25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Task Bar DungeonsSteam
Disclosure

Some artwork was created with generative tools and edited by the developer. No content is generated during gameplay.

Creator
3xQuest
Reviews
-
Added
Oct 12, 2026
Genesis: Blue veinSteam
Disclosure

Generative AI was used to assist with translating in-game dialogue and with writing and translating the Steam store page description.

Creator
Recovery Area
Reviews
-
Added
Oct 12, 2026
Art Shop: Tidy Up!Steam
Disclosure

Generative AI was used only as a supporting tool, for language translation and for UI support. Only one in-game object was created with AI: the statue in the middle of the shop. Everything else was produced by our team.

Creator
Bad Habit Games
Reviews
-
Added
Oct 12, 2026
Sushi ShogunSteam
Disclosure

Generative AI tools were used during development to help create some visual assets and branding. Some music and sound effects were developed with AI-assisted composition and procedural sound synthesis. Store screenshots and gameplay video are captured from the game. These assets are prepared before release.

Creator
Black Fruit Studios
Reviews
-
Added
Oct 12, 2026
DECIBLOWSteam
Disclosure

DECIBLOW utilized generative AI for a few small things like localization & partial involvement in some of the music to speed up production (heavy human involvement at a DAW level).

Creator
Feral Games Studio
Reviews
-
Added
Oct 12, 2026
Fully FundedSteam
Disclosure

Some content was made with generative AI: the game's logo, and much of the in-game writing (tutorial text, shop item names and descriptions, and other on-screen text), which was drafted with an AI assistant and edited by the developer. Parts of this store page were written the same way. Everything else - rooms, props, characters, sound and gameplay - is made procedurally in code or comes from CC0 asset kits. Nothing is generated by AI while you play.

Creator
PTL Studios
Reviews
-
Added
Oct 12, 2026
P2PeekSteam
Disclosure

AI tools assisted the initial translation of P2Peek interface and store text and the early exploration of brand concepts. The chosen brand design was subsequently rebuilt as geometric SVG artwork and outlined lettering, then exported as application icons and store graphics. These assets and translations are prepared in advance. P2Peek does not generate text, images, music or narrative with AI while running, and does not connect to external generative AI services. Optional audio enhancement processes input audio for noise reduction and echo-related enhancement. The Supporter Pack shares this branding and localization.

Creator
P2Peek Team
Reviews
-
Added
Oct 12, 2026
CallingSteam
Disclosure

Pre-generated voice audio in the game was created using VOICEPEAK speech synthesis. Generative AI was used for brainstorming and idea development during scenario creation. No AI-generated artwork or visual assets are used in the game.

Creator
MatsuOkaGumi
Reviews
-
Added
Oct 12, 2026
The Film ArchiveSteam
Disclosure

Generative AI was used during development to help create visual assets, including textures and 3D models, as well as music, in-game text, including fictional film titles and catalog descriptions, and translations. AI tools were also used to create store and promotional artwork. All such content was created in advance. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Breakwater Forge
Reviews
-
Added
Oct 12, 2026
Ladder KnightSteam
Disclosure

AI tools assisted in developing some procedural animations and sound effects. These elements were reviewed and refined to match the game’s artistic direction. All in-game graphical assets were handcrafted by artists.

Creator
Outlane
Reviews
-
Added
Oct 12, 2026
ZompiolandSteam
Disclosure

OpenAI's ChatGPT and Codex, including image-generation tools accessed through them, were used during the development of Zompioland. AI-assisted work includes programming and development scripts, code used to construct procedural 3D models and visual effects, interface elements, localization, and written in-game text. AI assistance was also used to create and prepare pre-generated Steam marketing materials, including capsule and library artwork, header graphics, the game logo, store-page text, and the trailer's planning, titles, and editing. The trailer's gameplay footage was captured from the actual game. Steam gameplay screenshots are direct captures of the game, while AI-assisted promotional artwork is presented as store graphics rather than gameplay screenshots. The developer reviewed, edited, tested, and integrated the AI-assisted work. Some models and effects are assembled while the game runs by conventional game code; this is not live generative AI. Zompioland does not connect to a generative AI service or use a generative AI model to create new content during gameplay.

