The achievement icon is generated by AI.
- Creator
- LumiMaker
- Reviews
- 11
- Added
- Mar 18, 2026
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The achievement icon is generated by AI.
Some background textures include AI-generated content. There is nothing that is being generated live in real-time by Al.
Used for English translation
The game's images and music are generated using AI tools
AI is used for some art assets.
Some images, text and code was AI generated before being reworked.
AI Usage Disclosure Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing. Some Text was created with the assistance of AI.
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience.
Use the Suno version to create music Use Chat GPT to create main screen background
Level artworks & some of the ball textures are AI generated.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
AI used for some artwork. Ai is also used for some text in game help in creating the story.
The store page description was translated using AI.
Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code.
The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original.
Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
AI made imaginary comic book pages seen in trailer and previev pictures.
AI tools were used to assist in the creation of many of the game's graphics and music.
AI-generated content used only for Steam page & some icons / textures in the game.
We only used artificial intelligence in the in-game visuals and music.
The game and the store page were localized using AI.
Used AI generated code, text, and images.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
Image AI was used to create UI artwork and ingame textures.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
The voices have been generated using TTS and post-processed with AI to give them a more natural intonation
We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
AI-generated UI/UX 2D content, game background music
It uses AI for images, music and sound effects.
This game uses AI-generated content in limited ways: The logo was created using ChatGPT. English voice acting was generated with ElevenLabs. No other AI tools were used.
AI was used the game description, game logo, and some of the game textures.
Cat-turret models in Tower Defence mission
Music from Old Fairy Tales The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
AI was used in the following ways: - Translation into some languages - Creation of images for the Steam store - Improvement of animation
1. Use "Midjourney" to design part of the UI 2. Use "Elevenlabs" to design part of the sound effects 3. Use "Suno" to design part of the music Annual membership
Generated music and some images.
The game’s music, graphics, 3D models, and translations are all produced using AI.
Used for generating card illustrations.
To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game.
Some of the game's in-game illustrations are generated by AI
This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some of the visual assets featured in our game have been created using AI-powered tools. We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production. Thank you for your continued support and feedback!
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Harem Of Three Thousand In-game content art | The achievement icon is generated by AI. | LumiMaker | 11 | Mar 18, 2026 | |
東方錦上京 〜 Fossilized Wonders. In-game content art | Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by Al. | 上海アリス幻樂団 | 824 | Mar 18, 2026 | |
Hamster & the village of sun In-game content text | Used for English translation | SUCCESS | - | Mar 18, 2026 | |
黑暗童话 In-game content artaudio | The game's images and music are generated using AI tools | Fun Workshop | 34 | Mar 18, 2026 | |
rudeirer.wtf In-game content art | AI is used for some art assets. | rudeirer.wtf | 16 | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Smoke Shop Simulator In-game content art | AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team. | Anka Games | - | Mar 18, 2026 | |
Hexitten In-game content arttext | Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing.
Some Text was created with the assistance of AI. | Korkea Maki Studios | - | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 | |
Last Stand Legends In-game content audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience. | Risen Realms | - | Mar 18, 2026 | |
The Others In-game content audioart | Use the Suno version to create music
Use Chat GPT to create main screen background | Team JPO | 14 | Mar 18, 2026 | |
Beat Bounce – Marble Music Ball Video Creator In-game content art | Level artworks & some of the ball textures are AI generated. | Cihad Turhan | - | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
Bound by Bones In-game content arttext | AI used for some artwork.
Ai is also used for some text in game help in creating the story. | IgnisByteStudios | - | Mar 18, 2026 | |
Tool Land In-game content text | The store page description was translated using AI. | bjsjsk | - | Mar 18, 2026 | |
ddz Online In-game content arttextcode | Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code. | zxck | - | Mar 18, 2026 | |
The Legend of Abdal In-game content art | The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original. | Redacdev | - | Mar 18, 2026 | |
Pieces Left Behind In-game content art | Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code | PULSUSBYTE | - | Mar 18, 2026 | |
VR Reader In-game content art | AI made imaginary comic book pages seen in trailer and previev pictures. | MottiBitti | - | Mar 18, 2026 | |
Hang Ups In-game content artaudio | AI tools were used to assist in the creation of many of the game's graphics and music. | Hushberry Games LLC | - | Mar 18, 2026 | |
Guild Hall Simulator: Prologue In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | 45 | Mar 18, 2026 | |
Console Store Simulator In-game content artaudio | We only used artificial intelligence in the in-game visuals and music. | Bear Games | - | Mar 18, 2026 | |
Bug Off In-game content text | The game and the store page were localized using AI. | Siar Games | - | Mar 18, 2026 | |
重生之我用抖阴成为美国皇帝 In-game content arttextcode | Used AI generated code, text, and images. | L | - | Mar 18, 2026 | |
The AI Bubble In-game content codetextart | This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build. | Szanny | - | Mar 18, 2026 | |
Aim Trainer Bee Pro In-game content art | Image AI was used to create UI artwork and ingame textures. | FreQtik | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
Quantum Resonance In-game content audio | The voices have been generated using TTS and post-processed with AI to give them a more natural intonation | Cubyte Games | 13 | Mar 18, 2026 | |
ASMR Pressure Wash VR In-game content art | We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted. | Squad Cell | - | Mar 18, 2026 | |
Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
Project Mayhem In-game content artaudio | AI-generated UI/UX 2D content, game background music | Total Mayhem Studio | - | Mar 18, 2026 | |
夢の終わり In-game content artaudio | It uses AI for images, music and sound effects. | Neko Plot | 11 | Mar 18, 2026 | |
TheMuseumSentinel In-game content artaudio | This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used. | Mate Lovas | - | Mar 18, 2026 | |
Ham's Game Store Simulator In-game content textart | AI was used the game description, game logo, and some of the game textures. | Hambone Games | - | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
Once Up In-game content audio | Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them. | Rennsemmel81 | - | Mar 18, 2026 | |
DungeonDominator In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. | Next Genium | - | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
CRIME, LAWN, REPEAT In-game content textart | AI was used in the following ways:
- Translation into some languages
- Creation of images for the Steam store
- Improvement of animation | Blvck Sheep | - | Mar 18, 2026 | |
Unsung Heroes: Card Wars In-game content artaudiotext | 1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership | ZDX Games | - | Mar 18, 2026 | |
Stratum Defence Team In-game content audioart | Generated music and some images. | Stratum Games | - | Mar 18, 2026 | |
一個普通的俯視角射擊遊戲 In-game content audioarttext | The game’s music, graphics, 3D models, and translations are all produced using AI. | Budai | - | Mar 18, 2026 | |
GensouKoroKoro In-game content art | Used for generating card illustrations. | mitiroom | - | Mar 18, 2026 | |
Rotem In-game content artaudio | To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game. | Guillaume Raphael Vanier | - | Mar 18, 2026 | |
五行乱斗 In-game content art | Some of the game's in-game illustrations are generated by AI | 蛋炒饭游戏工作室 | - | Mar 18, 2026 | |
Mythic Ascendancy In-game content art | This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted. | Orchigal | - | Mar 18, 2026 | |
Holiday in Europe: Czech Adventure Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Star Loot In-game content art | Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback! | 4Byte Studios | - | Mar 18, 2026 | |
Painting Pixels In-game content art | Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay. | Slumber Studio | - | Mar 18, 2026 | |
Puzzledom3D In-game content art | AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images. | FWGames | - | Mar 18, 2026 |