Public Steam disclosure research25,714 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
AI was used to assist the translation of the Brazilian text in both game and marketing copy.
It was also used during coding as an assistant in solving some bugs.
We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules.
This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music.
AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay.
All AI use is limited to pre-release asset creation to improve overall quality.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified.
A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change.
As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
Veil of Torment uses AI-generated voice performances for certain characters. These voices were created using licensed AI voice tools and do not replicate or impersonate real individuals. All voice content is original and was produced specifically for this project, in accordance with Steam's content policies.
During loading screens, the game displays abstract, AI-generated artwork. These visuals are separate from the in-game graphics and are not meant to depict actual gameplay. Much like the stylized, cartoon-like imagery used in other games during loading sequences, their sole purpose is to add visual interest while the game loads.
Additionally, the logo featured on the store page and the in-game menu was partially created with help of AI-generated design elements.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
We used generative AI tools to assist in creating the vertical capsule image and store page background image. No AI was used in the creation of the game's code, gameplay, or in-game assets. All gameplay footage, screenshots, and in-game content are created manually by our development team.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content.
- The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand.
- For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually.
- While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process.
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
AI was used to assist the translation of the Brazilian text in both game and marketing copy.
It was also used during coding as an assistant in solving some bugs.
We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules.
This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music.
AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay.
All AI use is limited to pre-release asset creation to improve overall quality.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified.
A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change.
As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
Veil of Torment uses AI-generated voice performances for certain characters. These voices were created using licensed AI voice tools and do not replicate or impersonate real individuals. All voice content is original and was produced specifically for this project, in accordance with Steam's content policies.
During loading screens, the game displays abstract, AI-generated artwork. These visuals are separate from the in-game graphics and are not meant to depict actual gameplay. Much like the stylized, cartoon-like imagery used in other games during loading sequences, their sole purpose is to add visual interest while the game loads.
Additionally, the logo featured on the store page and the in-game menu was partially created with help of AI-generated design elements.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
We used generative AI tools to assist in creating the vertical capsule image and store page background image. No AI was used in the creation of the game's code, gameplay, or in-game assets. All gameplay footage, screenshots, and in-game content are created manually by our development team.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content.
- The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand.
- For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually.
- While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process.
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.