We use generative AI for game code and localization.
- Creator
- gentome
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We use generative AI for game code and localization.
AI was used to generate some of the graphics, which were then further edited by me (or a family member). All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
As a solo dev, I use AI to generate store contents and backgrounds for the game
Male characters and some background elements use AI assistance
Our soundtrack was made using AI-assisted tools under full human direction. This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game.
AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue. AI is also used for code optimization.
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning.
Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music. TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed.
The background images and horses pictures are pre-rendered AI art
The game includes some code generated with the assistance of AI during development. AI was also used to create rough concept drafts for the key visual.
Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency.
Some backgrounds, prize 3D models, and prize posters use images generated by AI.
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team. AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually. AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies.
Background and assets.
The game features certain textures generated with the help of AI, as well as concept art created using AI tools.
Media materials
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer.
AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative.
All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality
This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com.
AI is used for upconverting in-game movies.
AI was used to create some of the artwork, sprites and music.
This game utilizes generative AI in a supplementary role to create and modify some of the image assets. Our use of generative AI includes: Creation from scratch: An image of a digital scale. Editing and processing of original/stock photos: A stylized illustration of the motorcycle used in the game's logo. Images of a fictional map book titled "Touring Mapping". Weather effects (such as adding rain) to some of the background images. The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
AI is used exclusively for creating musical content.
This game currently uses AI-generated voices as a temporary solution for character dialogue. All writing, story, design, and sound direction are entirely human-made. Final human voice acting will replace these AI voices in future updates before the full release.
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
The game's music was created using generative AI technology.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
During development, generative AI was used for some visual references and for spelling assistance.
The puzzle images pre-rendered AI art
We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer)
The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product.
AI was used to generate assets for the game/marketing during development.
Some items and backgrounds in the game were generated by AI and then processed again.
This game includes pre-generated AI content. Some images were created using OpenAI's DALL·E via ChatGPT. All assets are pre-generated and licensed for commercial use by the developer. This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
AI tools were used for language translation and ensuring linguistic accuracy.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Generating individual objects Generating soundtracks and sounds
The background images and blueberrys pictures are pre-rendered AI art.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
Some of the image asset elements used in the game are generated through AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DigDig ZakuZaku In-game content codetext | We use generative AI for game code and localization. | gentome | - | Mar 18, 2026 | |
IWA Retro Adventure In-game content art | AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources. | vito74m (A100N) | - | Mar 18, 2026 | |
Y.E.L.L. Store/marketing art | As a solo dev, I use AI to generate store contents and backgrounds for the game | Y.E.L.L. Crew | - | Mar 18, 2026 | |
鱼肠剑与绣春刀 In-game content art | Male characters and some background elements use AI assistance | 鱼肠剑与绣春刀工作室 | - | Mar 18, 2026 | |
BoobyRogue: Tumor Takedown In-game content audio | Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness. | K-Nette | 10 | Mar 18, 2026 | |
Bar Darts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Retrowave Highway Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Critter Chaos TD In-game content artaudio | To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game. | Chaos Creations | - | Mar 18, 2026 | |
Frontiers Reach : Mercenaries In-game content artaudiotextcode | AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue.
AI is also used for code optimization. | Blind Alien Productions | - | Mar 18, 2026 | |
VOID PRIEST In-game content text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning. | KIB Games | - | Mar 18, 2026 | |
Chronosmith's Saga In-game content artaudio | Generative AI was used to create character and gear designs, which were then edited to create some sprites found in game. AI was also used to create some of the music.
TempusForge Studio has, wherever possible on our budget, supported creators by purchasing assets used in the project. All assets are fully licensed. | TempusForge Studio | - | Mar 18, 2026 | |
Anime Dream Match: Horses In-game content art | The background images and horses pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Tank Rogue In-game content codeart | The game includes some code generated with the assistance of AI during development.
