部分场景、图标使用AI生成
- Creator
- Bluemaple Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,727 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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部分场景、图标使用AI生成
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
Game logo and menu images made with ai software
We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio.
Use AI generated images in the game.
I used AI-assisted tools during development to help create some visual elements. All AI-generated assets were used as a base and were optimized and refined to fit the visual style and comply with copyright standards.
During the development process, I may use procedural and AI-based tools to assist with content creation. In all cases, the final product reflects my own creativity and expression.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
Graphic resources
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content.
The game's cover art was generated by AI and then refined by an environment artist.
Image arts and part of background music contain AI
We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules.
Some background arts were generated.
Some still images in the game were created using generative AI.
This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music. AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay. All AI use is limited to pre-release asset creation to improve overall quality.
1. achievement icon image 2. 1 In-game images.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
Used for image processing
As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.
Most character art is AI generated as you might expect.
This product includes some content generated with the use of AI.
The team logo was created using AI.
The image and code are generated by AI.
AI was used for assistance in creating initial photograph templates, as well as store page marketing materials.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
Character and Icon
Some language translations in this game were generated using AI.
Veil of Torment uses AI-generated voice performances for certain characters. These voices were created using licensed AI voice tools and do not replicate or impersonate real individuals. All voice content is original and was produced specifically for this project, in accordance with Steam's content policies.
AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to the specific game. We also used a bit in the trailer.
During the development of this game, AI-based tools were used for assistance with the creation of a limited number of 3D models, the preparation of Steam store visuals and description texts, and certain programming-related tasks.
Use of generative AI for certain marketing elements (capsules, illustrations). These elements are intended to be replaced in the future.
During loading screens, the game displays abstract, AI-generated artwork. These visuals are separate from the in-game graphics and are not meant to depict actual gameplay. Much like the stylized, cartoon-like imagery used in other games during loading sequences, their sole purpose is to add visual interest while the game loads. Additionally, the logo featured on the store page and the in-game menu was partially created with help of AI-generated design elements.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
This product contains pre-generated AI content. AI-generated assets are used in the following areas: - Store page - In-game content
Artificial intelligence was used to create the images
The background images and chinchillas pictures are pre-rendered AI art
This game includes some assets that were created with the help of generative AI tools.
Machine translation was used to generate the text on this English store page.
This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans.
Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content.
Used for store page textual descriptions
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Ai is used to create screen images and Hero/villain Images
AI was used to create illustrated books, to increase immersion by allowing one to look close up at objects, and for the voice of the narrator.
SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME
Pre-rendered assets and some development assistance code/text were generated using AI tools.
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
AI was used for making game main theme musics
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
问仙程 In-game content art | 部分场景、图标使用AI生成 | Bluemaple Studio | - | Mar 18, 2026 | |
Farmtastic Live AI art | Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation. | Yılmaz Demirtaş | - | Mar 18, 2026 | |
Save Daddy Gump Mission Middle East Store/marketing art | Game logo and menu images made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
MiM: Meditation Interactive Matrix In-game content codeaudioart | We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio. | In Stereo Games | - | Mar 18, 2026 | |
本月入住 In-game content art | Use AI generated images in the game. | SofRockGames | - | Mar 18, 2026 | |
Project: V.I.R.A. In-game content art | I used AI-assisted tools during development to help create some visual elements. All AI-generated assets were used as a base and were optimized and refined to fit the visual style and comply with copyright standards. | Anton Sharipov | - | Mar 18, 2026 | |
梦壳 Unclear | During the development process, I may use procedural and AI-based tools to assist with content creation. In all cases, the final product reflects my own creativity and expression. | SuperPixelBo | - | Mar 18, 2026 | |
Fenrir Banquet In-game content art | ・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage".
・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
Dungeon Fortress : Overlord Unclear art | Graphic resources | Boonplay | - | Mar 18, 2026 | |
White Rats In-game content arttextcode | This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay. | Zlobster | - | Mar 18, 2026 | |
Ark of Trisolar (三体方舟) In-game content art | In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content. | Binary Studio | 14 | Mar 18, 2026 | |
Kotenok Store/marketing art | The game's cover art was generated by AI and then refined by an environment artist. | NipoBox | 13 | Mar 18, 2026 | |
Chrono Stranded In-game content artaudio | Image arts and part of background music contain AI | Moonzen Digital (Indie Games) | - | Mar 18, 2026 | |
Hack & Po In-game content art | We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules. | Posibillian Tech | - | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
Silent Cleaning In-game content art | Some still images in the game were created using generative AI. | Kao Home Care Business | 345 | Mar 18, 2026 | |
Rift Survivors In-game content artaudio | This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music.
AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay.
