Public Steam disclosure research25,514 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us.
Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI.
Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Images were created with an AI and then edited by me to speed up the development process.
These AI generated images are included in the game (user interface, beginning and end plot).
On the shop page, the cover photo was also generated with AI and then edited by me.
As a solo developer, I had no other choice and I ask for your understanding.
This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts
About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources.
I am well aware that AI cannot replace the creativity and uniqueness of a true artist.
However, as a one-man indie game, the amount of money I can put into it is really limited, so in order to show a kind of characteristic gameplay, and reflect the creativity of the design, I used AI to generate the art content.
After completion, the AI references a free funny skit I once made, and corrects it manually.
I hope you understand my decision and continue to support our game.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to.
Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us.
Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI.
Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Images were created with an AI and then edited by me to speed up the development process.
These AI generated images are included in the game (user interface, beginning and end plot).
On the shop page, the cover photo was also generated with AI and then edited by me.
As a solo developer, I had no other choice and I ask for your understanding.
This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts
About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources.
I am well aware that AI cannot replace the creativity and uniqueness of a true artist.
However, as a one-man indie game, the amount of money I can put into it is really limited, so in order to show a kind of characteristic gameplay, and reflect the creativity of the design, I used AI to generate the art content.
After completion, the AI references a free funny skit I once made, and corrects it manually.
I hope you understand my decision and continue to support our game.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to.