Store page's capsule art is AI generated. Codes in the game are AI generated.
- Creator
- JayZed
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Store page's capsule art is AI generated. Codes in the game are AI generated.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
We used A.I. in some assets of our game.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The background images and grapes pictures are pre-rendered AI art.
游戏内包含少量AI辅助生成内容。
Use generative AI to create some of the original paintings and icons
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
Some of the graphics were created with generative AI.
The puzzle images pre-rendered AI art
No AI was used to create the game's visual assets or music No AI is used to generate content during gameplay AI tools were used only for internal technical support, such as patching the game engine, and do not generate player-facing content.
Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish
AI tools were used during development to generate initial concept art; all final in-game graphics were then manually redrawn and refined by hand.
AI has been used to generate graphics.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
I used AI to localize my game. No art, no sounds, no code was generated using AI
AI is used in creating portraits and figure of characters.
Users of the game do not interact with A.I. A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience.
Some UI elements are generated using AI.
Illustration images created using AI
AI assisted tools used on the backgrounds
This work uses illustrations created by a generative AI (Midjourney) in part.
AI was only used to create the main menu background image.
The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image)
Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets. The voice overs are currently all a.i. generated but will be replaced at an later point.
The puzzle images pre-rendered AI art
Claude was used to speed up development of some of the code in the game. No other AI content was used.
Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-generated content is created during gameplay. All gameplay behavior, mechanics and code are manually created.
Use AI to generate a part of code, sound, mesh,animate,and texture,icon
Some textures are AI generated.
Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating.
Some of the environment textures were generated using AI
The background images and girls pictures are pre-rendered AI art
Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen) This game is made by a solo indie developer with licensed work from independent artists.
AI is used to create some graphic content.
Some development tools using machine-learning assistance were part of the early asset-creation workflow. These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer.
Some in-game assets are created using generative AI.
Artificial intelligence was used to create character images.
Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edited and finalized by the developer in Photoshop. Music was generated with Suno and mastered for in-game use. No runtime AI is used — the game does not generate content while running. No user prompts or uploads are accepted.
This game uses generative AI for in-game images, background music, and translations.
The background images and lemons pictures are pre-rendered AI art.
AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds.
Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.
Most of the music on the cassette tapes are AI generated
The visuals of Sidyq were created through a process combining AI generation and manual adjustments. As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets. Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq.
Some images are created with AI.
The promotional artwork used on the Steam store page was generated with AI tools. Also in-game art, sprites, animations, gameplay systems and assets were created with the help of AI.
AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bird Poo Game In-game content artcode | Store page's capsule art is AI generated. Codes in the game are AI generated. | JayZed | - | Mar 18, 2026 | |
Fragments of Dread - Late Lines FM In-game content audioart | Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process. | Domnaier | - | Mar 18, 2026 | |
Session Notes: Night Vigil In-game content | We used A.I. in some assets of our game. | 4Byte Studios | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
三国杀OL In-game content | 游戏内包含少量AI辅助生成内容。 | 杭州游卡网络技术有限公司 | - | Mar 18, 2026 | |
永夜轮回 In-game content art | Use generative AI to create some of the original paintings and icons | EternalNight | 10 | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
Estória In-game content art | Some of the graphics were created with generative AI. | Jonathan Jahnke | - | Mar 18, 2026 | |
Neon Fantasy: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
GlagStone Dev only | No AI was used to create the game's visual assets or music
No AI is used to generate content during gameplay
AI tools were used only for internal technical support, such as patching the game engine, and do not generate player-facing content. | Valerii Krasnoselskii | - | Mar 18, 2026 | |
Texplore In-game content art | Some art assets were created with AI-assisted tools using my prompts and then edited/painted over by me for consistency and final polish | Dustin Garner | - | Mar 18, 2026 | |
Darkward In-game content art | AI tools were used during development to generate initial concept art; all final in-game graphics were then manually redrawn and refined by hand. | Radek Volf | 29 | Mar 18, 2026 | |
Unholy Crimes Unclear art | AI has been used to generate graphics. | Moody Creatives | - | Mar 18, 2026 | |
Vampire One Blood Store/marketing art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer. | Juan corp studio | - | Mar 18, 2026 | |
Blockaholic In-game content text | I used AI to localize my game. No art, no sounds, no code was generated using AI | Oleg Vasilev | - | Mar 18, 2026 | |
Terria Tactics In-game content art | AI is used in creating portraits and figure of characters. | TactiGame Limited | - | Mar 18, 2026 | |
Algorithmically Dev only | Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services. | Pipera Games | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - In-game content arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience. | FredsGamesStudios | - | Mar 18, 2026 | |
CELESTAY | Some UI elements are generated using AI. | BUBBLE GUM LLC | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS Store/marketing art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
Chees In-game content art | AI assisted tools used on the backgrounds | Kerem | - | Mar 18, 2026 | |
TRUECOLOR Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
Blastoids In-game content art | AI was only used to create the main menu background image. | Moragami Co., Ltd | - | Mar 18, 2026 | |
Janky Golf with Stream Store/marketing art | The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image) | Ayrton Alexis | - | Mar 18, 2026 | |
Demra: Rifts of War In-game content artaudio | Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets.
