Code was written using help of AI tools, all artwork is human made.
- Creator
- Tegridy Made Games
- Reviews
- -
- Added
- Sep 28, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Code was written using help of AI tools, all artwork is human made.
As with most VTT systems, users are welcome to import assets made anywhere. Phroller makes it easier than ever. You can just drag the image or model files into the VTT directly from your browser or file system! I want to encourage supporting real artists where we can though. As such I do my best to collaborate with real creatives on the vast Phroller libraries. Each one of the assets in the library has a field showing the artist behind it. If you like their work, please consider checking them out. Many of them are open for commissions as well! However, I cannot guarantee that assets or part of those assets were created with no AI use at all. A large amount of the assets are made before 2022 though, so we should be safe there. While I do my best to make Phroller as user friendly as possible, it does still require a ton of instructions and manuals. Frontier models are used to keep some of the text up to date across rapid early access development. Sorry if it sounds robotic!
Some visual assets were created using generative AI during development.
Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game.
During development, I used procedural and AI-based tools to assist with content creation. The final game reflects my own creative direction and design choices.
Generated AI content was only used partly in the codebase logic development of Tarpit.
AI tools were mainly used to speed up development of the game, not to replace human creativity.
Part of the logic code and narrative descriptions have been refined with the help of generative AI.
AI-generated images were used as references for only some of the art assets. The final assets were created by hand.
Dawn of Irkalla includes pre-generated AI-assisted content used during development, including some 3D models, images, and code assistance. The game's level design, story, lore, gameplay, music, and many other assets were created by us or sourced from licensed third parties.
Generative AI tools were used during the development of Cursor Pilot to assist with programming, troubleshooting, documentation, and the creation or refinement of some visual and written content. All AI-assisted content was reviewed, edited, and integrated by the developer.
Generative AI tools were used selectively during development to assist with certain text, data and visual workflows. Baseline Basketball Manager is developer-directed, with its gameplay systems, simulation logic, balancing and final content curated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used during development to assist with debugging. AI-assisted content included in the final game was reviewed and edited by the developer. No content is generated by AI during gameplay.
AI was used to help develop some plugins, edit text, and brainstorm illustration ideas. No AI-generated images are used in the game.
AIは作者へのプログラミング指導、コーディング、文章の推敲・チェックや、叩き台の作成をしています。 翻訳など外国語への置き換えに使用しています。
Generative AI tools were used during development to assist with portions of the source code. All AI-assisted output included in the game was reviewed, edited, tested, and integrated by the developer. The game does not use generative AI during gameplay, does not generate content in real time, and does not connect to any external AI service.
Generative AI capabilities have been used in game development content to enhance development efficiency.
Generative AI was used to assist with programming during development. No generative AI was used to create content included in the game.
Generative AI was used only as a supporting tool for creating fictional game names and for language translation.
Sunday Pilot contains no AI-generated art, music, voice or in-game text. Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored. The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated. The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer. The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.
AI was used to help generate code for this game. AI was not used to generate any art, ideas, or features.
Only TTS voices in English. Some fragments of the code was made with AI, but these features are invisible for the client.
AI tools were used during development, including code assistance and design iteration. All creative direction, game design, and final decisions are the work of the developer. The game contains no live/runtime AI-generated content.
We use AI to generate combat simulation tests, placeholder artwork, and agentic workflows for game logic. AI is a tool and not something to replace humans with. A lot of human hours have been put into the game too.
We are relying on pre-rendered assets for proof-of-concepts, but continuously replacing these with our assets. Our plan to is replace all textures before go-live. No AI-generated music/sfx is used.
KAPUT is made by a small team, and we use AI coding assistants as a programming tool during development — to help write, refactor and review parts of the game's code and internal documentation. Every change is reviewed, tested and integrated by our developers, who are responsible for the final result. The game's art, animation, music, sound design and writing are made by the team. No content is generated by AI while you play
Generative AI was used solely to create placeholder card artwork during development, allowing the team to focus on refining the gameplay. The final card artwork will be created by human artists.
AI tools were used only in a limited supporting role to help with internal coding tools and game testing.
