This game uses artificial intelligence generated artworks and illustrations.
- Creator
- Games For Me
- Reviews
- -
- Added
- Mar 18, 2026
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This game uses artificial intelligence generated artworks and illustrations.
As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.
Elevenlabs, some sounds
Use of AI in coding, translations and planet texture generation.
游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。
In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
The game utilizes AI to generate backgrounds, providing rich playable content.
The game's localization text was translated using AI, and a small number of illustrations were created with AI.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
The game's theme song and some performance images were generated using AI.
The faces of the characters are generated with the help of AI.
Artificial Intelligence partly helps us write game code and generate some images for the game.
Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI"). No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team. The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines. There are 2 types of music in this game that were generated by AI: - At the end of the game: The final credits song - In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play
The background images and dinosaurs pictures are pre-rendered AI art
Certain images and compositions were initially developed with AI assistance and subsequently redrawn by hand for use.
Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay.
AI tools were utilized to generate character voice lines and audio dialogues, bringing more depth and realism to in-game interactions. Additionally, AI-generated artwork was used to create the various paintings featured throughout the game, helping us achieve a unique and immersive visual style.
Some of the 2D background images were created using AI.
all the pictures are generated by artificial intelligence.
This game includes AI-generated assets, such as images and icons.
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
Generative AI tools were used to assist in the development of some assets in the game.
Some in-game graphics are AI-generated.
AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons.
The game’s soundtrack was created using Suno AI music generation tools, then reviewed and refined by our team. The final tracks are included directly in the game files and played during gameplay like a traditional soundtrack.
※ This project includes certain content created with generative AI. Programs Used & Scope of Application MidJourney v6: Assisted in creating some background images Niji・Journey v6: Assisted in producing certain character and background animations ElevenLabs: Assisted in generating samples of sound effects and BGM All generated results were manually edited or reviewed before being integrated into the game. Real-time AI Generation: This game does not use real-time AI content generation during gameplay.
Includes AI-generated in-game objects.
AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result.
Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay.
The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store.
The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human.
Some graphics, and music are done with AI.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced.
all art previously generated by AI
Game logo and menu icons made with ai software
Some use of AI in game's narrative, drawings, and some of the store page materials.
Translated using AI
Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence.
Some minor assets (such as the logo and certain icons) were AI-assisted and then finalized with editing tools.
We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances.
1. Translation 2. 3D Modeling
It is used as the base design for character visuals and skill icons.
Some elements of the images were textured using AI.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some in-game UI, images, and audio were created using AI-generated content.
This game uses AI-generated voice acting for some characters, created using ElevenLabs. No AI is used to control player behavior or decision-making.
During development, we used AI-based tools to assist with content creation. This includes a small number of paintings and ambient sounds. All content was reviewed and curated by our team to match the tone and style of the game. No real-time AI or generative interaction occurs during gameplay.
We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Only Dead In-game content art | This game uses artificial intelligence generated artworks and illustrations. | Games For Me | - | Mar 18, 2026 | |
Salvager In-game content art | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
Motel Nightmares In-game content audio | Elevenlabs, some sounds | KOZARI | - | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
荧惑焚心录Yinghuo In-game content artaudiotext | 游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。 | DongmianYueqiu | - | Mar 18, 2026 | |
灰烬军团 命运协奏曲 In-game content art | In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek). | 艾露比工作室 | - | Mar 18, 2026 | |
谜物寻真 In-game content audio | During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game. | Beijing MiYuan Technology Co., Ltd. | - | Mar 18, 2026 | |
捉妖物语3:悟空-MonsterGirl 3 In-game content art | The game utilizes AI to generate backgrounds, providing rich playable content. | IDgames | - | Mar 18, 2026 | |
SH In-game content textart | The game's localization text was translated using AI, and a small number of illustrations were created with AI. | Night Watcher Studio | - | Mar 18, 2026 | |
Chess Empire In-game content artaudiocode | This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game. | Blue Alpaca Games | - | Mar 18, 2026 | |
Re:MyDearSister In-game content audioart | The game's theme song and some performance images were generated using AI. | 成分复杂游戏实验室 | 138 | Mar 18, 2026 | |
The Watching Woods: The Louse In-game content art | The faces of the characters are generated with the help of AI. | Fleer Art Studio | 24 | Mar 18, 2026 | |
Crime Screen: Detective Cases In-game content artcode | Artificial Intelligence partly helps us write game code and generate some images for the game. | Betstar Interactive | - | Mar 18, 2026 | |
Journey To The Center Of The Lost Waterpark In-game content audio | Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI").
No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team.
The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines.
