Monster images created with AI.
- Creator
- Pinus Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Monster images created with AI.
For Lets Get Loot, we have used generative AI for some store materials and also for some of the music within the game. Aside from this, the gameplay experience does not include in-game generated assets, functionality, or any other form of content.
AI-generated art object
In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards.
Using AI for translation
1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes. 2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos.
Some of the music tracks and certain development icons in the game were generated using AI.
The sound of the game was produced using Generative AI
Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited.
AI used only for improving page capsule art and localizations
some UI elements are created with IA
The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements.
Some UI images are generated by AI to gain better graphic effect
Some of the visuals in the game (fishermen photos) were created using artificial intelligence.
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material. All rights are retained by the developer.
AI was used in the creation of some of the arts and BGM.
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
Used by DALL-E to generate pictures within the game and for icons within the game.
Some of the images used in the game were generated using AI.
Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself.
AI has been used for some music, audio and graphic illustrations.
Image banners in ABOUT THIS GAME section of store page, and game icon. Not used within game.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
We utilized AI technology to generate some of the images and assets featured in our game. This approach allowed us to enhance the visual elements of the game efficiently while maintaining our creative direction. The AI tools were used solely for asset creation, and all gameplay mechanics, coding, and design decisions were developed manually by our team.
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
Some scenes as drawing aids, some musical content.
The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version.
100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools.
Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer.
Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game.
We used AI to generate some of the background images for our game.
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
Some skybox textures have been enhanced using AI.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance.
Some audio files were enhanced using AI to improve sound quality.
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
In-game art can contain AI generated textures.
The icons and UIs used in the game are created with AI-generated images.
Main menu drawings created by AI.
AI was used for texture generation and game code optimization.
Some character dialogue and the text information for player-created characters are generated by AI based on user input. Additionally, some of the images and music used in the game were created using AI.
voice trailer
AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators.
We only use artificial intelligence on the marketing art side
We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI.
The backgrounds of the game are made with AI.
Some of the visuals and assets in the game were created with the help of artificial intelligence.
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Social Hook In-game content art | Monster images created with AI. | Pinus Games | - | Mar 18, 2026 | |
Lets Get Loot In-game content audioart | For Lets Get Loot, we have used generative AI for some store materials and also for some of the music within the game. Aside from this, the gameplay experience does not include in-game generated assets, functionality, or any other form of content. | John Timpson | 42 | Mar 18, 2026 | |
Metal Treasure Hunt Simulator In-game content art | AI-generated art object | Metal Treasure Hunt Simulator | - | Mar 18, 2026 | |
THE DARUMA CHALLENGE In-game content arttext | In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards. | Mūn Mūn Games | 14 | Mar 18, 2026 | |
Where is my hat? In-game content text | Using AI for translation | God's Hat Team | - | Mar 18, 2026 | |
DEAD DAYLIGHT 死昼 In-game content art | 1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes.
2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos. | KARMIU | 71 | Mar 18, 2026 | |
Cubefence In-game content audioart | Some of the music tracks and certain development icons in the game were generated using AI. | Ayaz | - | Mar 18, 2026 | |
Staroot In-game content audio | The sound of the game was produced using Generative AI | Team cloud | - | Mar 18, 2026 | |
Transregnum In-game content art | Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited. | Yunus Emre Aydar | - | Mar 18, 2026 | |
PC Store Simulator In-game content text | AI used only for improving page capsule art and localizations | CS Forge | 35 | Mar 18, 2026 | |
Car Guys In-game content art | some UI elements are created with IA | Ruben Alcañiz | - | Mar 18, 2026 | |
King's Legacy: A Crown Divided Collector's Edition In-game content art | The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements. | Cateia Games | - | Mar 18, 2026 | |
Charta Dungeon - Ambidextrous In-game content art | Some UI images are generated by AI to gain better graphic effect | mipah3 | - | Mar 18, 2026 | |
Fisher Idle In-game content art | Some of the visuals in the game (fishermen photos) were created using artificial intelligence. | Bahamut Games | 55 | Mar 18, 2026 | |
李二牛勇闯合欢宗 In-game content art | During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up. | 忧忧子工作室 | - | Mar 18, 2026 | |
GCS: Salvage Rat In-game content art | Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material.
