the assistance of AI tools.
Some store page artwork and marketing images were created with the assistance of AI image generation tools. No AI is used during gameplay.
Some text content and store descriptions were generated with the help of artificial intelligence.
This game includes elements using Generative AI in some pre-produced content such as intro videos. These contents were created during the development process and finally used after editing and post-processing by the development team, and no Generative AI was used for gameplay.
Code and promotional images generated by AI were used.
The logo was made by my homie with the help of an ai there i said it
Splash art and capsule graphics are AI generated.
Some store page artwork and marketing materials were created with the assistance of AI image generation tools. No AI-generated content is used within the game itself.
The game's cover art and several background images were generated using artificial intelligence.
Used AI to assist in writing and translating the English store page description.
Some AI art was used but only for pictures and marketing, everything within gameplay does not use any AI 3D assets, algorithms or generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Butler's Manison Store/marketing codeart | AI is used for code writing and capsule art. | Unleashed Seal Studio LLC | - | May 23, 2026 | |
Galactic Patrol Store/marketing art | AI tools were utilized to generate some art assets on the store page. | Binx.tv | - | May 23, 2026 | |
Not My Son Store/marketing art | AI tools were used for minor elements in promotional artwork. | Antantic | - | May 23, 2026 | |
マイ・プラネット─MOON CHILD─ Store/marketing art | 背景画像にAI生成画像を使用 | D.U.F.F. | - | May 23, 2026 | |
Ninja Survivor Store/marketing art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game. | olyan | - | May 23, 2026 | |
摸金秘藏 Store/marketing art | The login screen images and character images are AI-generated. | 摸金工作室 | - | May 23, 2026 | |
我的钓鱼世界 Store/marketing art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权 | 华幸 | 190 | May 23, 2026 | |
MutaPit Store/marketing art | Some promotional/marketing materials (capsule art, store page images) were created with the help of AI image generation tools. | Jackie & Feifei | - | May 23, 2026 | |
Paskahousu Store/marketing art | Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay. | Vaara Games | - | May 23, 2026 | |
Cleaning Simulator: Ultimate Mess Store/marketing art | Logo was created by AI. | Alice Games | - | May 23, 2026 | |
Indian Street Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | - | May 23, 2026 | |
Assassin Of Aliens Store/marketing art | game logo and menu items made with ai tools | Saylor Games | 10 | May 23, 2026 | |
Rock Diver Store/marketing art | The capsule images for this game were enhanced using AI tools. | Tholus | - | May 23, 2026 | |
Beavermania Store/marketing art | This game uses generative AI as part of the development process.
AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials.
All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards.
The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play. | Dear Balak | - | May 23, 2026 | |
Mostly Delivered Store/marketing codetextart | Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made. | Could Be Worse Games | - | May 23, 2026 | |
klik. Store/marketing art | Some visual assets including store page imagery and artwork were created with the assistance of AI image generation tools and refined by hand | HydroYT | - | May 23, 2026 | |
PROMulti-TableTournament Store/marketing art | Some pre-generated visual assets used for the Steam store page and promotional materials were created with the assistance of generative AI. No live-generated AI content is used during gameplay, and the game does not connect to external AI services while running. | GONGXIN | 11 | May 23, 2026 | |
忍者刺杀行动 Store/marketing art | The promotional poster of the store utilized AI technology. | 一半世界 | - | May 23, 2026 | |
BleepWare Incrementals Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat. | Beep2Bleep | - | May 23, 2026 | |
Arkhe Store/marketing art | Artificial intelligence was occasionally used as a reference material for some visual assets and for store asset images. | STUDIO52 | - | May 23, 2026 | |
LAST STAND: DEAD DESERT Store/marketing art | Some store capsule and promotional images were created or assisted using generative AI tools. No gameplay content was generated by AI. | Musa Kaya Studio | - | May 23, 2026 | |
piano-BALL Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI tools and then edited and refined by the developer. | KIM DEA HYEON | - | May 23, 2026 | |
Crownseeker Store/marketing art | Crownseeker's store page artwork — including capsule images and promotional materials — was created with the assistance of generative AI image tools. | Jeremy Petersen | - | May 23, 2026 | |
The Day I Started Harvesting Store/marketing textart | Some store materials (text and images) have been enhanced with AI. | Creamative | - | May 23, 2026 | |
Blood Clicker Store/marketing art | Pre-generated AI tools were used to help create some visual assets and store-page artwork. No live-generated AI is used in gameplay, and the game does not generate content for players at runtime. | Perish | - | May 23, 2026 | |