AI was used as an assistant to create tooling for faster game development
I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription… Generated assets are never the first seed nor the last product of any content in my games.
AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game.
I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription… Generated assets are never the first seed nor the last product of any content in my games.
Some of the programming made use of AI tools to assist with identifying bugs. ALL visual assets in this game are 100% HUMAN MADE, from the ground up. All sound effects and music are also 100% made by me, with NO AI. All in-game imagery is entirely human made. The store page graphics and text description are also 100% human made with no AI.
We use Claude Code, Fable, for coding procedurally generated assets for this game.
Just some images for the webpage
开发阶段使用了ai辅助开发代码
We use AI tools as part of our development pipeline: some images were generated with AI, and AI-assisted tools support parts of the production process. Everything produced this way is reviewed, edited and integrated by hand - the design, gameplay systems and final content are our own work.
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
AI used for productivity assistance and maintenance of the code base.
Advice on game development and assistance with programming.
No major content was directly created with AI. No graphic assets (store page or in game) were created with AI. Only used to help with creating shaders, database scripts, animations, and some balancing/debugging.
Generative AI tools were used during development to help refine some of the game's content and development tasks. No content is generated by AI in real-time during gameplay.
I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription… Generated assets are never the first seed nor the last product of any content in my games.
This game was vibe coded in C++ with Claude Code Opus 5, and some GPT-6 Astra while I operated Unreal Engine 5.7. Many of the assets were purchased at fab.com, and the voices are from elevenlabs.io. Call it shovelware if you like, I had fun shoveling.
The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime.
AI was used to improve the graphics and code. All the ideas came from me or from my experiences in my daily clinical and academic life.
AI was used to help code and program the game.
This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players.
Crosshair Studio uses generative AI to create crosshair designs from text descriptions. When you describe a crosshair, the app sends your text to an API to generate a crosshair configuration. No other content in the app is AI-generated.
StreamLay does not include AI-generated art, audio, or video assets. Users provide character sprites or create them independently. AI assistance was used during development to help write code and draft store page text and documentation only.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Whale Hunter Dev only code | Code was written using help of AI tools, all artwork is human made. | Tegridy Made Games | - | Sep 28, 2026 | |
Phroller Dev only text | As with most VTT systems, users are welcome to import assets made anywhere. Phroller makes it easier than ever. You can just drag the image or model files into the VTT directly from your browser or file system!
I want to encourage supporting real artists where we can though. As such I do my best to collaborate with real creatives on the vast Phroller libraries. Each one of the assets in the library has a field showing the artist behind it. If you like their work, please consider checking them out. Many of them are open for commissions as well! However, I cannot guarantee that assets or part of those assets were created with no AI use at all. A large amount of the assets are made before 2022 though, so we should be safe there.
While I do my best to make Phroller as user friendly as possible, it does still require a ton of instructions and manuals. Frontier models are used to keep some of the text up to date across rapid early access development. Sorry if it sounds robotic! | Phroller.com | - | Sep 28, 2026 | |
DishDash Dev only art | Some visual assets were created using generative AI during development. | Quantum Box | - | Sep 28, 2026 | |
GemCremental Dev only code | Generative AI was only utilized to assist with programming and coding during development. No AI-generated assets, such as images, graphics, or audio, were used in this game. | BinkyGames | - | Sep 27, 2026 | |
The King Speaks Dev only | During development, I used procedural and AI-based tools to assist with content creation. The final game reflects my own creative direction and design choices. | Kangru Games | - | Sep 27, 2026 | |
Tarpit Dev only code | Generated AI content was only used partly in the codebase logic development of Tarpit. | Koivu Games | - | Sep 27, 2026 | |
Instructions for Gary Dev only | AI tools were mainly used to speed up development of the game, not to replace human creativity. | Slade | - | Sep 27, 2026 | |
