Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies.
The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human.
Parts of the images have been redrawn by humans.
If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game.
We employ generative AI during the creation of some art assets. Usually, this will be to create basic images reference, that are then modified by hand. All generated content is reviewed and modified by the artist, and it remains a minor part of the total expression created by the artist.
Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT
In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
This game heavily uses AI to live-generate in-game content such as text, images, and sound effects. It also uses AI to make a variety of game mechanics decisions in real time.
Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property.
No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release.
The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story.
This game may contain parts of Audio and / or Artwork customized with the help of AI Generation derived from Art we own commercial rights to use, or artwork done by our studio.
AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.
The Art Director chose a composition for each background.
They were then made by professional artists or, for a few, bought on Adobe Stock.
Finally, the art director enhanced each background in Photoshop and also through LeonardoAI.
A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others.
Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures.
In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. .
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game.
Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies.
The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human.
Parts of the images have been redrawn by humans.
If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game.
We employ generative AI during the creation of some art assets. Usually, this will be to create basic images reference, that are then modified by hand. All generated content is reviewed and modified by the artist, and it remains a minor part of the total expression created by the artist.
Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT
In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
This game heavily uses AI to live-generate in-game content such as text, images, and sound effects. It also uses AI to make a variety of game mechanics decisions in real time.
Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property.
No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release.
The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story.
This game may contain parts of Audio and / or Artwork customized with the help of AI Generation derived from Art we own commercial rights to use, or artwork done by our studio.
AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.
The Art Director chose a composition for each background.
They were then made by professional artists or, for a few, bought on Adobe Stock.
Finally, the art director enhanced each background in Photoshop and also through LeonardoAI.
A revolutionary new era in game development and entertainment, in Synthasia users can bring to life their stories or live those designed by others.
Multiple LLM models will be responsible of bringing to life a potentially infinite number of adventures.
In Synthasia players load "World files" which include locations and descriptions and other informations pertinent to the story they want to tell, LLMs will then take those elements and create a rich text adventure around them with lively characters and unscripted consequences. .
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game.