The game utilizes AI technology for generating artwork of in-game cards.
- Creator
- 左右列战
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,714 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game utilizes AI technology for generating artwork of in-game cards.
AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli.
Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills
Some visual assets such as in-game icons, item illustrations, and store page artwork were created using generative AI tools. All AI-generated content was reviewed and edited to match the game’s aesthetic and ensure originality. No AI is used to generate content during gameplay.
Some use of AI generation for 2D assets.
Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools.
We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them. This is the only use of AI visuals in this project.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses.
The station AI's voice is made by AI.
The backgrounds images pre-rendered AI art
Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay.
Partially use in Graphics. (some 3D Model and Textures generations)
Ponchorado's music tracks where created with AI assistance.
Some of the pictures on game cards are generated by AI tech.
Some marketing materials
Horror Images
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content. Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay.
Some illustrations and icons used in this game were created in advance using generative AI. This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game.
As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.
Elevenlabs, some sounds
Use of AI in coding, translations and planet texture generation.
Artificial intelligence is used in the construction of visual themes
游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
The game's localization text was translated using AI, and a small number of illustrations were created with AI.
This work's title image and logo were created with the help of image-generation AI.
The background image of the store page is created using AI assistance
All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you.
Only the Steam key art (logo images) uses AI.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
The game's theme song and some performance images were generated using AI.
The faces of the characters are generated with the help of AI.
Artificial Intelligence partly helps us write game code and generate some images for the game.
We used AI to create Achievement images.
Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI"). No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team. The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines. There are 2 types of music in this game that were generated by AI: - At the end of the game: The final credits song - In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play
The background images and dinosaurs pictures are pre-rendered AI art
Certain images and compositions were initially developed with AI assistance and subsequently redrawn by hand for use.
Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals.
Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay.
AI tools were utilized to generate character voice lines and audio dialogues, bringing more depth and realism to in-game interactions. Additionally, AI-generated artwork was used to create the various paintings featured throughout the game, helping us achieve a unique and immersive visual style.
・Used for programming assistance ・Used for background images ・For use in store page graphic assets
Some of the 2D background images were created using AI.
all the pictures are generated by artificial intelligence.
This game includes AI-generated assets, such as images and icons.
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
Generative AI tools were used to assist in the development of some assets in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Right & Left Column Battle In-game content art | The game utilizes AI technology for generating artwork of in-game cards. | 左右列战 | - | Mar 18, 2026 | |
Shitty Game Dev only art | AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli. | Gbaroli | - | Mar 18, 2026 | |
AshBall In-game content art | Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills | Kyaoo | - | Mar 18, 2026 | |
CriminalZ In-game content art | Some visual assets such as in-game icons, item illustrations, and store page artwork were created using generative AI tools. All AI-generated content was reviewed and edited to match the game’s aesthetic and ensure originality. No AI is used to generate content during gameplay. | CriminalZ Team | - | Mar 18, 2026 | |
Shoot Your Shot In-game content art | Some use of AI generation for 2D assets. | Gilskii Games | - | Mar 18, 2026 | |
Square Shooter In-game content art | Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use. | QuickBug Studios | - | Mar 18, 2026 | |
Backrooms: Noise In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Isle Echo~止夏,与君相伴的记忆 In-game content art | Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools. | 洄声制作组 | - | Mar 18, 2026 | |
Friendsmob In-game content art | We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them.
This is the only use of AI visuals in this project. | Tamasenco | - | Mar 18, 2026 | |
Crimson Mansion In-game content audioart | The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI. | Bence Pachinger-Molnár | - | Mar 18, 2026 | |
Deep Breath In-game content arttext | We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses. | dotgame | - | Mar 18, 2026 | |
Zero-G Guns In-game content audio | The station AI's voice is made by AI. | Roel204 | - | Mar 18, 2026 | |
BirdQuest Find the Difference In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Bad Sector ³ In-game content art | Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay. | Studio Gine | - | Mar 18, 2026 | |
Chukgwi In-game content art | Partially use in Graphics.