PYTHON:KINGDOM WARS Dev only codetext | Part of the logic code and narrative descriptions have been refined with the help of generative AI. | NULL. | - | Sep 26, 2026 | |
Give Me Five Dev only art | AI-generated images were used as references for only some of the art assets. The final assets were created by hand. | Dystop1a | - | Sep 26, 2026 | |
Dawn of Irkalla Dev only artcode | Dawn of Irkalla includes pre-generated AI-assisted content used during development, including some 3D models, images, and code assistance. The game's level design, story, lore, gameplay, music, and many other assets were created by us or sourced from licensed third parties. | GreenMind Media Inc | - | Sep 26, 2026 | |
Cursor Pilot Dev only arttextcode | Generative AI tools were used during the development of Cursor Pilot to assist with programming, troubleshooting, documentation, and the creation or refinement of some visual and written content. All AI-assisted content was reviewed, edited, and integrated by the developer. | Sunk Cost Studio | - | Sep 25, 2026 | |
Baseline Basketball Manager 27 Dev only textart | Generative AI tools were used selectively during development to assist with certain text, data and visual workflows. Baseline Basketball Manager is developer-directed, with its gameplay systems, simulation logic, balancing and final content curated by the developer. The game does not generate AI content during gameplay. | Baseline Basketball Manager | - | Sep 25, 2026 | |
SOOT Dev only | Generative AI tools were used during development to assist with debugging. AI-assisted content included in the final game was reviewed and edited by the developer. No content is generated by AI during gameplay. | GR0GZ_GAMES | - | Sep 25, 2026 | |
無慈悲な笑顔Re Dev only codetextart | AI was used to help develop some plugins, edit text, and brainstorm illustration ideas. No AI-generated images are used in the game. | ツノウサギの家 | - | Sep 25, 2026 | |
供犠層 KYOGI STRATUM 操作員を募集しています Dev only codetext | AIは作者へのプログラミング指導、コーディング、文章の推敲・チェックや、叩き台の作成をしています。
翻訳など外国語への置き換えに使用しています。 | 旧東京 | - | Sep 25, 2026 | |
欢乐二人麻将 Dev only code | Generative AI tools were used during development to assist with portions of the source code. All AI-assisted output included in the game was reviewed, edited, tested, and integrated by the developer. The game does not use generative AI during gameplay, does not generate content in real time, and does not connect to any external AI service. | OldYoung | - | Sep 25, 2026 | |
The Two Otters Dev only | Generative AI capabilities have been used in game development content to enhance development efficiency. | For Dawn Studio | - | Sep 25, 2026 | |
Hide and Hiss Dev only code | Generative AI was used to assist with programming during development. No generative AI was used to create content included in the game. | LastTower | - | Sep 25, 2026 | |
Game Store Keeper Dev only text | Generative AI was used only as a supporting tool for creating fictional game names and for language translation. | StiffGits Games | - | Sep 25, 2026 | |
Sunday Fighter Pilot Dev only textcode | Sunday Pilot contains no AI-generated art, music, voice or in-game text.
Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored.
The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated.
The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer.
The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline. | nitzan.games LLC | - | Sep 25, 2026 | |
Dungeon Descent Dev only code | AI was used to help generate code for this game. AI was not used to generate any art, ideas, or features. | Leviathan Corporation | - | Sep 25, 2026 | |
The Enchanted Crayon Dev only code | Only TTS voices in English.
Some fragments of the code was made with AI, but these features are invisible for the client. | Włodzimierz O. Kubera | - | Sep 25, 2026 | |
UNIT 44 Dev only code | AI tools were used during development, including code assistance and design iteration. All creative direction, game design, and final decisions are the work of the developer. The game contains no live/runtime AI-generated content. | Tyler Selwyn | - | Sep 25, 2026 | |
TBL: Taskbar Legends Dev only artcode | We use AI to generate combat simulation tests, placeholder artwork, and agentic workflows for game logic. AI is a tool and not something to replace humans with. A lot of human hours have been put into the game too. | Diminished Studios | - | Sep 25, 2026 | |
Fairy Tales Survivors Dev only art | We are relying on pre-rendered assets for proof-of-concepts, but continuously replacing these with our assets. Our plan to is replace all textures before go-live. No AI-generated music/sfx is used. | BNO Games | - | Sep 25, 2026 | |
Kaput Dev only code | KAPUT is made by a small team, and we use AI coding assistants as a programming tool during development — to help write, refactor and review parts of the game's code and internal documentation. Every change is reviewed, tested and integrated by our developers, who are responsible for the final result.
