Public Steam disclosure research25,710 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback!
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime.
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!
Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback!
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime.
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!