Creator
Vebane Studios
Reviews
-
Added
Oct 12, 2026
STAR³Steam
Disclosure

All game artwork is designed by hand and refined by our art team. AI-assisted tools in Adobe Photoshop, including generative completion, were used to support adjustments to approximately 5% of the game’s artwork. All AI-assisted elements were reviewed and adjusted by the art team to ensure consistency with the game’s artistic direction.

Creator
Deathtrap Games
Reviews
-
Added
Oct 12, 2026
BILLIONAIRE'S BUNKERSteam
Disclosure

Yes, AI has been used. Here's the breakdown. Code = 50% (route-finding, NPC AI). Art = 35% SFX/music = 0%

Creator
EAT THE RICH
Reviews
-
Added
Oct 12, 2026
hunter xSteam
Disclosure

The developer uses AI tools to assist in creating 2D graphic assets, specifically the game icon. All assets have been carefully reviewed to ensure they are unique and do not infringe on any copyrighted materials.

Creator
Andi Agung Ismail
Reviews
-
Added
Oct 12, 2026
溪山灯火Steam
Disclosure

Generative AI tools were used during development to create some 3D models and textures, including buildings, vegetation, rocks and animals, as well as some menu backgrounds, interface artwork and store artwork. These assets were selected, edited, optimized and integrated during development. The game does not generate AI content during play or connect to an external AI service.

Creator
PS GAMING
Reviews
-
Added
Oct 12, 2026
MVP - The Card GameSteam
Disclosure

All card artwork, graphics and game design were created by the developer. AI tools were used to translate the in-game text and the store page into Spanish, French, German, Portuguese (Brazil). The trailer, GIFs and store capsules were edited with AI assistance, using only the developer's own artwork and real gameplay footage. The game does not generate any content with AI while it is running. Singleplayer opponents are traditional rule-based bots, not generative AI.

Creator
4L3SS104
Reviews
-
Added
Oct 12, 2026
AbsoluteNekoSteam
Disclosure

Generative AI was used during development to help create some environment models and props, as well as the day/night UI illustrations. The game does not generate AI content during gameplay.Generative AI was also used to help create some store and promotional artwork and store descriptions.

Creator
Saya
Reviews
-
Added
Oct 12, 2026
KickOffSteam
Disclosure

AI-GENERATED CONTENT Parts of this game were created with generative AI tools during development. Character art, backgrounds and icons were generated with image models and then edited, composited and corrected by hand. The voice acting in Portuguese and English was produced with AI voice synthesis. Some sound effects and cutscene music were generated with AI audio tools. Much of the source code was written with the assistance of an AI coding tool, reviewed and tested by the developer. All of this content was generated before release and ships as fixed audio and image files. Game design, economy, balancing, story and script are the developer's own work, as is the procedurally synthesized music and sound of the minigames, which uses no AI model.

Creator
SET UNIVERSE
Reviews
-
Added
Oct 12, 2026
EverbreakSteam
Disclosure

Text for the game and store page was localized with AI assistance. The game's menu and store page feature title artwork created with the help of AI tools.

Creator
unomy
Reviews
-
Added
Oct 12, 2026
Abandon All HopeSteam
Disclosure

Custom Built LLM & Vertex DB, 100% home made AI model built by developer of Abandon All Hope was used to aid in padding out Dialog for the game, as well as the store page description. All Other content has been hand crafted.

Creator
DeadLink
Reviews
-
Added
Oct 12, 2026
Pop Pop ArenaSteam
Disclosure

Generative AI tools were used during development to create background artwork, images, music, and translations. These are pre-generated assets. No AI content is generated during gameplay.

Creator
Team Monolith Inc.
Reviews
-
Added
Oct 12, 2026
Bento ExpressSteam
Disclosure

We used AI tools a bit to help with some assets, then reworked them ourselves until they felt right for the game.

