Cover Screen and Logo.
- Creator
- Pedrohenrimp
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Cover Screen and Logo.
AI tools were used to assist in creating some store page artwork and visual assets.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
Description of AI usage in development: We utilized AI tools to enhance development efficiency and creative output: Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building. ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation. Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers. All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality.
AI was used to create the game logo.
This game uses generative AI during development to assist with some pre-generated 2D art assets and store promotional materials. All such content is manually reviewed, edited, and integrated before being used in the game or on the store page. The game does not generate AI content at runtime, and players do not interact with any generative AI system.
some page pictures are made with the help of ai.
Translation provided by AI. The promotional images in the store are designed by humans and enhanced with AI.
AI tools to assist with programming and coding. Store page copy localised by human translators. Polished with AI tools.
ガラケー風フレームの作成にAIを使用しています。
Only the original artwork was created using AI generation tools.
We only used AI-generated content for Steam capsule images.
some concept art was adapted from ai prompts
-AI Trailer Video- A trailer video on the Steam store page includes content created with the assistance of generative AI.
That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website.
Some store trailer audio, including voice and music, was generated or assisted by generative AI. The application itself does not include AI-generated assets and does not generate AI content during use.
AI is strictly used for rebalancing cards, and generating marketing assets.
Some promotional images and game art are generated by AI
Wallpaper Animator uses generative AI. Your prompt creates a still image, which you can then animate into a looping video. Both run on third-party AI services.
The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor.
AI was used in coding tools, placeholder art, and marketing mockups.
Some visual assets and promotional materials were created or assisted with generative AI tools. All content was reviewed and edited by the developer.
Some code sections were generated using AI. We've used AI-generated images for our store page graphic assets. ※The in-game images were not created using AI.
A few promotional images used on this store page were created with the assistance of generative AI tools. The game itself contains no AI-generated content.
Parts of the games promotional assets have been made with the help of artificial intelligence.
仅用AI生成了极少数,用于装饰作用的美术素材
We confirm that Ultimate Club Manager 26 includes Pre-Generated AI content. Generative AI was used during development for store and promotional visuals, including capsule and library artwork, and for some game-related content created prior to release. No Live-Generated AI is used while the game is running. All AI-assisted materials were created during development and are included as pre-generated content.
This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets.
The achievements and images shown on the store page were generated or modified using AI
Some images are generated using AI.
Some promotional assets created during development, including certain store-page media, used generative AI-assisted artwork. The shipped game does not use live AI-generated gameplay content, and it does not connect to any external AI service during play.
I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total nightmare once I get pointed to the right direction. I also localized steam page using it to some languages.
Some of the image materials were generated using AI.
Some Steam cover arts were created using AI tools and edited by artists.
The promotional images were created using AI technology
AI was used to generate art pieces for the Steam Store Page as placeholder. As the developing continues and feedback from the community comes, those placeholders will be changed to real art done by real persons.
The description of this game was formatted by the help of AI.
For store art
AI tools were used in a limited capacity to assist in the creation of certain visual assets for store and marketing presentation (such as background elements and minor graphical components). All final content was reviewed, edited, and approved by the development team.
I used AI assistance to create some of the promotional materials used outside the game.
No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions.
Results Screen image is AI generated
Chat GPT was used to generate the store art and title screen art.
The store page capsule images were created with generative AI.
Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals.
Certain marketing assets may have been edited with AI. No in game assets or images are made with AI
Generative AI was used in the creation of the store page and library images.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
AI is used to localize the game and Steam store page. English and Russian localizations are made by us.
Tower 47 image created using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Midnight Hauntings Store/marketing art | Cover Screen and Logo. | Pedrohenrimp | - | May 23, 2026 | |
Election Train Store/marketing art | AI tools were used to assist in creating some store page artwork and visual assets. | Martes Game Studio | - | May 23, 2026 | |
Vanguard - Idle Auto Battler Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat. | Beep2Bleep | - | May 23, 2026 | |
Lenos Store/marketing artcode | Description of AI usage in development:
We utilized AI tools to enhance development efficiency and creative output:
Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building.
ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation.
Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers.
All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality. | jewelint | - | May 23, 2026 | |
Meteor Swarm Old School Store/marketing art | AI was used to create the game logo. | CannizzaroSoftware | - | May 23, 2026 | |
Slumber Craft Store/marketing art | This game uses generative AI during development to assist with some pre-generated 2D art assets and store promotional materials. All such content is manually reviewed, edited, and integrated before being used in the game or on the store page. The game does not generate AI content at runtime, and players do not interact with any generative AI system. | Li Wei Studio | - | May 23, 2026 | |
Prisoner-7 Store/marketing art | some page pictures are made with the help of ai. | wiltchamberian | - | May 23, 2026 | |
Kart Soccer Party Store/marketing art | Translation provided by AI. The promotional images in the store are designed by humans and enhanced with AI. | YogurtGames | - | May 23, 2026 | |
Zombie Shooter Store/marketing codetext | AI tools to assist with programming and coding.
Store page copy localised by human translators. Polished with AI tools. | CLARIDGE GAMES | - | May 23, 2026 | |
Revenger3 Store/marketing art | ガラケー風フレームの作成にAIを使用しています。 | nazenaninadesico | - | May 23, 2026 | |
翻翻卡 Store/marketing art | Only the original artwork was created using AI generation tools. | 上海万宿朝元网络科技有限公司 | - | May 23, 2026 | |
Monstera Store/marketing art | We only used AI-generated content for Steam capsule images. | Mu Co | - | May 23, 2026 | |
Splash monsters 1+2 Store/marketing art | some concept art was adapted from ai prompts | Penguinguy0001 | - | May 23, 2026 | |
Everest Sound Guard Store/marketing art | -AI Trailer Video-
A trailer video on the Steam store page includes content created with the assistance of generative AI. | Ever | - | May 23, 2026 | |
Mystery Cube: Black Dragon Jarl Store/marketing art | That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website. | homallen | 15 | May 23, 2026 | |
SeizeControl Store/marketing audio | Some store trailer audio, including voice and music, was generated or assisted by generative AI. The application itself does not include AI-generated assets and does not generate AI content during use. | SOURCE51 | - | May 23, 2026 | |
Guild Manager 26 Store/marketing | AI is strictly used for rebalancing cards, and generating marketing assets. | happyinferno | 22 | May 23, 2026 | |
万世剑冢 Store/marketing art | Some promotional images and game art are generated by AI | 阿郎 | 64 | May 23, 2026 | |
Wallpaper Animator Store/marketing art | Wallpaper Animator uses generative AI. Your prompt creates a still image, which you can then animate into a looping video. Both run on third-party AI services. | Kinett | 62 | May 23, 2026 | |
Stan the Dumpling Store/marketing art | The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor. | Roland Földes | - | May 23, 2026 | |
Hulljackers Store/marketing codeart | AI was used in coding tools, placeholder art, and marketing mockups. | Dan Ouellette | - | May 23, 2026 | |
Cosmo Crush Store/marketing art | Some visual assets and promotional materials were created or assisted with generative AI tools. All content was reviewed and edited by the developer. | Zi-Zi | - | May 23, 2026 | |
Zombie Survivors - last soldier - Store/marketing codeart | Some code sections were generated using AI.
We've used AI-generated images for our store page graphic assets.
※The in-game images were not created using AI. | SweetsEnjoyer | - | May 23, 2026 | |
Tally4: Operation MARY Store/marketing art | A few promotional images used on this store page were created with the assistance of generative AI tools. The game itself contains no AI-generated content. | WildRealm Inc | - | May 23, 2026 | |
Cup Heroes Store/marketing art | Parts of the games promotional assets have been made with the help of artificial intelligence. | VOODOO | - | May 23, 2026 | |
夜酌星河:吧台物语 Store/marketing art | 仅用AI生成了极少数,用于装饰作用的美术素材 | 星络鲸游戏 | - | May 23, 2026 | |
Ultimate Club Manager 26 Store/marketing art | We confirm that Ultimate Club Manager 26 includes Pre-Generated AI content.
