Some in-game graphics are AI-generated.
- Creator
- Spear Group Limited
- Reviews
- 12
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Some in-game graphics are AI-generated.
Neural network generated content was used to create product images published on the Steam platform.
This game uses AI-assisted tools for fact-checking and content verification.
The AI has been used for gameplay concepts and suggestions.
AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons.
The game’s soundtrack was created using Suno AI music generation tools, then reviewed and refined by our team. The final tracks are included directly in the game files and played during gameplay like a traditional soundtrack.
2D Asset Generation Debugging QA Testing
※ This project includes certain content created with generative AI. Programs Used & Scope of Application MidJourney v6: Assisted in creating some background images Niji・Journey v6: Assisted in producing certain character and background animations ElevenLabs: Assisted in generating samples of sound effects and BGM All generated results were manually edited or reviewed before being integrated into the game. Real-time AI Generation: This game does not use real-time AI content generation during gameplay.
Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation.
Includes AI-generated in-game objects.
AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result.
Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay.
The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store.
Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets.
Placeholder Voices
I use the AI to generate texts for the description of the game. Mainly correct grammar.
The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human.
Some graphics, and music are done with AI.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information.
Our campaigns are hand-written by real creators and authors. We use a local AI to draw on this source material and adapt it to the actions you and other players take. AI will fill in blanks where they exist and generate new material, but the prompt data is still drawn from our own created sources.
Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced.
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
Game logo and menu icons made with ai software
Some use of AI in game's narrative, drawings, and some of the store page materials.
Translated using AI
Some minor assets (such as the logo and certain icons) were AI-assisted and then finalized with editing tools.
We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances.
1. Translation 2. 3D Modeling
It is used as the base design for character visuals and skill icons.
Some elements of the images were textured using AI.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some in-game UI, images, and audio were created using AI-generated content.
This game uses AI-generated voice acting for some characters, created using ElevenLabs. No AI is used to control player behavior or decision-making.
During development, we used AI-based tools to assist with content creation. This includes a small number of paintings and ambient sounds. All content was reviewed and curated by our team to match the tone and style of the game. No real-time AI or generative interaction occurs during gameplay.
We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making.
Game art and marketing
Game Assets
Game Assets
Game assets
Game Assets
The background images and cats pictures are pre-rendered AI art
Battle Babes features artwork developed with generative AI.
All content in the game except text is generated by AI, such as portraits, backgrounds, and music.
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
The game uses AI to generate the store promotional images.
Some visual elements, such as textures and artwork, as well as certain character voices, were created using generative AI tools during the development of the game. No AI is used during gameplay, and all content has been reviewed to ensure it complies with Steam's guidelines.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
some textures has been improved or changed using AI
As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Witchcrafter In-game content art | Some in-game graphics are AI-generated. | Spear Group Limited | 12 | Mar 18, 2026 | |
Egg Reality Store/marketing art | Neural network generated content was used to create product images published on the Steam platform. | Esemte Games | - | Mar 18, 2026 | |
Fishing Corner Dev only | This game uses AI-assisted tools for fact-checking and content verification. | Happyland Games | - | Mar 18, 2026 | |
TheAsterion Dev only | The AI has been used for gameplay concepts and suggestions. | Luca Rinaudo | - | Mar 18, 2026 | |
Mesorift Survival In-game content art | AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons. | Meik.W Interactive | 104 | Mar 18, 2026 | |
Slime Tales In-game content audio | The game’s soundtrack was created using Suno AI music generation tools, then reviewed and refined by our team. The final tracks are included directly in the game files and played during gameplay like a traditional soundtrack. | BK202 | - | Mar 18, 2026 | |
Rogue Paper Scissors Dev only art | 2D Asset Generation
Debugging
QA Testing | Serhat Marasligil | - | Mar 18, 2026 | |
The Secret Of Greenwood Isle In-game content artaudio | ※ This project includes certain content created with generative AI.
Programs Used & Scope of Application
MidJourney v6: Assisted in creating some background images
Niji・Journey v6: Assisted in producing certain character and background animations
ElevenLabs: Assisted in generating samples of sound effects and BGM
All generated results were manually edited or reviewed before being integrated into the game.