Creator
Pluvia Nova
Reviews
-
Added
Oct 12, 2026
8-Bit Buhurt: Combat ClubSteam
Disclosure

Some in-game text (event and dilemma card writing, UI copy) and the store description were drafted with AI assistance and then reviewed and edited by the developer. The game's non-English translations (French, Italian, German, Spanish, Portuguese-Brazil, Polish, Ukrainian, Japanese) were AI-translated drafts and are being reviewed. No AI generates content while the game is running, and the game makes no network calls to AI services. The logo/key art was created with AI image tools and edited by the developer

Creator
Bonkworks Studios, LLC
Reviews
-
Added
Oct 12, 2026
赌狗仙侠Steam
Disclosure

Generative AI was used during development to create fixed visual assets, including backgrounds, item and achievement icons, interface artwork, and store marketing art. Some music, ambience, and sound effects were also created with generative AI. AI assisted in-game text and English localization. These assets are included as fixed files. The game does not accept player prompts or generate images, audio, text, or code during play.

Creator
dongguzai
Reviews
-
Added
Oct 12, 2026
PissantSteam
Disclosure

Pissant is built with AI-assisted code. The developer directs and edits everything; an AI assistant helps write the game's code, its in-game text, the music scores and the store and marketing text. No AI image, video or voice generator made anything in the game: every visual is drawn by the game's own procedural code, and every sound and note of music comes from its own synthesis engine. No generative AI runs during gameplay, and the game does not connect to any AI service.

Creator
ClaudetoCEO
Reviews
-
Added
Oct 12, 2026
Brassleaf TacticsSteam
Disclosure

I use generative AI throughout the development of Brassleaf Tactics, including programming, game design, artwork and store-page content. The game includes AI-generated artwork. I set the creative direction, decide what goes into the game, and make the final design decisions, shaping the experience through playtesting, balancing and ongoing refinement. Generative AI is used during development only; no AI-generated content is created while you play.

Creator
Luke Lachlan Day
Reviews
-
Added
Oct 11, 2026
The LamentSteam
Disclosure

Generative AI was used to create background music, paintings displayed throughout the motel, and selected 3D assets, including sequence props, keys, relics, and pedestals. AI assistance was also used to draft portions of the store page text.

Creator
Gregory Montoya
Reviews
-
Added
Oct 11, 2026
建造防线Steam
Disclosure

Some visual assets in this game, including certain 3D models, textures, UI elements, icons, and character portraits, as well as background music and some sound effects, were created in advance with the help of generative AI tools. The developer reviewed and integrated the AI-generated assets. Some music and UI, victory, and defeat sound effects were generated with Google Gemini; other sound effects use third-party recordings or procedural synthesis. The game does not use generative AI at runtime, generate content while you play, or connect to AI services.

Creator
MagicalConch
Reviews
-
Added
Oct 11, 2026
Your Sweet Little KittySteam
Disclosure

Generative AI is used solely to assist with localization and translation work; all texts are reviewed and modified by the developers. This work does not use AI-generated art, audio, or real-time AI-generated content within the game.

Creator
Nad∅
Reviews
-
Added
Oct 11, 2026
SignarchySteam
Disclosure

Signarchy was developed with the help of an AI coding assistant (Anthropic's Claude). It was used to write program code and to draft in-game text such as level descriptions, tutorial lines and translations. All of it was directed, reviewed, tested and edited by the developer. The game itself contains no generative AI. Nothing is generated while you play: the traffic simulation is deterministic and runs entirely on your computer, without any connection to AI services. The 3D models are built procedurally from our own scripts, and road sign artwork follows official national standards.

Creator
Reflective Realms Games
Reviews
-
Added
Oct 11, 2026
Akgwi SlashSteam
Disclosure

The current game features temporary music tracks generated using AI. We plan to replace these with original compositions created specifically for the game by the full release or future updates.

Creator
Funnection
Reviews
-
Added
Oct 11, 2026
Fuel & SteelSteam
Disclosure

This game was made by one developer with the help of generative AI tools. 3D models of vehicles, buildings and props were generated with Tripo and then edited and assembled by hand. Some textures and the key art were created with image generators. Music, radio voices and some sound effects were generated with ElevenLabs. Game code was written with the assistance of Claude Code. Game design, missions, story and level layout are the developer's own work. Nothing is generated while you play.

Creator
Create Visions
Reviews
-
Added
Oct 11, 2026
Auto Battle BuddiesSteam
Disclosure

Generative AI was used to assist with localization of in-game text from English to Spanish, French, German, Japanese, Korean, Simplified Chinese, Portuguese, and Russian.

