This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development.
- Creator
- Cheon Junho
- Reviews
- -
- Added
- Mar 18, 2026
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This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development.
Some illustrations and prop icons use AI tools.
Background Music (BGM)
- Team Logo
- Background Music - Realistic-style Image
Voice of game characters and theme song.
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
Some of the marketing and in-game art is made with AI assistance from base images.
only images for the steam page
promo and voice
Heavy use on Localization
Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology.
AI-generated content is used for translation and the creation of some images and 3D models.
Some of assets were generated by AI
Game Logo is created with the help of an AI.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI.
The in-game character illustrations and game music are all generated by AI.
Background illustration, character illustration
We use generated AI for store texts, in-game texts and speeches to speed up development as we are not native english speakers.
AI translation with manual edited language localization; A few icon pictures;
Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists.
“This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.”
AI tools were used during development to support creative tasks. The game’s cover image was generated using Grok and later manually edited and masked. Voiceovers were created using ElevenLabs. ChatGPT and Grok were used to help brainstorm narrative and dialogue ideas, but all final writing and design decisions were made by the developer. No AI systems are present during gameplay, and players do not interact with or influence any generative AI. All AI-generated content was reviewed and curated before being included in the game or its marketing materials. For more information about how AI, copyright, and trademarks were handled in this project, please see: https://theinfernalist.com/copyright-and-trademarks/
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
AI-generated images were used for promotional materials on this store page
some interface images for the game were generated
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release. We also generated sprites for various items.
We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases. Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas. AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team. Generated images are never used as-is in the final product. Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure: originality of the content, respect for copyright, artistic consistency, and compliance with Steam/Valve guidelines. AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game. Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently. This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game.
Some languages were AI translated from English.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs.
The developer describes how AI-generated content is used in the game as follows - Game Title Idea - Base of Main Character Design Concepts - Background Music (BGM) - Some Sound Effects (SFX)
Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools.
Artificial intelligence was used to process certain images in the game.
Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created.
Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay.
〇 Illustration generation for rocks, shrines, torii gates, rain, and some characters 〇 Character transparency processing
Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision.
AI was used to generate some concept art and Some codding assistance .
We used generative AI tools to assist with visual development and world-building. Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards. We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics. All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion.
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
AI pre-generated assets only for store and some icons
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
Coded in Godot using the help of an LLM...
The background images and primates pictures are pre-rendered AI art
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
The caller images are AI generated and these people do not exist in real life.
Some skill icons and the loading background asset are AI-generated and manually refined.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
NABI In-game content artaudio | This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development. | Cheon Junho | - | Mar 18, 2026 | |
刀蛐蛐 In-game content art | Some illustrations and prop icons use AI tools. | 游梦初心 | - | Mar 18, 2026 | |
Deckstination Unclear audio | Background Music (BGM) | GoldKids | 83 | Mar 18, 2026 | |
StacKit art | - Team Logo | 3amSoo | 44 | Mar 18, 2026 | |
Patch me if you can Unclear audioart | - Background Music
- Realistic-style Image | Ah Shot Chu | 221 | Mar 18, 2026 | |
Ko-Archie: Eeny Meeny Miny Moe In-game content audio | Voice of game characters and theme song. | Artwork Game Studio | - | Mar 18, 2026 | |
Creatventure In-game content art | During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality. | Out Of Mana | - | Mar 18, 2026 | |
Totenkampf : Anime Waifus vs WW2 Zombies In-game content art | Some of the marketing and in-game art is made with AI assistance from base images. | Kawaii Kommando | 26 | Mar 18, 2026 | |
Morsgrave Store/marketing art | only images for the steam page | Parabellum Studio | - | Mar 18, 2026 | |
No One Here But Me Unclear artaudio | promo and voice | Blue Cat studio | - | Mar 18, 2026 | |
Flipping is Hard In-game content text | Heavy use on Localization | Elegant Horse Studios | - | Mar 18, 2026 | |
魔女之塔 In-game content artaudio | Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology. | Bi Shenghui | 10 | Mar 18, 2026 | |
Mayoi Shopping Street In-game content textart | AI-generated content is used for translation and the creation of some images and 3D models. | Actor | 44 | Mar 18, 2026 | |
Looking For Waifu In-game content art | Some of assets were generated by AI | UnemployedGuyGames | - | Mar 18, 2026 | |
The Pub Life Simulator: Prologue Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 42 | Mar 18, 2026 | |
Storm Horse Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | INDIE FORGE STUDIOS S.R.L. | 12 | Mar 18, 2026 | |
幽夜少女之鏡 In-game content text | Some of the text was generated by AI, and all translations except Traditional Chinese were produced by AI. | Crystal Umbrella Studio | - | Mar 18, 2026 | |
末日砰砰砰-The final gunshot In-game content artaudio | The in-game character illustrations and game music are all generated by AI. | SHEN LISONG | - | Mar 18, 2026 | |
오늘도 용사가 와서 성벽을 박살냈습니다. Unclear art | Background illustration, character illustration | Team DunningKruger | 48 | Mar 18, 2026 | |
Dungeon Parkour Block Puzzle Adventure In-game content text | We use generated AI for store texts, in-game texts and speeches to speed up development as we are not native english speakers. | Hetocode | - | Mar 18, 2026 | |
The Elomont Raider In-game content textart | AI translation with manual edited language localization;
A few icon pictures; | Louis & Happy Indie Game Studio | - | Mar 18, 2026 | |
Ta-Miu Dev only art | Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists. | Dreamincorn | - | Mar 18, 2026 | |
The Quiet Weight In-game content art | “This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.” | Attic at Night | - | Mar 18, 2026 | |
The Infernalist In-game content artaudiotext | AI tools were used during development to support creative tasks. The game’s cover image was generated using Grok and later manually edited and masked. Voiceovers were created using ElevenLabs. ChatGPT and Grok were used to help brainstorm narrative and dialogue ideas, but all final writing and design decisions were made by the developer.
