Content created by artificial intelligence is mostly used for sprites, textures, models and images.
- Creator
- Skmaestro
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
AI was used to help create some event scenes in this game.
Generative AI is used for some marketing logos and textures present on the store page and in-game.
本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement. Nothing in the game is generated by AI in real time.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
This game uses AI-powered translation for some languages.
Some elements has been enhanced and generated with Adobe Express. Some Music has been generated
1. Use Generative AI for 3D modeling 2. translation
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
We use AI to generate some of the characters and backgrounds.
Our team uses generative AI tools to help develop some in game assets.
This game utilizes AI for certain translation tasks and programming.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
The background images and dogs pictures are pre-rendered AI art
Voice-acting
This game contains AI-generated content on the game cover.
This game contains AI-generated content on the game cover.
Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
I used AI technology to help generate music and sound effects resources.
No One Leaves the Field uses AI tools in limited, assistive ways to support development. Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer. Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand. No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets. The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
We used IA to create some pictures and 2 videos in the game.
We used AI for generating concept art, but not in realtime. We used AI for generating voice overs, but not in realtime. We used AI for language translations, but not in realtime.
Text translation utilizes AI assistance, including in-game and store interface content.
Use IA for translate description of store page from french to english,
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!
Game logo and jigsaw images which player need solve is made with ai tools
"AI was used to create the game's graphics and music."
Our team uses generative AI tools to help create only paintings and images on certain elements of the game.
This game utilizes AI-generated assets for in-game content and store page materials.
AI assisted in the design of some game artwork
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset: • background textures for player nameplates After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services.
A small number of materials in the game are generated using AI
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
AI helped creating concept arts and marketing materials..
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot. The generator is generated!
AI generated cinematics, imagery & audio (music & SFX)
ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated.
AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI.
The background images and girls pictures are pre-rendered AI art
Some sound effects are generated using AI
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Backrooms: Final Exam In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Star Legion In-game content art | Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance. | Hello World Games Studio | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 951 | Mar 18, 2026 | |
Arc’s Glitch Defender In-game content audio | The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit. | Raivela Games | - | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Experiment 28 In-game content art | Generative AI is used for some marketing logos and textures present on the store page and in-game. | Grossly Incandescent Games | - | Mar 18, 2026 | |
Dragon's Chronicles~暗黒大魔王と北斗の剣(つるぎ)~ In-game content art | 本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。 | スタジオあっとほ~む | 115 | Mar 18, 2026 | |
GAZAR In-game content art | AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork. | Arena Entertainment | - | Mar 18, 2026 | |
ノーラと時を戻さない魔法 In-game content arttext | Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time. | akihiro | - | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
シールオブマジック In-game content text | This game uses AI-powered translation for some languages. | Catalion | - | Mar 18, 2026 | |
Aleato In-game content artaudio | Some elements has been enhanced and generated with Adobe Express. Some Music has been generated | covgco | - | Mar 18, 2026 | |
Possession In-game content arttext | 1. Use Generative AI for 3D modeling
2. translation | Taleon | - | Mar 18, 2026 | |
PIXEL COMBAT In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Avega Inc. | - | Mar 18, 2026 | |
百陽師 In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | 12 | Mar 18, 2026 | |
Demonbyte In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in game assets. | Could Care Less | - | Mar 18, 2026 | |
The Old Woman | 無言老婆 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 45 | Mar 18, 2026 | |
CyberControl: Another Life In-game content art | AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product. | Cat Games Studio | 35 | Mar 18, 2026 | |
Space Memory: Parrots In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Up To Divine In-game content audio | Voice-acting | GHSPG | - | Mar 18, 2026 | |
Sporting Goods Shop: Prologue In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 184 | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
東方エターナルフロンティア(TouhouEternalFrontier) In-game content audio | Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます | 9nahitoproject | - | Mar 18, 2026 | |
100 Clean Inc. In-game content audio | I used AI technology to help generate music and sound effects resources. | PotionWorks | - | Mar 18, 2026 | |
No One Leaves the Field In-game content textcode | No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC. | Digital Sagas LLC | - | Mar 18, 2026 | |
Nothmere In-game content art | Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world. | Wraithwood Studios | 15 | Mar 18, 2026 | |
Astral Destiny In-game content art | We used IA to create some pictures and 2 videos in the game. | José Gata | - | Mar 18, 2026 | |
Stellar Destiny: The Last Survivor In-game content artaudiotext | We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime. | Amazing Vibes | 24 | Mar 18, 2026 | |
Fief Lord In-game content text | Text translation utilizes AI assistance, including in-game and store interface content. | 姚子豪 | - | Mar 18, 2026 | |
Oikizo In-game content text | Use IA for translate description of store page from french to english, | L2N Game Studio | - | Mar 18, 2026 | |
Specimen In-game content text | Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know! | Entertainment Tech | - | Mar 18, 2026 | |
Putin Jigsaw In-game content art | Game logo and jigsaw images which player need solve is made with ai tools | indie.games | 11 | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
Legend Battles In-game content art | Our team uses generative AI tools to help create only paintings and images on certain elements of the game. | Hanxiang | 533 | Mar 18, 2026 | |
Merica Tale In-game content art | This game utilizes AI-generated assets for in-game content and store page materials. | Alright Peaches Studio | - | Mar 18, 2026 | |
FrostBound In-game content art | AI assisted in the design of some game artwork | Lyra Studio | 1.2k | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
SPIDER HOTEL In-game content art | In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset:
• background textures for player nameplates
After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services. | Spoke Inc. | - | Mar 18, 2026 | |
Your Magic Hook In-game content | A small number of materials in the game are generated using AI | Pengyou Game Studio | - | Mar 18, 2026 | |
Coin War In-game content art | I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game. | Hetairoi Studio | - | Mar 18, 2026 | |
Endless War In-game content art | AI helped creating concept arts and marketing materials.. | Lion Byte Games | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Wake Up The House In-game content art | AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot.
The generator is generated! | SDK Studio | - | Mar 18, 2026 | |
Ascension Gamebook In-game content artaudio | AI generated cinematics, imagery & audio (music & SFX) | Kudomos | - | Mar 18, 2026 | |
Eclipse of the Lost In-game content textart | ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated. | Eclipse Forged LLC | - | Mar 18, 2026 | |
暗室绘光 In-game content artaudio | AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI. | wanmeibd | - | Mar 18, 2026 | |
Anime Dream Match: Girls 2 In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Mara In-game content audio | Some sound effects are generated using AI | Nick Abrams | 73 | Mar 18, 2026 | |
The Last Sanctum In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 |