We used AI to generate base for sprites.
- Creator
- Rebus Tenebris
- Reviews
- 22
- Added
- Mar 18, 2026
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We used AI to generate base for sprites.
Our software employs Whisper, one of the general-purpose speech recognition models, to transcribe your voice into text in real time, and it generates subtitles based on your speech. The subtitles provided are accurate transcriptions of your spoken words. ※Please note that the subtitle generation feature must not be used for purposes that infringe upon others' rights, such as copyright infringement.
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Some graphical and auditory assets for Sonak were developed using Image and sound effect generation software. The majority of generated content is Icons, and sound effects that the player will encounter while playing Sonak. All assets generated were manually changed and designed to fit the look and feel of the game.
Generative AI was used to create the marketing materials, ship wreckage meshes, and voice acting for this game.
We partially use AI-generated illustrations for the creation of items.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
The game uses AI generated voice acting and AI assisted music.
Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages
The voice of the promotion video, the game description, and the translation are done by ai.
Some graphics were based off AI samples and were edited manually by myself to suit my needs. The music is also AI with some remixing.
I use a combination of AI generated voice, music, and some imagery for portraits and logos
A few images/icons were generated by AI
Only the game main interface background is generated by AI
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
Images, description bases, translation - ChatGPT 4o, music by Riffussion All rights are available under the neural network license agreement.
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
Game includes visuals initially created with AI and later modified by the developer.
Suno was used to generate the music for the trailer.
Some of the girl assets were made or modify by AI.
The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials.
We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access.
Use of AI for some of the game's graphical elements.
Some background music and game art has been generated based upon AI generations.
No AI while the game is running. Stable Diffusion while developing backdrops and the units.
Logo of game is AI made and some npc voices.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards." We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
Some of the background visuals for menus and cutscenes were designed using AI.
The following content used in this game has been pre-rendered using generative AI: 3D Characters (Rodin, Meshy) BGM (Suno.AI) Title Image (DALL-E) Steam Community Assets (Cropped version of the title image) ※ All assets were generated using paid plans with consideration for copyright.
We use Text-to-Speech AI for audio.
Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
The in-game voice is generated using AI and is not recorded by a real person.
Some textures, pictures and texts were generated by AI
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
The game uses AI voice acting and generated images of loading screens.
Generative AI was used to assist in programming, texture creation, and background music.
This game utilizes AI for certain translation tasks and programming.
AI-assisted coding tools were part of the development process. AI tools were used to assist the audio production of this game.
Generative AI was used during development to upscale certain textures for improved visual quality.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
Drawing of vertical drawing using AI drawing. (Manual modification later) Use AI for assisted text generation. (Manual proofreading later) No Live-Generated AI content is used.
Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'(
Cutscenes and music were designed and generated by AI tools.
intro video, ending video intro video voice, ending video voice
AI was used to create the app's icon
Used in game client icon & game icon
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
Some images are AI generated Some music is AI generated
Some music and voice lines were made using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hidden Anime Girls In-game content art | We used AI to generate base for sprites. | Rebus Tenebris | 22 | Mar 18, 2026 | |
LiveCap In-game content text | Our software employs Whisper, one of the general-purpose speech recognition models, to transcribe your voice into text in real time, and it generates subtitles based on your speech. The subtitles provided are accurate transcriptions of your spoken words.
※Please note that the subtitle generation feature must not be used for purposes that infringe upon others' rights, such as copyright infringement. | Pine Lab | 16 | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
The Gallery In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 48 | Mar 18, 2026 | |
Sonak In-game content artaudio | Some graphical and auditory assets for Sonak were developed using Image and sound effect generation software.
The majority of generated content is Icons, and sound effects that the player will encounter while playing Sonak.