Generative AI was used during development for store and promotional visuals, including capsule and library artwork, and for some game-related content created prior to release.
No Live-Generated AI is used while the game is running. All AI-assisted materials were created during development and are included as pre-generated content. | Alpex Studio | - | May 23, 2026 | |
Sovereign Strike: Submarine Supremacy Store/marketing textaudio | This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets. | Pepper Games | - | May 23, 2026 | |
Vanishing In The Island Halphéra Store/marketing art | The achievements and images shown on the store page were generated or modified using AI | Soghoxal | - | May 23, 2026 | |
Close For The Night Store/marketing art | Some images are generated using AI. | ONLYGAMES S.R.L | - | May 23, 2026 | |
Conquerors: Domination Store/marketing art | Some promotional assets created during development, including certain store-page media, used generative AI-assisted artwork. The shipped game does not use live AI-generated gameplay content, and it does not connect to any external AI service during play. | Cody Harker | - | May 23, 2026 | |
Thrill Seeker Store/marketing text | I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total nightmare once I get pointed to the right direction.
I also localized steam page using it to some languages. | Random Games Generator | - | May 23, 2026 | |
纸上征服者 Store/marketing art | Some of the image materials were generated using AI. | guoxing | - | May 23, 2026 | |
Ram Fights Store/marketing art | Some Steam cover arts were created using AI tools and edited by artists. | Doomers Entertainment | - | May 23, 2026 | |
SoulBite Store/marketing art | The promotional images were created using AI technology | Peak Myth | - | May 23, 2026 | |
Another Map Simulator Store/marketing art | AI was used to generate art pieces for the Steam Store Page as placeholder. As the developing continues and feedback from the community comes, those placeholders will be changed to real art done by real persons. | Overdramatic Games | - | May 23, 2026 | |
Rapid Escalation Store/marketing text | The description of this game was formatted by the help of AI. | bruynhuisgames | - | May 23, 2026 | |
Hooligan Town Store/marketing art | For store art | DiscoCarGames | - | May 23, 2026 | |
New Yankee: Jelly Chaos Store/marketing art | AI tools were used in a limited capacity to assist in the creation of certain visual assets for store and marketing presentation (such as background elements and minor graphical components). All final content was reviewed, edited, and approved by the development team. | Alawar Casual | - | May 23, 2026 | |
Shadowbane: Resurgence Store/marketing art | I used AI assistance to create some of the promotional materials used outside the game. | Sichuan Sawanyi Technology Co., Ltd. | 150 | May 23, 2026 | |
The Forgotten Nightmare Series Store/marketing arttext | No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions. | Chris Radford | - | May 23, 2026 | |
Let it ride! Store/marketing art | Results Screen image is AI generated | Retro Decadance | - | May 23, 2026 | |
Dark Room Store/marketing art | Chat GPT was used to generate the store art and title screen art. | 5th Period Games | - | May 23, 2026 | |
Artifex Legends Store/marketing art | The store page capsule images were created with generative AI. | Exhibyte | - | May 23, 2026 | |
Almost A Ghost Store/marketing codeart | Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals. | PNR Verse | - | May 23, 2026 | |
No Final Run Store/marketing art | Certain marketing assets may have been edited with AI. No in game assets or images are made with AI | Nordstern | - | May 23, 2026 | |
TrollMaker Store/marketing art | Generative AI was used in the creation of the store page and library images. | woooh.ju | - | May 23, 2026 | |
Abyss Horde Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Solo Gaming | 83 | May 23, 2026 | |
Tiny Ramen Shop Store/marketing text | AI is used to localize the game and Steam store page. English and Russian localizations are made by us. | Rubikon Entertainment | - | May 23, 2026 | |
After Dark: Tower 47 Store/marketing art | Tower 47 image created using AI | Studio 78 | - | May 23, 2026 |