Some of the textures and SFX was created with AI
- Creator
- Sushko Dmytro
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the textures and SFX was created with AI
Use AI to generate background music and text
In addition to paid-for licensed assets from supported artists and musicians, the game also uses AI pictures for some graphical assets.
Used KI to generate all game art and logos and manually modified it.
Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community.
The English version of the game was translated using ChatGPT.
AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen.
AI used for store capsule photos and achievement icons.
The title image and some sprites were generated using AI.
PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team.
We used some AI tools to help make our textures look less scuffed.
Generative artificial intelligence was used to create some background graphics for the store and the game
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
AI generated music.
Materials using AI are used for some of the backgrounds. However, they are legally acceptable materials.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes.
Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
Some of the in-game images and textures will be generated using AI.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Some elements of Underside: The Lift were partially created using generative artificial intelligence tools: Several environment artworks and the project logo were generated with the help of AI tools and later refined manually. A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer. The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description. There is no generative AI operating in real time within the game itself.
This game includes some visual elements created with the assistance of AI tools.
"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."
Almost all songs are AI generated Voiceover is also AI generated
Some texture , models and audio are generated using AI technology.
In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love.
Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game.
We use generative AI for the images of people used in the game.
We use AI to generate images/music clips for the game and store page marketing materials.
We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support!
Game Main Menu Background is AI ganerated. Some Banners in store page is partially generated in AI.
AI images are used for item icon graphics.
The background music used in the game is created by generative AI.
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
Only Airplane announcement and guide voice are made by AI voice
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game.
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
certain images text voice acting and scripts are made by artificial intelligence
The main screen of the game has been designed by AI.
Part of the text on the store page was translated using AI.
Artificial intelligence has been utilized to create the designs for the game
Some musical themes were created with the help of AI.
The app uses generated AI images: - Pixel wallpapers - Panda images in onboarding - Panda Habit icon in menu
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Only some scenes utilized AI-aided drawing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MY HOUSE In-game content artaudio | Some of the textures and SFX was created with AI | Sushko Dmytro | - | Mar 18, 2026 | |
灵能奇点之第一魔法师 In-game content audiotext | Use AI to generate background music and text | YUAN GUO LIANG | - | Mar 18, 2026 | |
Landonia In-game content art | In addition to paid-for licensed assets from supported artists and musicians, the game also uses AI pictures for some graphical assets. | Landonia RPG | 16 | Mar 18, 2026 | |
rodent race In-game content art | Used KI to generate all game art and logos and manually modified it. | hyperg8 | - | Mar 18, 2026 | |
Singularity Strike In-game content art | Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community. | RUOK | - | Mar 18, 2026 | |
被遺留的夜幕細語 In-game content text | The English version of the game was translated using ChatGPT. | 弓茶 | 23 | Mar 18, 2026 | |
Lifter In-game content art | AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen. | Goonie Software | - | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
Shelter from the Storm In-game content art | The title image and some sprites were generated using AI. | Home Groan Games | 89 | Mar 18, 2026 | |
PAATH-Z In-game content art | PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team. | TVirtual Studios | - | Mar 18, 2026 | |
A Monkey's Adventure In-game content art | We used some AI tools to help make our textures look less scuffed. | Monkey And Rat Software | - | Mar 18, 2026 | |
Tryü Sora - Space Shooter In-game content art | Generative artificial intelligence was used to create some background graphics for the store and the game | DeadFly.Games | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
異星間恋愛ガイド ‐Interplanetary love guide‐ In-game content art | Materials using AI are used for some of the backgrounds. However, they are legally acceptable materials. | yano | - | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
Homebound Path In-game content art | Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes. | Naughty Oxygen | - | Mar 18, 2026 | |
Amusement Park In-game content art | Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets. | 暗爵 | - | Mar 18, 2026 | |
Trawler's Empire In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | jafet egill | - | Mar 18, 2026 | |
Speed Rivals - Slot Racing In-game content art | We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services. | BabelGames | 11 | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Underside: The Lift In-game content arttext | Some elements of Underside: The Lift were partially created using generative artificial intelligence tools:
Several environment artworks and the project logo were generated with the help of AI tools and later refined manually.
A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer.
The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description.
There is no generative AI operating in real time within the game itself. | Underside Entertainment | - | Mar 18, 2026 | |
Laundromat Manager Simulator In-game content art | This game includes some visual elements created with the assistance of AI tools. | DuoCraft Games | 38 | Mar 18, 2026 | |
Codebound In-game content art | "This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation." | MUGO GAMES | - | Mar 18, 2026 | |
GOVNOVOZ In-game content audio | Almost all songs are AI generated
Voiceover is also AI generated | KaiserGames | 37 | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
JIGSAW CHRONICLES: Haunting Tales In-game content art | In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love. | CUDIT Games | - | Mar 18, 2026 | |
Casino Heist: Aruba In-game content art | Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game. | Little Black Book Entertainment | - | Mar 18, 2026 | |
AI Gallery ”City Girls” In-game content art | We use generative AI for the images of people used in the game. | HuneX | - | Mar 18, 2026 | |
中国式加班 In-game content artaudio | We use AI to generate images/music clips for the game and store page marketing materials. | LIU HAO | 11 | Mar 18, 2026 | |
WASTED Bloodline In-game content art | We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support! | 3C Games | - | Mar 18, 2026 | |
Mars Survivor In-game content art | Game Main Menu Background is AI ganerated.
Some Banners in store page is partially generated in AI. | Estoty | 29 | Mar 18, 2026 | |
CODE:VALKYRIE III In-game content art | AI images are used for item icon graphics. | Ulimworks | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
The Legend of Shiande In-game content arttextcode | Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game. | Thales Caus | 34 | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Anti-Invasion Warfare In-game content art | The main screen of the game has been designed by AI. | Maria Emilia Sandu | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Tonya The Killer In-game content art | Artificial intelligence has been utilized to create the designs for the game | Gowi Game Studios | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
Cutie Panda In-game content art | The app uses generated AI images:
- Pixel wallpapers
- Panda images in onboarding
- Panda Habit icon in menu | Happy Solutions | - | Mar 18, 2026 | |
星河仙道 Immortal Path In-game content art | AI assisted creation of game scenes, monsters, skill icons, item icons, and other content. | HontuStudio | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 |