The voice overs are currently all a.i. generated but will be replaced at an later point. | Funtraum Games | - | Mar 18, 2026 | |
Color Splash: Parrots In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Space Force Bargain Bin Dev only code | Claude was used to speed up development of some of the code in the game. No other AI content was used. | Sled Dog Games | - | Mar 18, 2026 | |
Circuit Overload In-game content art | Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-generated content is created during gameplay. All gameplay behavior, mechanics and code are manually created. | Neon Forge | 11 | Mar 18, 2026 | |
Freaking Hallway codeaudioart | Use AI to generate a part of code, sound, mesh,animate,and texture,icon | Coolguy Club | - | Mar 18, 2026 | |
Drunken Hog In-game content art | Some textures are AI generated. | Noir Hound Digital | - | Mar 18, 2026 | |
PUPAI In-game content audiotextcode | Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating. | ThunderBanana | - | Mar 18, 2026 | |
Death Imminent In-game content art | Some of the environment textures were generated using AI | Paal Games | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Halloween In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Ogre Dungeon In-game content art | Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen)
This game is made by a solo indie developer with licensed work from independent artists. | Durance Gaming | - | Mar 18, 2026 | |
Turbo Dirt Legends Unclear art | AI is used to create some graphic content. | WILLIWAW Hub | - | Mar 18, 2026 | |
Formula 2.5 In-game content art | Some development tools using machine-learning assistance were part of the early asset-creation workflow.
These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer. | T&T game | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike In-game content artaudiocodetext | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
No, I'm not a Voenkom In-game content art | Artificial intelligence was used to create character images. | Pine Games | 101 | Mar 18, 2026 | |
Throst In-game content artaudio | Pre-generated only. The game contains artwork and music created with generative AI before release. All visuals were edited and finalized by the developer in Photoshop. Music was generated with Suno and mastered for in-game use.
No runtime AI is used — the game does not generate content while running. No user prompts or uploads are accepted. | ZiG GAMES | - | Mar 18, 2026 | |
Silent Castle In-game content artaudiotext | This game uses generative AI for in-game images, background music, and translations. | ギュルダンゲームズ | - | Mar 18, 2026 | |
Sweetie Candy Maze: Yellow Lemon In-game content art | The background images and lemons pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
STRECT In-game content text | AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds. | MiddleBit | - | Mar 18, 2026 | |
Salmon Tower In-game content codeaudio | Various AI code edits for simple functions and easier testing. Some music and sound effects. No art. | Oolong Studios | 36 | Mar 18, 2026 | |
Apocalypter In-game content audio | Most of the music on the cassette tapes are AI generated | SawyerK Games | - | Mar 18, 2026 | |
Sidyq In-game content art | The visuals of Sidyq were created through a process combining AI generation and manual adjustments.
As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets.
Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq. | Yozamu | - | Mar 18, 2026 | |
Legends of War: Chronicles of Darkness Unclear art | Some images are created with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Dragon Chase In-game content art | The promotional artwork used on the Steam store page was generated with AI tools.
Also in-game art, sprites, animations, gameplay systems and assets were created with the help of AI. | Fromer Studios | - | Mar 18, 2026 | |
Fight Like a Chicken In-game content audiotextcode | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 |