Pre-created images and music
- Creator
- Black Cat Leo
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Pre-created images and music
*The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors. *Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced.
Some of the materials and background images in this game were generated using artificial intelligence and manually modified.
部分角色立绘、剧情文本、BGM等
In the development of [Your Game Title], we have incorporated artificial intelligence tools to enhance certain creative aspects of the project, while maintaining our core vision and quality standards throughout the development process.Game Background Music: The original soundtrack featured in the game was generated using AI music composition tools. These tools assisted in creating musical elements that align with the game’s atmosphere and emotional tone, which were then reviewed and refined by our development team to ensure they complement the gameplay experience.Store Page Assets: Various visual elements on the game’s Steam store page, including promotional graphics and layout components, were created with the support of AI image generation tools. These assets were designed to effectively showcase the game’s features and aesthetic, with adjustments made by our team to ensure consistency with the game’s identity.Character and Monster Art: The initial concept art and base designs for the game’s characters and monsters were developed using AI image generation tools. These AI-generated concepts served as a foundation, which our artists then expanded upon, refined, and personalized to ensure unique visual identities, cohesive art direction, and alignment with the game’s narrative and world-building.We remain committed to delivering an engaging and polished gaming experience, with AI serving as a creative aid to support our development process.
Assistance in game coding as well as generating artistic concepts for character creation.
Cover icon、 The achievement icon is generated by AI
During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor. In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation. If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com
We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas. No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer.
This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay.
The screenshot will be sent to the AI server at regular intervals and a response will be received from it.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game uses AI-generated voice lines created with licensed text-to-speech technology. All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets.
游戏的聊天内容由AI实时生成 游戏部分使用了AI生成的美术素材
Game code & Announcer voices
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
Pre-rendered AI content only: audio. - Sound effects created with ElevenLabs prior to shipping. - Background music created with Suno prior to shipping. No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime. All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer.
AI was used for image generation and parts of the source code.
I'm using an A.I. modified voice as a joke (which works great, by the way!). I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there).
Generative AI was used to generate images within the game.
The images for the game's page were generated by AI
Code assist and translation
Partial background images generated by Ai
Some 3D models and their materials are made by AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI is used in character illustrations, background music, as well as some animations and plugins
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Art is AI made. Everything is voice acted but What is said is partly made by AI As far as what the voice actor is saying. Some Dialogue and main idea of the story is developer made.
Some of the background scenes in this work are drawn using Nano Banana (AI). The character illustrations and CGs are all manually drawn by the artist.
Generative AI is used for card art and some content.
The store page uses A.I. images. The title screen of the game also uses an A.I. image
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools. These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text.
We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity.
Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated.
We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation.
This game is primarily hand-drawn and artist-created. A very small number of development assets were lightly assisted with AI tools, but no live AI generation occurs during gameplay. The vast majority of in-game assets, environments, characters, and cinematics are traditionally created by the developer.
I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some game images are generated by AI
Cover icon、 The achievement icon is generated by AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality.
Pre-created images and music
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
AI was use to generate code and for general help. A machine learning model is used to detect squats in game.
This game uses AI for character design, background art, and the ending theme.
AI drawing, AI composition
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Настоящие пазлы - Каньоны Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
欺心恋曲/亵渎神明的少女 Deceptiive Love Ballad The Blasphemer In-game content audioart | *The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors.
*Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced. | Hjian | - | Mar 18, 2026 | |
云汉志YUNHANZHI In-game content art | Some of the materials and background images in this game were generated using artificial intelligence and manually modified. | YEZHUGAME | - | Mar 18, 2026 | |
次元之旅 In-game content arttextaudio | 部分角色立绘、剧情文本、BGM等 | YAN KANG | - | Mar 18, 2026 | |
Spirit's Shadow Maze: The Path of Possession In-game content audioart | In the development of [Your Game Title], we have incorporated artificial intelligence tools to enhance certain creative aspects of the project, while maintaining our core vision and quality standards throughout the development process.Game Background Music: The original soundtrack featured in the game was generated using AI music composition tools. These tools assisted in creating musical elements that align with the game’s atmosphere and emotional tone, which were then reviewed and refined by our development team to ensure they complement the gameplay experience.Store Page Assets: Various visual elements on the game’s Steam store page, including promotional graphics and layout components, were created with the support of AI image generation tools. These assets were designed to effectively showcase the game’s features and aesthetic, with adjustments made by our team to ensure consistency with the game’s identity.Character and Monster Art: The initial concept art and base designs for the game’s characters and monsters were developed using AI image generation tools. These AI-generated concepts served as a foundation, which our artists then expanded upon, refined, and personalized to ensure unique visual identities, cohesive art direction, and alignment with the game’s narrative and world-building.We remain committed to delivering an engaging and polished gaming experience, with AI serving as a creative aid to support our development process. | cg_game | - | Mar 18, 2026 | |
Red Head 2 - Purification In-game content artcode | Assistance in game coding as well as generating artistic concepts for character creation. | Old But Gold | - | Mar 18, 2026 | |
Otherworld Live: Watch and Learn In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Genesis Relic: Idle Sandbox Simulator In-game content art | During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor.
