Some of the background images in this work were generated using AI
- Creator
- Salty_AreaS
- Reviews
- 21
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Some of the background images in this work were generated using AI
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use.
The player do not use any AI during the game
The use of AI in Back to Zero is used for the code of the game.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
Some sprites use AI
Some images in the game were created using generative AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some parts of art resources are rendered with AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The game's cover art was generated by AI and then refined by an environment artist.
Some background arts were generated.
The image and code are generated by AI.
Some language translations in this game were generated using AI.
This game includes some assets that were created with the help of generative AI tools.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game uses AI-generated artwork for visual elements such as illustrations and character faces.
I used generative AI technology to produce some static (pre-rendered) visual assets: - Background photo of the board on the Title/Menu screen - Images of animals in the pop-up speech bubbles - Logos on the 'Achievements' page NO live generation of images/video using AI! NO banned content! All images in my game are considered tasteful & SFW (Safe For Work).
〇 Illustration generation for rocks, shrines, torii gates, rain, and some characters 〇 Character transparency processing
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game use generative artificial intelligence to generate content for the storepage and marketing materials.
Some non-essential materials were created with AI assistance.
Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay.
This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page.
Contains two AI-generated background images
The game's artstyle and static assets were created using AI.
Background images were generated with AI.
Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills
Some use of AI generation for 2D assets.
Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use.
游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。
In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).
The game utilizes AI to generate backgrounds, providing rich playable content.
Certain images and compositions were initially developed with AI assistance and subsequently redrawn by hand for use.
Neural network generated content was used to create product images published on the Steam platform.
All content in the game except text is generated by AI, such as portraits, backgrounds, and music.
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software. No AI content is generated in real time during gameplay. The initial machine translation has been fully replaced with a human translation.
Some art scenes utilized AI to assist in production
Some art scenes utilized AI to assist in production
The store and game content have images generated using AI
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. As far as I know, images generated by AI usually do not have copyright
AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made.
The game designers occasionally use AI tools to generate creative assets like logos, images, etc.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
暮雨流花Floain Plus In-game content art | Some of the background images in this work were generated using AI | Salty_AreaS | 21 | Mar 18, 2026 | |
female swordsman Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
禁足地 - 青鬼の窟 - In-game content art | This title uses AI to generate item images, some GUI, and event CG materials, and then refines their quality before use. | HYDE, Inc. | 40 | Mar 18, 2026 | |
Purrrification general | The player do not use any AI during the game | Pitigamedev | - | Mar 18, 2026 | |
Back to Zero Dev only code | The use of AI in Back to Zero is used for the code of the game. | ItsRave_n | - | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
Fritz Chess 20 Steam Edition Live AI textaudio | With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages. | ChessBase GmbH | 13 | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
Pochard Jamie In-game content art | Some sprites use AI | SOLARLAKE | - | Mar 18, 2026 | |
Pray Or Die In-game content art | Some images in the game were created using generative AI. | Hyper-Ego Games | - | Mar 18, 2026 | |
Motorcycle Girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
寂静绮谭:红叶与远山余烬 Silent Tales: Vermilion Embers In-game content art | Some parts of art resources are rendered with AI. | Hakua Juku | 46 | Mar 18, 2026 | |
punk girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Kotenok Store/marketing art | The game's cover art was generated by AI and then refined by an environment artist. | NipoBox | 13 | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
高市早苗 In-game content artcode | The image and code are generated by AI. | Peace&Love | 33 | Mar 18, 2026 | |
Avoid the Missiles In-game content text | Some language translations in this game were generated using AI. | ES Studio | - | Mar 18, 2026 | |
GhosTrick-The Sacred War of Light vs Shadow In-game content | This game includes some assets that were created with the help of generative AI tools. | peavegame | - | Mar 18, 2026 | |
Motorcycle Boy Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
The girl in the clouds Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Cute Warrior Girl (큐트 여전사) In-game content art | This game uses AI-generated artwork for visual elements such as illustrations and character faces. | SEO SOFT | 22 | Mar 18, 2026 | |
SpiralGo In-game content art | I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work). | Studio 880 | - | Mar 18, 2026 | |
祓ノ狐 In-game content art | 〇 Illustration generation for rocks, shrines, torii gates, rain, and some characters
〇 Character transparency processing | あるひと | - | Mar 18, 2026 | |
Ultimate Dunk Shooter In-game content art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content. | Berke Uruş | - | Mar 18, 2026 | |
hgmGame-lion Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
hgmGame-tiger Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
hgmGame-snail Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Touhou Volleyball In-game content arttext | This game use generative artificial intelligence to generate content for the storepage and marketing materials. | FIVE DUCK GAMES | 35 | Mar 18, 2026 | |
恶魔之塔 Unclear | Some non-essential materials were created with AI assistance. | qianyungame | - | Mar 18, 2026 | |
Give me back my fruit Dev only artcode | Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay. | cradit1111 | - | Mar 18, 2026 | |
PULL Panic : New PartyGame In-game content audioart | This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page. | Mihaya | - | Mar 18, 2026 | |
漂游记 A Ghost Journey Store/marketing art | Contains two AI-generated background images | Kakusya | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
Ball Travel In-game content art | Background images were generated with AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
AshBall In-game content art | Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills | Kyaoo | - | Mar 18, 2026 | |
Shoot Your Shot In-game content art | Some use of AI generation for 2D assets. | Gilskii Games | - | Mar 18, 2026 | |
Square Shooter In-game content art | Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use. | QuickBug Studios | - | Mar 18, 2026 | |
荧惑焚心录Yinghuo In-game content artaudiotext | 游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。 | DongmianYueqiu | - | Mar 18, 2026 | |
灰烬军团 命运协奏曲 In-game content art | In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek). | 艾露比工作室 | - | Mar 18, 2026 | |
捉妖物语3:悟空-MonsterGirl 3 In-game content art | The game utilizes AI to generate backgrounds, providing rich playable content. | IDgames | - | Mar 18, 2026 | |
UNI 2 In-game content art | Certain images and compositions were initially developed with AI assistance and subsequently redrawn by hand for use. | Game Museum | - | Mar 18, 2026 | |
Egg Reality Store/marketing art | Neural network generated content was used to create product images published on the Steam platform. | Esemte Games | - | Mar 18, 2026 | |
牛头镇的快乐故事 In-game content artaudio | All content in the game except text is generated by AI, such as portraits, backgrounds, and music. | 迷妹工作室 | - | Mar 18, 2026 | |
記憶の鍵盤 In-game content art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software.
No AI content is generated in real time during gameplay.
The initial machine translation has been fully replaced with a human translation. | Laplacian | 64 | Mar 18, 2026 | |
Mystery Island:Enigmatic Painting In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Elegant Sleuth:Mystic Family In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
青云防守 In-game content art | The store and game content have images generated using AI | StarMatrix Labs | - | Mar 18, 2026 | |
hgmGame-butterfly Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Poodle Kick In-game content art | AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made. | One Sunny Night | - | Mar 18, 2026 | |
Off Road Racing Store/marketing art | The game designers occasionally use AI tools to generate creative assets like logos, images, etc. | Bright Data Inc | - | Mar 18, 2026 |