AI was used to create menu icons and buttons images
- Creator
- Helicopter Simulator
- Reviews
- 13
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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AI was used to create menu icons and buttons images
Audio-talks of main character & operator
some illustrations and sounds
Some audios used Suno Premium for Music generation (Not SFX).
Some icons are heavily edited AI generated images.
Some sounds, music and images were generated using AI.
Some visual assets in this game were created using AI-based image generation tools.
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content.
Some UI's icon use AI generated with modify.
background musics are made by AI music creator.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
Some skill icons are generated using AI.
Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work.
A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets.
2d art including logos and text fonts ai assisted in code writing
The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre.
All backgrounds are AI-generated
in game narrative voice
For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game.
This game includes AI-generated artwork. Some promotional images and an introductory visual were created using AI tools to enhance the game's presentation. However, all gameplay elements, environments, and mechanics are handcrafted to ensure a unique player experience.
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
AI was used to help create the images for the posters in the game
We created the steam capsule and few ui elements in the game using AI.
Some Artworks/Sounds have been made with the help of LLM AIs
AI is partly used in the game to create some in game music and 2d art.
Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools. AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted.
AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game.
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.
all the pictures are generated by artificial intelligence.
During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience.
There are several NPC portraits basically created by AI and then adjusted manually.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand.
The game uses AI tools for translations.
AI was used to voice the character and create the game logo.
AI used for art and music prototyping.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
Some of the images featured in the game are AI-generated.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music. The following AI-generated content is included in the Steam Playtest version: - 28 types of in-game narration voiceovers - Over 40 tracks of in-game and out-of-game BGM
AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
This game use AI-generated background music.
AI is used for museum-level painting and some music generation
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
Voice characterizations are generated using AI technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
SCP: Short Story In-game content audio | Audio-talks of main character & operator | 10th Emerald Studio | - | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
ZK1L4 In-game content audio | Some audios used Suno Premium for Music generation (Not SFX). | SantosaiDev | - | Mar 18, 2026 | |
Bricked Up In-game content art | Some icons are heavily edited AI generated images. | ComePlay Games | - | Mar 18, 2026 | |
Losted Mind In-game content audioart | Some sounds, music and images were generated using AI. | Dzianis Kazakou | - | Mar 18, 2026 | |
Moonlit Reaper In-game content art | Some visual assets in this game were created using AI-based image generation tools. | Avocado Factory | - | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
Elara In-game content artaudio | Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content. | LoveOtheRing | - | Mar 18, 2026 | |
Game Store Simulator In-game content art | Some UI's icon use AI generated with modify. | MineLucky | - | Mar 18, 2026 | |
The First Foreigner In-game content audio | background musics are made by AI music creator. | CYG | 42 | Mar 18, 2026 | |
SpellBinder In-game content art | A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced. | ItsBen | - | Mar 18, 2026 | |
Happy Surprise Garden In-game content art | Some skill icons are generated using AI. | 01010101 | - | Mar 18, 2026 | |
DECK COLLECTOR In-game content art | Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work. | AEROBORN Games | - | Mar 18, 2026 | |
Junji Ito Maniac: An Infinite Gaol In-game content arttext | A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets. | SOFTSTAR ENTERTAINMENT | 617 | Mar 18, 2026 | |
Defend the Dead In-game content arttext | 2d art including logos and text fonts
ai assisted in code writing | Loaded Goat Games | - | Mar 18, 2026 | |
Content King In-game content audio | The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre. | Usurper Studios | 48 | Mar 18, 2026 | |
Life of Tabayama In-game content art | All backgrounds are AI-generated | Promoangel | - | Mar 18, 2026 | |
Echoes of the Wild In-game content audio | in game narrative voice | Cosmix | - | Mar 18, 2026 | |
Gut Eater In-game content audio | For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game. | OnFire.exe | 18 | Mar 18, 2026 | |
11 Doors - Escape From Prison In-game content art | This game includes AI-generated artwork. Some promotional images and an introductory visual were created using AI tools to enhance the game's presentation. However, all gameplay elements, environments, and mechanics are handcrafted to ensure a unique player experience. | EpOoV | - | Mar 18, 2026 | |
Dice To Pay In-game content art | This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience. | Dave Hive | 23 | Mar 18, 2026 | |
Saintless In-game content art | AI was used to help create the images for the posters in the game | Chocho Co. | - | Mar 18, 2026 | |
Snatch Ball In-game content art | We created the steam capsule and few ui elements in the game using AI. | MoonLight Demon | - | Mar 18, 2026 | |
RuneKingdom In-game content artaudio | Some Artworks/Sounds have been made with the help of LLM AIs | UDC | - | Mar 18, 2026 | |
Polterquest In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
Last Front In-game content art | Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools.
AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted. | Murzin Studio | - | Mar 18, 2026 | |
Beyonders In-game content textaudiocode | AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game. | Project Whitecard | - | Mar 18, 2026 | |
Soul Cauldron In-game content art | AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page. | Ákos Hornung | - | Mar 18, 2026 | |
МЕМАСИКИ In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 93 | Mar 18, 2026 | |
Business Age phoneCEO In-game content art | During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience. | LI XIAOLEI | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
All other Audio, Visual, and Story assets were generated via Humans. | polygon workshops | - | Mar 18, 2026 | |
Botnet of Ares In-game content text | Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand. | Tiniuc | - | Mar 18, 2026 | |
Robbing Time In-game content text | The game uses AI tools for translations. | Monday Squid | 16 | Mar 18, 2026 | |
Blitzkrieg Express In-game content audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 118 | Mar 18, 2026 | |
Hollowroot In-game content artaudio | AI used for art and music prototyping. | Cmrak | - | Mar 18, 2026 | |
你是情圣 The Magnificent Scoundrels In-game content arttext | Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards. | DeGood Games | - | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Brain Workout – 15 Puzzles for Memory, Math & Logic | IQ Test Games In-game content art | Some of the images featured in the game are AI-generated. | Aleksa Racovic | - | Mar 18, 2026 | |
Kill Joy In-game content art | Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that. | Over The Moon | - | Mar 18, 2026 | |
Black Vultures: Prey of Greed In-game content audio | Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM | ThisMeansWar Studio | - | Mar 18, 2026 | |
Coincremental In-game content art | AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI. | Fractal Forge Gaming | 14 | Mar 18, 2026 | |
Adventures & Quests - The black Crystal In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
HYDROPLANT Tycoon In-game content art | Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools. | Tif Games | 11 | Mar 18, 2026 | |
Wind Tunnel Simulator In-game content audio | This game use AI-generated background music. | Magerux Game | - | Mar 18, 2026 | |
QuattroMan In-game content artaudio | AI is used for museum-level painting and some music generation | natamigame | 49 | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
Nietzsche's Shadow In-game content audio | Voice characterizations are generated using AI technology. | Philosophica Games | 18 | Mar 18, 2026 |