In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation.
If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com | BambooCopter | 12 | Mar 18, 2026 | |
One Man! One Gun! One Thousand Zombies! Dev only code | We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas.
No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer. | Chaotic Dev Studio | - | Mar 18, 2026 | |
Cute Warrior Girl 2 (큐트 여전사 2) In-game content art | This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay. | SEO SOFT | - | Mar 18, 2026 | |
AIO Live AI | The screenshot will be sent to the AI server at regular intervals and a response will be received from it. | BitForest | - | Mar 18, 2026 | |
My Teacher Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
DOTscape In-game content audio | This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors. | John Tenna | - | Mar 18, 2026 | |
WALTO In-game content art | This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created with generative tools and then edited and refined by the developer. The only exceptions are a few assets. | KUKUKU GAMES | - | Mar 18, 2026 | |
妹居物语 Live AI textart | 游戏的聊天内容由AI实时生成
游戏部分使用了AI生成的美术素材 | 彩奈 | - | Mar 18, 2026 | |
Perfect Hue Arena In-game content codeaudio | Game code & Announcer voices | Perfect Hue | - | Mar 18, 2026 | |
Pixel Shinobi Store/marketing art | Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience | LevelUpStudios | - | Mar 18, 2026 | |
Nevitsky Castle: The bloody legend of Transcarpatia In-game content audio | Pre-rendered AI content only: audio.
- Sound effects created with ElevenLabs prior to shipping.
- Background music created with Suno prior to shipping.
No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime.
All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer. | VL4PROD | - | Mar 18, 2026 | |
Baduk Challenge Store/marketing artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Saturn Quest: The Loneliness Of Captain Navigator In-game content art | I'm using an A.I. modified voice as a joke (which works great, by the way!).
I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there). | Arkhouse Telegraph | - | Mar 18, 2026 | |
250ms2 In-game content art | Generative AI was used to generate images within the game. | BMS games | - | Mar 18, 2026 | |
Splood Store/marketing art | The images for the game's page were generated by AI | Esemte Games | - | Mar 18, 2026 | |
異世界港V Unclear text | Code assist and translation | 零零 | - | Mar 18, 2026 | |
Journey To Dawn In-game content art | Partial background images generated by Ai | 月下辉煌 | - | Mar 18, 2026 | |
齿轮 In-game content art | Some 3D models and their materials are made by AI. | JKLI | - | Mar 18, 2026 | |
childhood friends Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
星辰大陆 In-game content artaudio | AI is used in character illustrations, background music, as well as some animations and plugins | Sora | 63 | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 | |
father's love Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Vein-Weaver Knitting In-game content artaudiotext | Art is AI made.
Everything is voice acted but
What is said is partly made by AI
As far as what the voice actor is saying.
Some Dialogue and main idea of the story is
developer made. | Chris Allen | - | Mar 18, 2026 | |
爱在秋叶原 AKIBA LOVE In-game content art | Some of the background scenes in this work are drawn using Nano Banana (AI).
The character illustrations and CGs are all manually drawn by the artist. | 银月057 | - | Mar 18, 2026 | |
SummonArk -Deck Building Roguelite- In-game content art | Generative AI is used for card art and some content. | 犬猫 Room | - | Mar 18, 2026 | |
Soul Scar In-game content art | The store page uses A.I. images.
The title screen of the game also uses an A.I. image | Wolfs Moon Studios | 19 | Mar 18, 2026 | |
fly a kite Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
EGO :: Exit Protocol In-game content art | Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools.
These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text. | MinCheol | - | Mar 18, 2026 | |
1964 Operation Velvet Twins In-game content art | We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity. | SEEP | - | Mar 18, 2026 | |
Deathplane Dev only code | Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated. | koola | - | Mar 18, 2026 | |
Kokoro Store/marketing art | We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation. | Shen Kobe | - | Mar 18, 2026 | |
WORLDS: The Great Odyssey In-game content art | This game is primarily hand-drawn and artist-created. A very small number of development assets were lightly assisted with AI tools, but no live AI generation occurs during gameplay. The vast majority of in-game assets, environments, characters, and cinematics are traditionally created by the developer. | Pleroma Studios | - | Mar 18, 2026 | |
Ultimate Stick Battle - Beta Dev only code | I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics. | Robert Thiel | - | Mar 18, 2026 | |
Childhood Watermelon Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
桌面有矿 Store/marketing art | Some game images are generated by AI | LingJing | - | Mar 18, 2026 | |
Girls' Dorm Wars In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Pharaoh's Leap Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 14 | Mar 18, 2026 | |
The Adventurer's Trial In-game content art | Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality. | HY Studio | - | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
Fitness Run Dev only code | AI was use to generate code and for general help. A machine learning model is used to detect squats in game. | Adam Atamnia | - | Mar 18, 2026 | |
君の心臓とコスモスを見る In-game content artaudio | This game uses AI for character design, background art, and the ending theme. | まるソフト | - | Mar 18, 2026 | |
卡牌世界 Card World Unclear art | AI drawing, AI composition | Huawen | - | Mar 18, 2026 |