All AI use is limited to pre-release asset creation to improve overall quality. | A Team Games | - | Mar 18, 2026 | |
SIRO In-game content art | 1. achievement icon image
2. 1 In-game images. | X Soft Studio | - | Mar 18, 2026 | |
Astro Spider: Between Threads and Stars In-game content art | This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay. | Zindie Game Studio | - | Mar 18, 2026 | |
Kawaii Girls Panic Unclear art | Used for image processing | 17Studio | - | Mar 18, 2026 | |
Infinite Cards In-game content art | As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game. | Tubby Turtle Studios | 94 | Mar 18, 2026 | |
Italian Brain Brawl In-game content art | Most character art is AI generated as you might expect. | Morrigan Labs | - | Mar 18, 2026 | |
Ancient Maze Unclear | This product includes some content generated with the use of AI. | aro. | - | Mar 18, 2026 | |
Articrow Store/marketing art | The team logo was created using AI. | Jackrabbit Starters | 46 | Mar 18, 2026 | |
高市早苗 In-game content artcode | The image and code are generated by AI. | Peace&Love | 33 | Mar 18, 2026 | |
Darkroom Store/marketing art | AI was used for assistance in creating initial photograph templates, as well as store page marketing materials. | BitBorne Games | - | Mar 18, 2026 | |
Мемография In-game content art | I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property. | NeuroTwist | - | Mar 18, 2026 | |
超光速小队 art | Character and Icon | Bulletproof Pudding Studio | - | Mar 18, 2026 | |
Avoid the Missiles In-game content text | Some language translations in this game were generated using AI. | ES Studio | - | Mar 18, 2026 | |
Veil of Torment In-game content audio | Veil of Torment uses AI-generated voice performances for certain characters. These voices were created using licensed AI voice tools and do not replicate or impersonate real individuals. All voice content is original and was produced specifically for this project, in accordance with Steam's content policies. | Dejan Milosevic | - | Mar 18, 2026 | |
GAMEBORO general | AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to the specific game. We also used a bit in the trailer. | Studio Monolith | - | Mar 18, 2026 | |
Ruins Of Dead Store/marketing arttextcode | During the development of this game, AI-based tools were used for assistance with the creation of a limited number of 3D models, the preparation of Steam store visuals and description texts, and certain programming-related tasks. | Ragdoll Interactive | - | Mar 18, 2026 | |
Tunnel 19 Store/marketing art | Use of generative AI for certain marketing elements (capsules, illustrations).
These elements are intended to be replaced in the future. | Pipo Games | - | Mar 18, 2026 | |
Interstellar Nomad In-game content art | During loading screens, the game displays abstract, AI-generated artwork. These visuals are separate from the in-game graphics and are not meant to depict actual gameplay. Much like the stylized, cartoon-like imagery used in other games during loading sequences, their sole purpose is to add visual interest while the game loads.
Additionally, the logo featured on the store page and the in-game menu was partially created with help of AI-generated design elements. | Metadarkverse | - | Mar 18, 2026 | |
Is this a Game yet? In-game content artaudio | Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience. | Onizumi Kohari | 12 | Mar 18, 2026 | |
Cozy Gardener Simulator In-game content | This product contains pre-generated AI content.
AI-generated assets are used in the following areas:
- Store page
- In-game content | Noodels Games World | - | Mar 18, 2026 | |
ThroneBreaker Store/marketing art | Artificial intelligence was used to create the images | Kingdoms Games | - | Mar 18, 2026 | |
Space Memory: Chinchillas In-game content art | The background images and chinchillas pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
GhosTrick-The Sacred War of Light vs Shadow In-game content | This game includes some assets that were created with the help of generative AI tools. | peavegame | - | Mar 18, 2026 | |
ひゃくタイピング In-game content text | Machine translation was used to generate the text on this English store page. | Hyakuren Soft | - | Mar 18, 2026 | |
RETRYS In-game content art | This game includes a few character illustrations generated by ChatGPT. No other content—such as images, sounds, or text—has been created with generative AI. All other elements were produced and reviewed by humans. | Studio Garage Inc. | - | Mar 18, 2026 | |
工地四重奏 In-game content arttext | Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content. | RealmSeekers | - | Mar 18, 2026 | |
GOBSMACKED! Store/marketing text | Used for store page textual descriptions | Room One Indie Game Studio | - | Mar 18, 2026 | |
Study With Me: Lofi Vibes Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
Chrono Port : Heroes of All Time Store/marketing art | Ai is used to create screen images and Hero/villain Images | Enaayah Software Development and Services Private Limited | - | Mar 18, 2026 | |
Catgirl Simulator In-game content artaudio | AI was used to create illustrated books, to increase immersion by allowing one to look close up at objects, and for the voice of the narrator. | Superfantastic Productions | - | Mar 18, 2026 | |
Instruments of Peace In-game content art | SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME | Outlaw Games | - | Mar 18, 2026 | |
Diceeee In-game content arttextcode | Pre-rendered assets and some development assistance code/text were generated using AI tools. | packnrollgames | - | Mar 18, 2026 | |
Riftborn In-game content art | This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality. | MoonRift LLC | - | Mar 18, 2026 | |
Chicken Jump, Puppy Jump In-game content audio | AI was used for making game main theme musics | All In Studio | - | Mar 18, 2026 |