Used in the store page description and as the game icon.
- Creator
- SimpliQ
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Used in the store page description and as the game icon.
The game features an AI-assisted introduction sequence
Some character voices are AI-generated by elevenlabs.io.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand. Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone. AI tools were used for concept generation and minor asset assistance. No unlicensed likenesses, or copyrighted material was used.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
AI content was used for voice overs and some marketing materials
This game uses AI translation to support multiple languages.
AI-generated art objects
AI-generated art objects
This game uses store page images produced and reconfigured using artificial intelligence
Some background visuals and textual elements were created using AI-generated technology.
Some of the card picture is hand-painted based on AI generated results
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
Some of the SFX, BGM, and illustrations were created using generative AI.
A small amout of AI has been used to generate sprites, background images and improvement of texts.
AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images.
The voice over in the game generated by artificial intelligence.
THE VOICE OF NPC WAS MADE BY AI
To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction.
AI was used during the creation of Voicelines.
This game uses AI to create the quiz questions and illustrations that appear in the game.
We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials.
Used for in-game assets and marketing material in store page.
all the pictures are generated by artificial intelligence.
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
The game uses temporary AI generated music and voice over.
AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team.
- The images of films, series and shows were created using AI. - The English translations and descriptions of the movies and TV shows were generated with the help of AI.
Some elements in the game's icon, logo, and achievement graphics were generated using AI.
Illustrations and animations used in the game are created using a generated AI.
Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made.
AI Content Disclosure Pre-generated Content: This game uses AI-generated images for certain 2D background assets and in game pictures. Human Involvement & Modification: All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay.
Some background images are AI generated.
Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience.
Few images at few maps, like putin face made with ai software
AIの利用について 本作では、以下の箇所でAIを使用しております。 ・一部の背景画像 ・一部のNPC顔画像 ・一部の発見物画像 ・沈没船の内容を示した画像
AI was used to create some of the background images and a NPCs in the game.
The character voices and music used in the game were generated by ai.
The video background music is generated by AI.
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
Menu images & loading screen images are AI generated.
AI in cutscenes
The voiceover featured in the tutorial was created using generative AI. Some visual design elements were also produced with the assistance of generative AI.
I am a broke student so i cant afford expensive artists so i used ai to make some art. Also ai helped me understand things about networking code.
The game uses AI generated images.
We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art.
This store description has been translated using AI.
AI generated game icon, and some in-game icons
AI was used to generate music tracks, some of which were post-edited.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hide In Dummy In-game content art | Used in the store page description and as the game icon. | SimpliQ | - | Mar 18, 2026 | |
The Last hope In-game content text | The game features an AI-assisted introduction sequence | granada studio team | - | Mar 18, 2026 | |
Crimson Theory In-game content audio | Some character voices are AI-generated by elevenlabs.io. | KT | - | Mar 18, 2026 | |
Mosh Pit Mayhem In-game content artaudiotext | We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used. | Stoner Games | - | Mar 18, 2026 | |
ASTRAL In-game content audio | We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position. | GURACORP® | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
Dark Farts: Parody Smell Edition In-game content audio | AI content was used for voice overs and some marketing materials | Violarte | - | Mar 18, 2026 | |
七夜神社 In-game content text | This game uses AI translation to support multiple languages. | Actor | 24 | Mar 18, 2026 | |
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
Multi Championchip Futsal In-game content art | This game uses store page images produced and reconfigured using artificial intelligence | Carlos Barreiros | - | Mar 18, 2026 | |
Summoner's Gambit In-game content arttext | Some background visuals and textual elements were created using AI-generated technology. | Billion Studio | - | Mar 18, 2026 | |
Card Shop Simulator Multiplayer In-game content art | Some of the card picture is hand-painted based on AI generated results | ShaneGame | 1.6k | Mar 18, 2026 | |
LingTian2: Your Destined Prince In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
A Totally Legal Archaeology Adventure In-game content arttext | A small amout of AI has been used to generate sprites, background images and improvement of texts. | Exponential production | - | Mar 18, 2026 | |
氷華の雪化粧/Snow Veil In-game content artaudiotext | AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images. | Jloo | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Deadly Joy In-game content audio | THE VOICE OF NPC WAS MADE BY AI | Napping Penguin | - | Mar 18, 2026 | |
Konpira Fune Fune In-game content art | To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction. | Noetic Light Studios | - | Mar 18, 2026 | |
Mumble Pines: The Arrival In-game content audio | AI was used during the creation of Voicelines. | Dino Nugget Studios | - | Mar 18, 2026 | |
AI T/F Escape: 10 in a Row to Freedom In-game content textart | This game uses AI to create the quiz questions and illustrations that appear in the game. | Misty Mountain | 36 | Mar 18, 2026 | |
Legendary Heroes Survivors In-game content art | We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials. | Last Loop Studios | 28 | Mar 18, 2026 | |
Botomy In-game content art | Used for in-game assets and marketing material in store page. | Brokkli Labs LLC | - | Mar 18, 2026 | |
Ведьмы зов In-game content art | all the pictures are generated by artificial intelligence. | STuNT | 25 | Mar 18, 2026 | |
The Librarian In-game content art | This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated. | Codartesien Games | - | Mar 18, 2026 | |
Cyber Rats In-game content audio | The game uses temporary AI generated music and voice over. | Outpost Games | 126 | Mar 18, 2026 | |
Cybernoir In-game content textart | AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team. | ZOJIN | - | Mar 18, 2026 | |
Mad Television Tycoon In-game content arttext | - The images of films, series and shows were created using AI.
