Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
- Creator
- Irisia Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
Used for creating the game banner
Used for creating the game banner
Store page art was done with A.I
Generate images using AI
The background images and dinosaurs pictures are pre-rendered AI art
Uses AI generated images
This game includes limited content generated using artificial intelligence. Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools. The entire game design, structure, and all 3D models were fully created by human. No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Help with translations and copywriting.
The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music.
In-game background art.
The game's music, art, and shader assets are supported by generative artificial intelligence. Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission.
Only the Steam key art (logo images) uses AI.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Some in game "sponsors" or icons have been generated using AI
Some of the images in the game are generated
Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing.
It was used for the character artworks.
The cover image is created by AI
A few minor decals and minor texture details are generated with AI and then hand-painted onto props.
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
A small percentage of textures had some post processing using generative AI.
Generative AI was used to generate the style of the images of the decorative flags you will see in game but they come from real images.
AI was used to help create the game’s music. All other game content was created by our team.
The game's two characters have been generated with AI.
AI-generated artifacts
AI-generated artifacts
This game features both hand-crafted content and AI-generated music and design.
AI is used for translation, some SE,Texture.
The only use of AI was to create the opening cutscene of the game to support the needs of the developer team.
Some graphics
The menu art currently is AI generated. I am working with an artist for new menu art.
AI is used for text to image generation.
All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay.
Cosmetics like logos
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
The capsule images on the store and library pages were prepared with artificial intelligence.
This game uses AI-generated content for some environmental artwork and character visuals.
This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
2D art assets
The game's main song, featured in the main menu and the game's ending, was created with AI
部分游戏图片由AI生成并修改
Using AI to translate Chinese into other languages. A small amount of background music is generated by AI. Minor visual elements in promotional materials are produced using AI.
我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。
Generative AI was used for some of the music and textures.
AI was used to create some of the pictures and 3d models.
Store page art
AI is used to generate questions. Some animations were done using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Who Fart ? In-game content arttext | Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay. | Irisia Studio | - | Mar 18, 2026 | |
Boundless AI Fantasy Live AI text | The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making. | João Vitor Andrioli de Souza | - | Mar 18, 2026 | |
Heavy Burden VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Euphoria VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Coffee Rush Store/marketing art | Store page art was done with A.I | Matthew Lalande | - | Mar 18, 2026 | |
Free Lottery Unclear art | Generate images using AI | tcplay | - | Mar 18, 2026 | |
Space Memory: Dinosaurs In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Lizards VS Humans Store/marketing art | Uses AI generated images | Ioannis Papadopoulos | - | Mar 18, 2026 | |
Who's beast In-game content arttext | This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner. | Progrediens Studio | 21 | Mar 18, 2026 | |
Mitos.is: The Game OG Unclear text | Help with translations and copywriting. | Freakinware Studios | 109 | Mar 18, 2026 | |
Vinegar Mutter In-game content artaudio | The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music. | KRUMB Games | - | Mar 18, 2026 | |
Silver In-game content art | In-game background art. | Bezier Games | - | Mar 18, 2026 | |
a pig game: A Pee Wee Premiere In-game content artaudio | The game's music, art, and shader assets are supported by generative artificial intelligence.
Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission. | McGraw Game Shop | 61 | Mar 18, 2026 | |
Impossible Survival Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 (GAME ON HOLD) | - | Mar 18, 2026 | |
Ethernia In-game content art | Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design. | Pugna Studio | - | Mar 18, 2026 | |
Midwest Drag Racing In-game content art | Some in game "sponsors" or icons have been generated using AI | Keybind 10 | - | Mar 18, 2026 | |
Flower of Anarchy In-game content art | Some of the images in the game are generated | ManInCrimson | - | Mar 18, 2026 | |
Onora Store/marketing art | Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing. | Horizon Interactive | - | Mar 18, 2026 | |
The Ashen Baron In-game content art | It was used for the character artworks. | Crow's Perch | - | Mar 18, 2026 | |
海岛寻宝 Store/marketing art | The cover image is created by AI | Heguo Studio | - | Mar 18, 2026 | |
The Payphone In-game content art | A few minor decals and minor texture details are generated with AI and then hand-painted onto props. | Kosumic Interactive Studio | 14 | Mar 18, 2026 | |
Dino Park Manager In-game content art | Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players. | Lemonova Games | - | Mar 18, 2026 | |
Jason Maxx In-game content art | A small percentage of textures had some post processing using generative AI. | Nabos Studios | 18 | Mar 18, 2026 | |
A Rayuela Game In-game content art | Generative AI was used to generate the style of the images of the decorative flags you will see in game but they come from real images. | Chill Skelleton | - | Mar 18, 2026 | |
Late Hours In-game content audio | AI was used to help create the game’s music. All other game content was created by our team. | Miguel Roman | 18 | Mar 18, 2026 | |
Chill Train - Densha no kuni In-game content art | The game's two characters have been generated with AI. | Judox Studio | - | Mar 18, 2026 | |
Real Estate Simulator 2 Unclear | AI-generated artifacts | Geekon | 25 | Mar 18, 2026 | |
Parking Tycoon 2: Business Simulator Unclear | AI-generated artifacts | Geekon | 68 | Mar 18, 2026 | |
BIT DANCER In-game content audioart | This game features both hand-crafted content and AI-generated music and design. | DOGEKAI | - | Mar 18, 2026 | |
TheDowsing / ダウジング In-game content textart | AI is used for translation, some SE,Texture. | StirSystem Inc. | - | Mar 18, 2026 | |
Hook, Line, And Axe In-game content art | The only use of AI was to create the opening cutscene of the game to support the needs of the developer team. | Triple AAA Games | 10 | Mar 18, 2026 | |
Yuna and the Spirit Forest Unclear art | Some graphics | RavenRaiders | - | Mar 18, 2026 | |
Bleakmoor House Store/marketing art | The menu art currently is AI generated. I am working with an artist for new menu art. | Lagarcent Studios | - | Mar 18, 2026 | |
Evolvion Unclear art | AI is used for text to image generation. | WishFish | - | Mar 18, 2026 | |
Stray Tekirs In-game content art | All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay. | VIBRA | - | Mar 18, 2026 | |
Fireteam Breach In-game content art | Cosmetics like logos | DCSA Studios | - | Mar 18, 2026 | |
Hybrid Blood Store/marketing art | Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator. | Huggman | - | Mar 18, 2026 | |
Kingdom's Path Store/marketing art | The capsule images on the store and library pages were prepared with artificial intelligence. | Sönmez Cankurt | - | Mar 18, 2026 | |
Detective Trent In-game content art | This game uses AI-generated content for some environmental artwork and character visuals. | Pegamob | - | Mar 18, 2026 | |
Static Memory In-game content audioart | This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards. | Aurix Games | - | Mar 18, 2026 | |
Iron Revenge 3D Store/marketing codeart | Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer. | Steelbyte Labs | - | Mar 18, 2026 | |
Battlecaster 2 Unclear art | 2D art assets | Voltigeur | - | Mar 18, 2026 | |
They Came for More Pasta In-game content audio | The game's main song, featured in the main menu and the game's ending, was created with AI | Match Head Studio | 22 | Mar 18, 2026 | |
我在西游当妖怪 Store/marketing art | 部分游戏图片由AI生成并修改 | RedKardia | - | Mar 18, 2026 | |
Akuro & Bahaku 2 : The Ultimate Treasure In-game content textaudioart | Using AI to translate Chinese into other languages.
A small amount of background music is generated by AI.
Minor visual elements in promotional materials are produced using AI. | 狐狸博士 Dr.Fox | 25 | Mar 18, 2026 | |
世界树葬火 In-game content art | 我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。 | 雾隐-bludgeon | 19 | Mar 18, 2026 | |
ERAIASON In-game content audioart | Generative AI was used for some of the music and textures. | Christian Hahm | - | Mar 18, 2026 | |
Bondage Arena In-game content art | AI was used to create some of the pictures and 3d models. | Captive DreamDev | - | Mar 18, 2026 | |
Beat The Odds Store/marketing art | Store page art | Priyam Jain | - | Mar 18, 2026 | |
Magic Quiz In-game content textart | AI is used to generate questions. Some animations were done using AI. | Studija 3 | - | Mar 18, 2026 |