No AI systems are present during gameplay, and players do not interact with or influence any generative AI. All AI-generated content was reviewed and curated before being included in the game or its marketing materials.
For more information about how AI, copyright, and trademarks were handled in this project, please see: https://theinfernalist.com/copyright-and-trademarks/ | The Infernalist Studios | - | Mar 18, 2026 | |
AlphaFurry 2 In-game content artaudio | Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay. | Red Sasori | - | Mar 18, 2026 | |
Mirror Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Funky Monkey: Time to Slack Off! Dev only code | This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code. | ToastCat Studio | - | Mar 18, 2026 | |
Sink And Score Store/marketing art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
PLACE In-game content art | some interface images for the game were generated | PimpGameStudio | 10 | Mar 18, 2026 | |
RogueBite In-game content art | We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release.
We also generated sprites for various items. | Leander Edler-Golla | - | Mar 18, 2026 | |
Choc Tactic for Chess Master In-game content art | We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases.
Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas.
AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team.
Generated images are never used as-is in the final product.
Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure:
originality of the content,
respect for copyright,
artistic consistency,
and compliance with Steam/Valve guidelines.
AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game.
Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently.
This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game. | Pooandplay | - | Mar 18, 2026 | |
Doomriderz In-game content text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
YetiParty In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs. | MR_REVVA GAMES | 162 | Mar 18, 2026 | |
Stellar Witch In-game content textartaudio | The developer describes how AI-generated content is used in the game as follows
- Game Title Idea
- Base of Main Character Design Concepts
- Background Music (BGM)
- Some Sound Effects (SFX) | 배머루@결속 | 120 | Mar 18, 2026 | |
The Last Seed In-game content art | Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools. | YebStudio | - | Mar 18, 2026 | |
Cats Hidden in the Casino In-game content art | Artificial intelligence was used to process certain images in the game. | MeowSignal | 70 | Mar 18, 2026 | |
Heart of Ice by Dave Morris In-game content artaudiotext | Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created. | Infinite Zone | - | Mar 18, 2026 | |
BIGGEST PIANO In-game content art | Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay. | Neruneko | 20 | Mar 18, 2026 | |
祓ノ狐 In-game content art | 〇 Illustration generation for rocks, shrines, torii gates, rain, and some characters
〇 Character transparency processing | あるひと | - | Mar 18, 2026 | |
Strange island In-game content textart | Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision. | Black Bear Studio | - | Mar 18, 2026 | |
The Amygdala Protocol Dev only artcode | AI was used to generate some concept art and Some codding assistance . | Titnaz Games | - | Mar 18, 2026 | |
UNIT ZERO In-game content arttext | We used generative AI tools to assist with visual development and world-building.
Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards.
We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics.
All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion. | Christian Velazquez | - | Mar 18, 2026 | |
Stackbound In-game content arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer. | Werner Viljoen | - | Mar 18, 2026 | |
Power the Future In-game content art | AI pre-generated assets only for store and some icons | simnetzero-dev | - | Mar 18, 2026 | |
Burger Shift: Team Rush: Prologue Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | 546 | Mar 18, 2026 | |
CliveWareGOLD Dev only code | Coded in Godot using the help of an LLM... | Indolent Games | - | Mar 18, 2026 | |
Anime Dream Match: Primates In-game content art | The background images and primates pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
IMPUNES In-game content arttextaudiocode | As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product. | 2nibble | - | Mar 18, 2026 | |
Un-Usual Hotline Store/marketing art | The caller images are AI generated and these people do not exist in real life. | Gonnerme | - | Mar 18, 2026 | |
Shadow Quest In-game content art | Some skill icons and the loading background asset are AI-generated and manually refined. | Anaheim Works | - | Mar 18, 2026 |