Real-time AI Generation: This game does not use real-time AI content generation during gameplay. | Sayne | - | Mar 18, 2026 | |
龍神的新娘外傳:御鈴綺譚 Dev only codetext | Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation. | ReIris | - | Mar 18, 2026 | |
Gravity's Apple 2 In-game content | Includes AI-generated in-game objects. | TokyoEureka | - | Mar 18, 2026 | |
Epimythos: The Forgotten Legends In-game content arttext | AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result. | Epimythos Studios | - | Mar 18, 2026 | |
Bound Between Desks In-game content artaudio | Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay. | AnyTale Game Studios | - | Mar 18, 2026 | |
Bilge Su Bullet Baroness In-game content artaudio | The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store. | Selçuk Çetiner | - | Mar 18, 2026 | |
Dhadoom! Store/marketing art | Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets. | Ravi Gyani | - | Mar 18, 2026 | |
The INDIGO Initiative audio | Placeholder Voices | Caustic Reality | - | Mar 18, 2026 | |
Clamor Lycanis Store/marketing text | I use the AI to generate texts for the description of the game. Mainly correct grammar. | Viridian Peak | - | Mar 18, 2026 | |
Egglets - The Long 10 Days In-game content audio | The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human. | wieLuft | - | Mar 18, 2026 | |
1402 In-game content artaudio | Some graphics, and music are done with AI. | Larisa Shapiro | - | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Lemonade Stand Live AI text | Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information. | 219 Studios | - | Mar 18, 2026 | |
DungeonBox Live AI text | Our campaigns are hand-written by real creators and authors. We use a local AI to draw on this source material and adapt it to the actions you and other players take. AI will fill in blanks where they exist and generate new material, but the prompt data is still drawn from our own created sources. | Foxtail Games LLC | - | Mar 18, 2026 | |
Stellar Freight: Echoes of the Void In-game content art | Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced. | Satellite235 | - | Mar 18, 2026 | |
Pattern Survivors: Bullet Hell Dev only codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity. | Airem | - | Mar 18, 2026 | |
Money Theft 2: Heist In-game content art | Game logo and menu icons made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Dot Clicker In-game content arttext | Some use of AI in game's narrative, drawings, and some of the store page materials. | Wraith Esports | - | Mar 18, 2026 | |
Happy Door In-game content text | Translated using AI | Dopamine Maker | - | Mar 18, 2026 | |
Galactic Siege In-game content art | Some minor assets (such as the logo and certain icons) were AI-assisted and then finalized with editing tools. | 2MGames | - | Mar 18, 2026 | |
Still Space In-game content arttext | We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances. | Sofa Interactive | 13 | Mar 18, 2026 | |
The Overnight Screening In-game content textart | 1. Translation
2. 3D Modeling | Taleon | 16 | Mar 18, 2026 | |
GunWitch Hibiki In-game content art | It is used as the base design for character visuals and skill icons. | Hiruko Time App | - | Mar 18, 2026 | |
Honey Glade In-game content art | Some elements of the images were textured using AI. | Kratos Games | - | Mar 18, 2026 | |
我的妹妹未来 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 266 | Mar 18, 2026 | |
POJANGMACHA : Korean Street Food Management Simulator In-game content artaudio | Some in-game UI, images, and audio were created using AI-generated content. | AnomalyGuys | 194 | Mar 18, 2026 | |
Primeval Genesis In-game content audio | This game uses AI-generated voice acting for some characters, created using ElevenLabs. No AI is used to control player behavior or decision-making. | After Hours Digital | 15 | Mar 18, 2026 | |
Last Presence In-game content artaudio | During development, we used AI-based tools to assist with content creation. This includes a small number of paintings and ambient sounds. All content was reviewed and curated by our team to match the tone and style of the game.
No real-time AI or generative interaction occurs during gameplay. | DUS | - | Mar 18, 2026 | |
The Last Among The Dead In-game content art | We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making. | Gamecision | - | Mar 18, 2026 | |
Elven Rivers 7: The Crimson Tide Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Ghost Hunters general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Elven Rivers 5: UnderSea general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 5: Blazing Vacation Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Argonauts Agency: Ares Games general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Anime Dream Match: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
牛头镇的快乐故事 In-game content artaudio | All content in the game except text is generated by AI, such as portraits, backgrounds, and music. | 迷妹工作室 | - | Mar 18, 2026 | |
Depths Of Apollyon In-game content artaudio | We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials. | Nemesis Paradigm Studios | - | Mar 18, 2026 | |
Dungeonought In-game content art | The game uses AI to generate the store promotional images. | Rakpon Malarote | - | Mar 18, 2026 | |
EscapeTheBrainrot In-game content artaudio | Some visual elements, such as textures and artwork, as well as certain character voices, were created using generative AI tools during the development of the game.
No AI is used during gameplay, and all content has been reviewed to ensure it complies with Steam's guidelines. | CryDream | - | Mar 18, 2026 | |
Rent a Girl In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | LOVETech | - | Mar 18, 2026 | |
southbound: cores of the andes In-game content art | some textures has been improved or changed using AI | taguagames | - | Mar 18, 2026 | |
Flarebound In-game content art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | 42 BYTES | - | Mar 18, 2026 |