(some 3D Model and Textures generations) | Moonless | - | Mar 18, 2026 | |
Ponchorado In-game content audio | Ponchorado's music tracks where created with AI assistance. | SEAL.GAMES | - | Mar 18, 2026 | |
America VS America 美国反对美国 Store/marketing art | Some of the pictures on game cards are generated by AI tech. | TheOne Studio | - | Mar 18, 2026 | |
Mystic Store/marketing | Some marketing materials | ILHAM | - | Mar 18, 2026 | |
悪夢~Nightmare~ Unclear | Horror Images | RenChanGames | - | Mar 18, 2026 | |
IlhaZ Store/marketing art | Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay. | BarovoGames | - | Mar 18, 2026 | |
Cargor In-game content audiotext | Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content.
Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay. | Eclion Software | - | Mar 18, 2026 | |
Whale Life Simulator In-game content art | Some illustrations and icons used in this game were created in advance using generative AI.
This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game. | Sorano Concon Games | - | Mar 18, 2026 | |
Salvager In-game content art | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
Motel Nightmares In-game content audio | Elevenlabs, some sounds | KOZARI | - | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
DELETE Unclear art | Artificial intelligence is used in the construction of visual themes | Levienze Games | - | Mar 18, 2026 | |
荧惑焚心录Yinghuo In-game content artaudiotext | 游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。 | DongmianYueqiu | - | Mar 18, 2026 | |
谜物寻真 In-game content audio | During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game. | Beijing MiYuan Technology Co., Ltd. | - | Mar 18, 2026 | |
SH In-game content textart | The game's localization text was translated using AI, and a small number of illustrations were created with AI. | Night Watcher Studio | - | Mar 18, 2026 | |
Memory Showdown Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
弈道VR中国象棋 Store/marketing art | The background image of the store page is created using AI assistance | SeeingTec | - | Mar 18, 2026 | |
On Call Live AI textaudio | All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you. | Phasxrr | - | Mar 18, 2026 | |
My Money Grows On Trees Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 | 37 | Mar 18, 2026 | |
Chess Empire In-game content artaudiocode | This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game. | Blue Alpaca Games | - | Mar 18, 2026 | |
Re:MyDearSister In-game content audioart | The game's theme song and some performance images were generated using AI. | 成分复杂游戏实验室 | 138 | Mar 18, 2026 | |
The Watching Woods: The Louse In-game content art | The faces of the characters are generated with the help of AI. | Fleer Art Studio | 24 | Mar 18, 2026 | |
Crime Screen: Detective Cases In-game content artcode | Artificial Intelligence partly helps us write game code and generate some images for the game. | Betstar Interactive | - | Mar 18, 2026 | |
INK ENIGMA: Hidden Object Challenges Store/marketing art | We used AI to create Achievement images. | AVGAM | - | Mar 18, 2026 | |
Journey To The Center Of The Lost Waterpark In-game content audio | Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI").
No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team.
The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines.
There are 2 types of music in this game that were generated by AI:
- At the end of the game: The final credits song
- In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play | Cosmic Disintegration Games | - | Mar 18, 2026 | |
Space Memory: Horses In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
UNI 2 In-game content art | Certain images and compositions were initially developed with AI assistance and subsequently redrawn by hand for use. | Game Museum | - | Mar 18, 2026 | |
BederSNAKE Store/marketing art | Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals. | Yury Bederov | - | Mar 18, 2026 | |
Playback In-game content text | Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay. | M.A.T. Games | - | Mar 18, 2026 | |
The Museum In-game content audioart | AI tools were utilized to generate character voice lines and audio dialogues, bringing more depth and realism to in-game interactions. Additionally, AI-generated artwork was used to create the various paintings featured throughout the game, helping us achieve a unique and immersive visual style. | DarkLab Games | - | Mar 18, 2026 | |
東方連珠 Store/marketing codeart | ・Used for programming assistance
・Used for background images
・For use in store page graphic assets | 緑青工房 | - | Mar 18, 2026 | |
Tekkout2 - Balls of Rust In-game content art | Some of the 2D background images were created using AI. | TSSpiele | - | Mar 18, 2026 | |
Синяя Борода In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Rise of the Settlement In-game content art | This game includes AI-generated assets, such as images and icons. | Luki | - | Mar 18, 2026 | |
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Collapse Zone In-game content | Generative AI tools were used to assist in the development of some assets in the game. | Znan Games | - | Mar 18, 2026 |