There are 2 types of music in this game that were generated by AI:
- At the end of the game: The final credits song
- In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play | Cosmic Disintegration Games | - | Mar 18, 2026 | |
Space Memory: Horses In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
UNI 2 In-game content art | Certain images and compositions were initially developed with AI assistance and subsequently redrawn by hand for use. | Game Museum | - | Mar 18, 2026 | |
Playback In-game content text | Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay. | M.A.T. Games | - | Mar 18, 2026 | |
The Museum In-game content audioart | AI tools were utilized to generate character voice lines and audio dialogues, bringing more depth and realism to in-game interactions. Additionally, AI-generated artwork was used to create the various paintings featured throughout the game, helping us achieve a unique and immersive visual style. | DarkLab Games | - | Mar 18, 2026 | |
Tekkout2 - Balls of Rust In-game content art | Some of the 2D background images were created using AI. | TSSpiele | - | Mar 18, 2026 | |
Синяя Борода In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Rise of the Settlement In-game content art | This game includes AI-generated assets, such as images and icons. | Luki | - | Mar 18, 2026 | |
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Collapse Zone In-game content | Generative AI tools were used to assist in the development of some assets in the game. | Znan Games | - | Mar 18, 2026 | |
Witchcrafter In-game content art | Some in-game graphics are AI-generated. | Spear Group Limited | 12 | Mar 18, 2026 | |
Mesorift Survival In-game content art | AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons. | Meik.W Interactive | 104 | Mar 18, 2026 | |
Slime Tales In-game content audio | The game’s soundtrack was created using Suno AI music generation tools, then reviewed and refined by our team. The final tracks are included directly in the game files and played during gameplay like a traditional soundtrack. | BK202 | - | Mar 18, 2026 | |
The Secret Of Greenwood Isle In-game content artaudio | ※ This project includes certain content created with generative AI.
Programs Used & Scope of Application
MidJourney v6: Assisted in creating some background images
Niji・Journey v6: Assisted in producing certain character and background animations
ElevenLabs: Assisted in generating samples of sound effects and BGM
All generated results were manually edited or reviewed before being integrated into the game.
Real-time AI Generation: This game does not use real-time AI content generation during gameplay. | Sayne | - | Mar 18, 2026 | |
Gravity's Apple 2 In-game content | Includes AI-generated in-game objects. | TokyoEureka | - | Mar 18, 2026 | |
Epimythos: The Forgotten Legends In-game content arttext | AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result. | Epimythos Studios | - | Mar 18, 2026 | |
Bound Between Desks In-game content artaudio | Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay. | AnyTale Game Studios | - | Mar 18, 2026 | |
Bilge Su Bullet Baroness In-game content artaudio | The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store. | Selçuk Çetiner | - | Mar 18, 2026 | |
Egglets - The Long 10 Days In-game content audio | The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human. | wieLuft | - | Mar 18, 2026 | |
1402 In-game content artaudio | Some graphics, and music are done with AI. | Larisa Shapiro | - | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Stellar Freight: Echoes of the Void In-game content art | Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced. | Satellite235 | - | Mar 18, 2026 | |
Autumn Waifu In-game content art | all art previously generated by AI | Morf Games | - | Mar 18, 2026 | |
Money Theft 2: Heist In-game content art | Game logo and menu icons made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Dot Clicker In-game content arttext | Some use of AI in game's narrative, drawings, and some of the store page materials. | Wraith Esports | - | Mar 18, 2026 | |
Happy Door In-game content text | Translated using AI | Dopamine Maker | - | Mar 18, 2026 | |
CybeRage In-game content art | Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence. | Bolt Goblin | - | Mar 18, 2026 | |
Galactic Siege In-game content art | Some minor assets (such as the logo and certain icons) were AI-assisted and then finalized with editing tools. | 2MGames | - | Mar 18, 2026 | |
Still Space In-game content arttext | We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances. | Sofa Interactive | 13 | Mar 18, 2026 | |
The Overnight Screening In-game content textart | 1. Translation
2. 3D Modeling | Taleon | 16 | Mar 18, 2026 | |
GunWitch Hibiki In-game content art | It is used as the base design for character visuals and skill icons. | Hiruko Time App | - | Mar 18, 2026 | |
Honey Glade In-game content art | Some elements of the images were textured using AI. | Kratos Games | - | Mar 18, 2026 | |
我的妹妹未来 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 266 | Mar 18, 2026 | |
POJANGMACHA : Korean Street Food Management Simulator In-game content artaudio | Some in-game UI, images, and audio were created using AI-generated content. | AnomalyGuys | 194 | Mar 18, 2026 | |
Primeval Genesis In-game content audio | This game uses AI-generated voice acting for some characters, created using ElevenLabs. No AI is used to control player behavior or decision-making. | After Hours Digital | 15 | Mar 18, 2026 | |
Last Presence In-game content artaudio | During development, we used AI-based tools to assist with content creation. This includes a small number of paintings and ambient sounds. All content was reviewed and curated by our team to match the tone and style of the game.
No real-time AI or generative interaction occurs during gameplay. | DUS | - | Mar 18, 2026 | |
The Last Among The Dead In-game content art | We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making. | Gamecision | - | Mar 18, 2026 |