- The English translations and descriptions of the movies and TV shows were generated with the help of AI. | Eggcode | 252 | Mar 18, 2026 | |
Courage Gauntlet Challenge In-game content art | Some elements in the game's icon, logo, and achievement graphics were generated using AI. | Shine Games | - | Mar 18, 2026 | |
AI Gallery ”Kimono” In-game content art | Illustrations and animations used in the game are created using a generated AI. | HuneX | - | Mar 18, 2026 | |
THE WELL In-game content artcode | Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made. | Creeps LTD. | 61 | Mar 18, 2026 | |
Fremd Wagen: Mod Chaos In-game content art | AI Content Disclosure
Pre-generated Content:
This game uses AI-generated images for certain 2D background assets and in game pictures.
Human Involvement & Modification:
All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay. | alpware | - | Mar 18, 2026 | |
Friend of a Slime In-game content art | Some background images are AI generated. | Chrio Games | 14 | Mar 18, 2026 | |
Graveyard Simulator In-game content art | Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience. | Hollow Crow | - | Mar 18, 2026 | |
Trump Searching Vigaro In-game content art | Few images at few maps, like putin face made with ai software | Valkeala software | 11 | Mar 18, 2026 | |
イル・ドー In-game content art | AIの利用について
本作では、以下の箇所でAIを使用しております。
・一部の背景画像
・一部のNPC顔画像
・一部の発見物画像
・沈没船の内容を示した画像 | あとらそふと | 158 | Mar 18, 2026 | |
Love Hospital In-game content art | AI was used to create some of the background images and a NPCs in the game. | KXMstudio | - | Mar 18, 2026 | |
Heroes Unhinged In-game content audio | The character voices and music used in the game were generated by ai. | Peculiar Arts | - | Mar 18, 2026 | |
Rock Island In-game content audio | The video background music is generated by AI. | Silence Moon | 230 | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
Big Dig Energy In-game content art | Menu images & loading screen images are AI generated. | NuggetSmash | 57 | Mar 18, 2026 | |
Broken Scary Skeleton In-game content arttext | AI in cutscenes | GDAEON | - | Mar 18, 2026 | |
THE XEN In-game content audioart | The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Spellbound Skirmish In-game content artcode | I am a broke student so i cant afford expensive artists so i used ai to make some art.
Also ai helped me understand things about networking code. | Sky High Studios | - | Mar 18, 2026 | |
Through the fog In-game content art | The game uses AI generated images. | GDStudio | - | Mar 18, 2026 | |
Warrior Duels In-game content art | We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art. | Graymalkin Enterprises LLC | - | Mar 18, 2026 | |
The Garden of Hermeneus In-game content text | This store description has been translated using AI. | ShironoR | 11 | Mar 18, 2026 | |
Store Life Simulator In-game content art | AI generated game icon, and some in-game icons | Insight Game Studio | - | Mar 18, 2026 | |
Entropy Graze In-game content audio | AI was used to generate music tracks, some of which were post-edited. | Mindfog games | - | Mar 18, 2026 |