AI was also used to create rough concept drafts for the key visual. | JellyFish | - | Mar 18, 2026 | |
束魂 In-game content arttext | Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency. | 沙果干 | - | Mar 18, 2026 | |
ビョーキなGENERATION-クレーンキャッチャーの亡霊- In-game content art | Some backgrounds, prize 3D models, and prize posters use images generated by AI. | FUJII Production | 15 | Mar 18, 2026 | |
Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
All remaining game content was fully developed by our indie team. | Neon Apex Studio | - | Mar 18, 2026 | |
1948 In-game content art | This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team.
AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually.
AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies. | Trinity Wave Studios | - | Mar 18, 2026 | |
Lost Artifacts The Ghost of Florence Unclear | Background and assets. | 8floor ltd | - | Mar 18, 2026 | |
Red Moon Cafe In-game content art | The game features certain textures generated with the help of AI, as well as concept art created using AI tools. | Black Monolith Games | - | Mar 18, 2026 | |
Moonlight Chess Unclear | Media materials | MyDreamForever | 35 | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Snake: Secret Treasure Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
RoadToPro In-game content art | Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer. | GreenTeaGame | - | Mar 18, 2026 | |
Townslife In-game content codetext | AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative. | bartek1009 | - | Mar 18, 2026 | |
5 minutes Store/marketing art | All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality | Christian tavares da silva | - | Mar 18, 2026 | |
Gravity Whipped In-game content text | This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com. | Packet Gaming Studios | - | Mar 18, 2026 | |
ARTDINK GAME LOG:太陽のしっぽ In-game content art | AI is used for upconverting in-game movies. | ARTDINK | 14 | Mar 18, 2026 | |
Abstract Wars In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
ぼっち風来記:ニートの日本一周バイク旅 In-game content art | This game utilizes generative AI in a supplementary role to create and modify some of the image assets.
Our use of generative AI includes:
Creation from scratch:
An image of a digital scale.
Editing and processing of original/stock photos:
A stylized illustration of the motorcycle used in the game's logo.
Images of a fictional map book titled "Touring Mapping".
Weather effects (such as adding rain) to some of the background images.
The core of this game—the actual photos taken by the developer in 2007—are not generated by AI. | Sakura ARC | - | Mar 18, 2026 | |
VHS Romance In-game content art | I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game. | Warm Neon Games | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
Channel 51 In-game content audio | This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release. | Made By Gigi | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
出击!福建舰 In-game content audio | The game's music was created using generative AI technology. | Mithril_055 | 17 | Mar 18, 2026 | |
幽限会社わらし不動産 In-game content arttext | This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development. | Studio非 | 21 | Mar 18, 2026 | |
All Roads Connected Dev only arttext | During development, generative AI was used for some visual references and for spelling assistance. | Dushman Gaming Studio | - | Mar 18, 2026 | |
Color Splash: Butterflies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Bearly Surviving Store/marketing art | We use AI to generate marketing materials (e.g. Steam store background / logo / some parts of trailer) | Apollo Games | - | Mar 18, 2026 | |
Israel vs. Iran: IRON DOME Store/marketing art | The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product. | Michael Blair | - | Mar 18, 2026 | |
Ropes Unclear art | AI was used to generate assets for the game/marketing during development. | CGAPPS | - | Mar 18, 2026 | |
AFKandia - Epoch of Idle In-game content art | Some items and backgrounds in the game were generated by AI and then processed again. | Yang++ Game Studio | 61 | Mar 18, 2026 | |
Slot Machine Defence In-game content art | This game includes pre-generated AI content.
Some images were created using OpenAI's DALL·E via ChatGPT.
All assets are pre-generated and licensed for commercial use by the developer.
This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product. | jewelint | - | Mar 18, 2026 | |
Mindkind: El Arca Nuclear In-game content audioart | Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime. | Cincho | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue In-game content text | AI tools were used for language translation and ensuring linguistic accuracy. | Neronvox | - | Mar 18, 2026 | |
Grid Raid Heroes In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Secret Of The Boarding House In-game content artaudio | Generating individual objects
Generating soundtracks and sounds | noctivalegames | - | Mar 18, 2026 | |
Sweetie Candy Maze: Blueberry In-game content art | The background images and blueberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
Crimanimals In-game content art | Some of the image asset elements used in the game are generated through AI | Oink Studios | - | Mar 18, 2026 |