All rights are retained by the developer. | Stellar Forge Works | - | Mar 18, 2026 | |
Murim Survival In-game content artaudio | AI was used in the creation of some of the arts and BGM. | Sunwood Games | 214 | Mar 18, 2026 | |
LouLan In-game content text | As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization. | MockingCrown Games | - | Mar 18, 2026 | |
Lullaby of Lost Soul In-game content art | Used by DALL-E to generate pictures within the game and for icons within the game. | Darkwave Studios | - | Mar 18, 2026 | |
Car Parking Adventure In-game content art | Some of the images used in the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
Kasperia Arena In-game content art | Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself. | Kaspertje | - | Mar 18, 2026 | |
Super Sakura Boom Boom Multiverse Madness Ultra Turbo Remix HD In-game content artaudio | AI has been used for some music, audio and graphic illustrations. | Rubilaxe | - | Mar 18, 2026 | |
Get a midnight snack without mom knowing In-game content art | Image banners in ABOUT THIS GAME section of store page, and game icon.
Not used within game. | Broken Toilet Games | 70 | Mar 18, 2026 | |
The Test: Reality Check In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 619 | Mar 18, 2026 | |
Requiem of Dread In-game content art | We utilized AI technology to generate some of the images and assets featured in our game. This approach allowed us to enhance the visual elements of the game efficiently while maintaining our creative direction. The AI tools were used solely for asset creation, and all gameplay mechanics, coding, and design decisions were developed manually by our team. | Nikolas | - | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
魔亦佛 In-game content artaudio | Some scenes as drawing aids, some musical content. | BI SHUI YU | 75 | Mar 18, 2026 | |
I met an Archaeologist In-game content audio | The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version. | Creeda Games | - | Mar 18, 2026 | |
RogueJack21 In-game content text | 100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools. | Zandbox Studio | 194 | Mar 18, 2026 | |
WildRoot In-game content art | Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer. | Rahul Das | - | Mar 18, 2026 | |
Goth Clicker In-game content art | Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game. | MatrixParadox | - | Mar 18, 2026 | |
Tantalus In-game content art | We used AI to generate some of the background images for our game. | Team Anomaly | - | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
Box #341 In-game content textcode | Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance. | Ron Pang | 14 | Mar 18, 2026 | |
Gigacrab: Getting Over The Meme In-game content audio | Some audio files were enhanced using AI to improve sound quality. | MaxtiGames | - | Mar 18, 2026 | |
Sky Dreamer In-game content textart | This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime. | Mario Jacob | - | Mar 18, 2026 | |
Trading Card Shop Simulator In-game content art | In-game art can contain AI generated textures. | NOSTRA.GAMES | 17 | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Super Miners In-game content art | Main menu drawings created by AI. | METAGAR | 13 | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse In-game content artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
ぼうけんのしょをけしてしまいました〜!!(泣) In-game content textartaudio | Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI. | filament Inc. | - | Mar 18, 2026 | |
Spark Quest In-game content audio | voice trailer | Mindspark | - | Mar 18, 2026 | |
なごやか3組 In-game content arttext | AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators. | Jacob Honda | - | Mar 18, 2026 | |
Barracks Simulator In-game content art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
Photographer's Life Simulator In-game content artaudio | We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI. | Poisonic Studio | 23 | Mar 18, 2026 | |
In The Dark In-game content art | The backgrounds of the game are made with AI. | Spicy Marmalade | - | Mar 18, 2026 | |
Technology Market Simulation In-game content art | Some of the visuals and assets in the game were created with the help of artificial intelligence. | LoreleiTech | 11 | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 |