摸鱼修仙 Store/marketing art | Some promotional artwork and visual assets for this game's store page were created with the assistance of AI image generation tools. | 摸鱼工作室 | - | May 23, 2026 | |
Epic Idle Quest II Store/marketing art | Some background artwork was created with the assistance of AI image generation tools. | PynkPanther | - | May 23, 2026 | |
Cinderkeep Store/marketing art | Only promotional materials, menu backgrounds, and health potion asset. | DragonWolfe | - | May 23, 2026 | |
Defender Zed-001 Store/marketing art | “Some visual assets and promotional materials were created or enhanced using generative AI tools.” | Robert E. Hull | - | May 23, 2026 | |
Null Ascent: Stellar Store/marketing textcode | AI helped guide the structure of the steam page and wording, It also helped with choosing a name that is not trademarked or taken. AI was used as a coding assistant during development. | Woodheadgames Studio | - | May 23, 2026 | |
Real Life Simulator Store/marketing art | Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of generative AI tools. All AI-generated concepts were manually edited, refined, and integrated into the game by the developer. The game does not contain any live, real-time generative AI systems that react to player interactions. | olwoco | - | May 23, 2026 | |
Puzzle ATLAS Store/marketing art | Generative AI was used to generate images for the store/logos. | Watercolor Games | - | May 23, 2026 | |
Cards of Sparkle Store/marketing art | Partial card art, UI interface art and promotional image assets of this game were created with the assistance of AI tools. All AI-generated content has been manually reviewed, refined, and recreated by the development team, with the final presentation centered on human creation and without any copyright issues. | 新的终极猎手 | - | May 23, 2026 | |
Reborn Arena Store/marketing art | Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store page. All in-game assets are human-crafted and contain no AI-generated content. | GameLabel Studio | - | May 23, 2026 | |
Immortal Sect Defend Store/marketing art | Some promotional images and video materials for this game were created with the assistance of generative AI. All content has been reviewed and modified by human editors. | Immortal | - | May 23, 2026 | |
Revenant Survivors Store/marketing art | Generative AI tools were used to assist in the creation of store asset (such as capsule art). The resulting assets were further reviewed and polished by humans. | Mongma Studio | - | May 23, 2026 | |
Shape Showdown Store/marketing art | Generative AI was used to create some of the marketing elements for the Steam page. | ZellyDev | - | May 23, 2026 | |
Backrooms: Into the Hole Store/marketing art | a part of main logo. edited then by hand | Skmaestro | - | May 23, 2026 | |
无尽迷宫 Store/marketing art | Used AI to assist in creating a small amount of art material | 一云之空 | - | May 23, 2026 | |
Impossible Machine Store/marketing art | The game does not use AI-generated content in real time.
Some promotional materials on the Steam store page were created with the assistance of AI tools. | Terrible Idea Games | - | May 23, 2026 | |
explodes Store/marketing art | Some store page artwork and marketing images were created with the assistance of AI image generation tools. No AI is used during gameplay. | explodes dev | - | May 23, 2026 | |
Cornerfall Store/marketing text | Some text content and store descriptions were generated with the help of artificial intelligence. | Wisparro | - | May 23, 2026 | |
Pion's Theorem Store/marketing art | This game includes elements using Generative AI in some pre-produced content such as intro videos.
These contents were created during the development process and finally used after editing and post-processing by the development team, and no Generative AI was used for gameplay. | KahluaSoft | - | May 23, 2026 | |
防御前线 Store/marketing codeart | Code and promotional images generated by AI were used. | 爱喝可乐的咖啡 | - | May 23, 2026 | |
Birds Store/marketing art | The logo was made by my homie with the help of an ai there i said it | RubenCo | - | May 23, 2026 | |
magnussoft Video Creator Studio Supreme Store/marketing art | Splash art and capsule graphics are AI generated. | magnussoft | - | May 23, 2026 | |
HookahHouse Store/marketing art | Some store page artwork and marketing materials were created with the assistance of AI image generation tools. No AI-generated content is used within the game itself. | Deca Digital LLC | - | May 23, 2026 | |
Wing Walker Store/marketing art | The game's cover art and several background images were generated using artificial intelligence. | mehmetozbostanci | - | May 23, 2026 | |
Who Haunts The Haunters? Store/marketing text | Used AI to assist in writing and translating the English store page description. | Sketchy Labs | - | May 23, 2026 | |
Secrets of Thoth Store/marketing art | Some AI art was used but only for pictures and marketing, everything within gameplay does not use any AI 3D assets, algorithms or generative AI. | Fortunate Games | - | May 23, 2026 |