All assets generated were manually changed and designed to fit the look and feel of the game. | Sublime Orange LLC | - | Mar 18, 2026 | |
UNPOC In-game content artaudio | Generative AI was used to create the marketing materials, ship wreckage meshes, and voice acting for this game. | Danny Ziemer | 66 | Mar 18, 2026 | |
おじvsおじ In-game content art | We partially use AI-generated illustrations for the creation of items. | スタジオ兄妹 | - | Mar 18, 2026 | |
Secret Seeker In-game content arttextaudio | During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools. | Radikate | - | Mar 18, 2026 | |
Fading Light In-game content audio | The game uses AI generated voice acting and AI assisted music. | Punica Games | - | Mar 18, 2026 | |
费鲁姆奥多系列:三月传说 In-game content art | Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages | 不倒龙工作室 | - | Mar 18, 2026 | |
自然選擇大學 In-game content audiotext | The voice of the promotion video, the game description, and the translation are done by ai. | Budai | - | Mar 18, 2026 | |
Mister Gato Idle - The Meowsiah In-game content artaudio | Some graphics were based off AI samples and were edited manually by myself to suit my needs. The music is also AI with some remixing. | Mister Gato | - | Mar 18, 2026 | |
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Kingdom Wars In-game content art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
机械臂模拟器 In-game content art | Only the game main interface background is generated by AI | KUOKUO | - | Mar 18, 2026 | |
Project Enceladus In-game content audio | Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay. | Tamás Fülöp | - | Mar 18, 2026 | |
Canada Clash In-game content arttextaudio | Images, description bases, translation - ChatGPT 4o, music by Riffussion
All rights are available under the neural network license agreement. | Azimuth team | - | Mar 18, 2026 | |
Path of the Ory In-game content artaudio | In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game. | Starving Lama Games | - | Mar 18, 2026 | |
Dunthera In-game content art | Game includes visuals initially created with AI and later modified by the developer. | Vyralide | - | Mar 18, 2026 | |
HoBeey In-game content audio | Suno was used to generate the music for the trailer. | Sergei Balanin | - | Mar 18, 2026 | |
Waifu Builder In-game content art | Some of the girl assets were made or modify by AI. | Old Man Patches | - | Mar 18, 2026 | |
Dreamland In-game content art | The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials. | KALPAKHCHEV | - | Mar 18, 2026 | |
Smile, you're being filmed together In-game content art | We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access. | BlackCrow | - | Mar 18, 2026 | |
Eternal Warriors In-game content art | Use of AI for some of the game's graphical elements. | Tigerems Studio | - | Mar 18, 2026 | |
Yes Sir In-game content audioart | Some background music and game art has been generated based upon AI generations. | Uluni Games (Inh. Nils Wenzler) | - | Mar 18, 2026 | |
Card'em All! In-game content art | No AI while the game is running.
Stable Diffusion while developing backdrops and the units. | Vampirie Eleison | - | Mar 18, 2026 | |
Medic Simulator In-game content artaudio | Logo of game is AI made and some npc voices. | Eathrabaria | - | Mar 18, 2026 | |
Metal Head Warfare In-game content art | "We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players. | Marcos Rodrigues Dos Santos | - | Mar 18, 2026 | |
Queen's Cards In-game content art | Some of the background visuals for menus and cutscenes were designed using AI. | Raphus & Co. | 12 | Mar 18, 2026 | |
Find Clowns In-game content artaudio | The following content used in this game has been pre-rendered using generative AI:
3D Characters (Rodin, Meshy)
BGM (Suno.AI)
Title Image (DALL-E)
Steam Community Assets (Cropped version of the title image)
※ All assets were generated using paid plans with consideration for copyright. | gimu | - | Mar 18, 2026 | |
ポーカーソリティア In-game content audio | We use Text-to-Speech AI for audio. | Imagineer Co., Ltd. | - | Mar 18, 2026 | |
Slime Dreamscape In-game content codetext | Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code.
Multiple languages' localizations also used AI for translation. | Sleep Early Game | - | Mar 18, 2026 | |
100 Closes In-game content audio | The in-game voice is generated using AI and is not recorded by a real person. | /newgame | - | Mar 18, 2026 | |
IntelRoach In-game content arttext | Some textures, pictures and texts were generated by AI | Chernoknizhnikov Ilya | - | Mar 18, 2026 | |
2nd EVE In-game content audiotext | All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue. | Gamer Cloud | 20 | Mar 18, 2026 | |
Quadrofriend In-game content audioart | The game uses AI voice acting and generated images of loading screens. | Nightmare Forge | - | Mar 18, 2026 | |
Death Metal Derby In-game content artaudiocode | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
SEAPORT MAN In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 27 | Mar 18, 2026 | |
No Time For Pants In-game content codeaudio | AI-assisted coding tools were part of the development process.
AI tools were used to assist the audio production of this game. | Pixel Push Inc | 32 | Mar 18, 2026 | |
Interstice - Journey into Darkness In-game content art | Generative AI was used during development to upscale certain textures for improved visual quality. | Havock Studios | - | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 | |
极乐世界(Elysium) In-game content arttext | Drawing of vertical drawing using AI drawing. (Manual modification later)
Use AI for assisted text generation. (Manual proofreading later)
No Live-Generated AI content is used. | YvelRevo | 70 | Mar 18, 2026 | |
Diffusion In-game content audio | Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'( | R.C. | - | Mar 18, 2026 | |
Gravity Flip X In-game content artaudio | Cutscenes and music were designed and generated by AI tools. | YakHobuDev | - | Mar 18, 2026 | |
Lost Balls In-game content audio | intro video, ending video
intro video voice, ending video voice | Kim D | - | Mar 18, 2026 | |
RepoRocket In-game content art | AI was used to create the app's icon | ApeXPloit Studios | - | Mar 18, 2026 | |
Last Town In-game content art | Used in game client icon & game icon | Red Pill | - | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Forest Asylum In-game content artaudio | Some images are AI generated
Some music is AI generated | Michal Piotrowski | 46 | Mar 18, 2026 | |
Virtual Drug Dealer In-game content audio | Some music and voice lines were made using AI | DeleVR | - | Mar 18, 2026 |