Public Steam disclosure research25,867 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
Some background music tracks were generated with the assistance of generative AI during development.
All AI-generated music has been manually reviewed, edited, and verified by the developer to ensure it does not infringe on any copyrights or intellectual property.
The application itself does not include any generative AI functionality.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used.
Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it.
In the game, AI tools were used to assist in completing the code and drawing work, and most of the content generated by AI was manually reworked in the later stage.
This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows:
Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone.
Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text.
All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game.
AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game.
For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game.
During development, we mainly used it to generate and complete code. We also used it to improve work efficiency by proofreading some text and converting images to black and white for verification.
Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions.
The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI.
Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets.
AI was also used for localization and grammar checks, but not for original content creation.
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
Some background music tracks were generated with the assistance of generative AI during development.
All AI-generated music has been manually reviewed, edited, and verified by the developer to ensure it does not infringe on any copyrights or intellectual property.
The application itself does not include any generative AI functionality.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used.
Generative AI was used to create text descriptions, translations into different languages, as well as the logo and graphic elements.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it.
In the game, AI tools were used to assist in completing the code and drawing work, and most of the content generated by AI was manually reworked in the later stage.
This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows:
Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone.
Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text.
All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game.
AI was used during the production of Mr. Toilet to support selected marketing and localization tasks. In particular, we used AI tools to help prepare promotional materials, including the Steam key art, as well as to assist with the translations available in the game.
For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game.
During development, we mainly used it to generate and complete code. We also used it to improve work efficiency by proofreading some text and converting images to black and white for verification.
Players can generate unique lines for stories based on their text input within their adventure. Additionally, the actions and thoughts of the NPCs players interacted with are controlled through Lattice AI Technology, enabling more engaging and intuitive interactions.
The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI.
Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets.
AI was also used for localization and grammar checks, but not for original content creation.