Creator
Casual Clam
Reviews
-
Added
Oct 11, 2026
Freedom Fighters FloodSteam
Disclosure

Generative AI was used for minor texture touch-ups during development. All AI-assisted content was manually reviewed and finalized by the developer.

Creator
Viosama Studios
Reviews
-
Added
Oct 11, 2026
Beast SnapSteam
Disclosure

Generative tools were used as part of the visual and audio development process. Final assets were reviewed, selected, edited, and refined by human developers before being implemented in the game.

Creator
Alejandro Rives
Reviews
-
Added
Oct 11, 2026
Exodus SurvivorsSteam
Disclosure

Generative AI tools were used during the development of Exodus Survivors to create some of the game's visual assets and music. AI was also used as a development tool to assist with programming and other aspects of production. The game was developed and assembled by the developer, with the final content selected, edited, integrated, and reviewed as part of the development process.

Creator
Joan Sabé Martínez
Reviews
-
Added
Oct 11, 2026
No One Came BackSteam
Disclosure

The game's pixel art, sound effects and music, in-game text (including translation), program code, and the store page text and images were created using an AI tool (Anthropic's Claude) under the developer's direction and review. The game does not generate any content with AI while it is running.

Creator
ImpressaEntertainment,Inc.
Reviews
-
Added
Oct 10, 2026
RunemoorSteam
Disclosure

Runemoor was made by a small independent team with the help of generative AI tools. Every AI output was directed, reviewed, edited and integrated by the developer, and checked to keep all designs original. No AI content is generated while you play. - 3D characters: the champion models, their weapons and props were generated with Meshy (image-to-3D), including its auto-rigging and animation clips, then cleaned up and integrated by hand and with our own scripts. - 2D art: concept art, key art and store artwork, the logo and app icon, UI artwork and backgrounds, item and spell icons, and material and terrain textures were generated with an OpenAI image model, then selected, post-processed and composited. - Environment: the map, buildings, rocks and plants are built by our own procedural modeling scripts (no AI model generates the geometry) and use the AI-generated textures listed above. - Voice: the match announcer voice lines are AI-generated speech (Google Gemini text-to-speech). - Music (trailer): the music of the store trailer was generated with Google Lyria and carries Google's inaudible SynthID watermark. The in-game music is not AI-generated: it is synthesized procedurally by our own audio code. - Sound effects and ambience: not AI-generated. They are synthesized procedurally by our own audio code.

Creator
Runemoor
Reviews
-
Added
Oct 10, 2026
DageshSteam
Disclosure

Generative AI was used during development to assist with the creation and refinement of selected visual assets and promotional artwork. All AI-assisted content was reviewed and edited by the development team before being included in the game or store materials. The game does not use generative AI to create content during gameplay.

Creator
Buggy Code
Reviews
-
Added
Oct 10, 2026
Number BoundSteam
Disclosure

Used Ai to generate a NPC of my daughter Princess Octavia, Also used it to implement bought assets from epic store. Used to generate capsules for steam page.

Creator
Aaron C
Reviews
-
Added
Oct 10, 2026
Spring Breeze ShokudoSteam
Disclosure

Some of the in-game text (dialogue and descriptions) was written with the help of AI and reviewed and edited line by line by the developer. All pixel art and music are drawn and synthesized in real time by the game's own code, which was written with AI assistance; no AI image or audio generation models were used.

Creator
AOYUE DESIGN
Reviews
-
Added
Oct 10, 2026
The ScratcherSteam
Disclosure

Some of the game's illustrations (characters, enemies, backgrounds, store art), its music, its sound effects and parts of its text were created with the help of AI tools during development, then selected, edited and integrated by hand. The game does not generate any content while you play.

Creator
Terra Somnia Studio
Reviews
-
Added
Oct 10, 2026
Robo Dream PartySteam
Disclosure

We used AI tools to assist with parts of development: writing some of the game code, changing the colors of existing 2D textures, and localizing the game's text into other languages. All AI-assisted results were reviewed and edited by our team.

Creator
thispring studio
Reviews
-
Added
Oct 10, 2026
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