The game's art, animation, music, sound design and writing are made by the team. No content is generated by AI while you play | Anima Dream | - | Sep 25, 2026 | |
Project Paladin Dev only art | Generative AI was used solely to create placeholder card artwork during development, allowing the team to focus on refining the gameplay. The final card artwork will be created by human artists. | Nebo Games | - | Sep 25, 2026 | |
Capsule Arcade Dev only code | AI tools were used only in a limited supporting role to help with internal coding tools and game testing. | skeleton picture | - | Sep 24, 2026 | |
Death's Hour Dev only | AI was used as an assistant to create tooling for faster game development | TA Games | - | Sep 24, 2026 | |
Fortrezo Desaparanta Dev only textart | I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription…
Generated assets are never the first seed nor the last product of any content in my games. | Alex Henry | - | Sep 24, 2026 | |
Clean Record Dev only code | AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game. | Spichka Games | - | Sep 24, 2026 | |
Javelin Dev only arttext | I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription…
Generated assets are never the first seed nor the last product of any content in my games. | Alex Henry | - | Sep 24, 2026 | |
Art Store Tidy Up! Dev only code | Some of the programming made use of AI tools to assist with identifying bugs.
ALL visual assets in this game are 100% HUMAN MADE, from the ground up. All sound effects and music are also 100% made by me, with NO AI. All in-game imagery is entirely human made. The store page graphics and text description are also 100% human made with no AI. | CheesyWalrus | - | Sep 24, 2026 | |
Softfall Dev only codeart | We use Claude Code, Fable, for coding procedurally generated assets for this game. | Softfall | - | Sep 24, 2026 | |
Just 9 Lives Dev only art | Just some images for the webpage | Twicsael | - | Sep 24, 2026 | |
异世天书录:乱纪元 Dev only code | 开发阶段使用了ai辅助开发代码 | 蓄势游戏工作室 | - | Sep 24, 2026 | |
GroundInFlames Dev only art | We use AI tools as part of our development pipeline: some images were generated with AI, and AI-assisted tools support parts of the production process. Everything produced this way is reviewed, edited and integrated by hand - the design, gameplay systems and final content are our own work. | VasyliyBritva | - | Sep 24, 2026 | |
Touhou Gensokyo Defense Dev only art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | Erosion | - | Sep 24, 2026 | |
Touwers Dev only code | AI used for productivity assistance and maintenance of the code base. | Lily's Little Adventures | - | Sep 24, 2026 | |
ADs Storm Dev only code | Advice on game development and assistance with programming. | ブロッコリー | - | Sep 24, 2026 | |
Axomorph Idle Dev only code | No major content was directly created with AI. No graphic assets (store page or in game) were created with AI. Only used to help with creating shaders, database scripts, animations, and some balancing/debugging. | AxoZap Games | - | Sep 23, 2026 | |
AeroBloom Dev only | Generative AI tools were used during development to help refine some of the game's content and development tasks. No content is generated by AI in real-time during gameplay. | Quito Digital Works | - | Sep 22, 2026 | |
Taktiko Maxima Dev only arttext | I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription…
Generated assets are never the first seed nor the last product of any content in my games. | Alex Henry | - | Sep 22, 2026 | |
Leonard Sibelius Dev only code | This game was vibe coded in C++ with Claude Code Opus 5, and some GPT-6 Astra while I operated Unreal Engine 5.7. Many of the assets were purchased at fab.com, and the voices are from elevenlabs.io. Call it shovelware if you like, I had fun shoveling. | Walt Parkman | - | Sep 22, 2026 | |
Fitz's Aim Trainer Dev only code | The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime. | Fitz | - | Sep 22, 2026 | |
Chefarzt Dev only artcode | AI was used to improve the graphics and code. All the ideas came from me or from my experiences in my daily clinical and academic life. | eiz9r industries | - | Sep 22, 2026 | |
Ping Ball! Dev only code | AI was used to help code and program the game. | PLLVGS | - | Sep 22, 2026 | |
研究生模拟器:毕业倒计时 Dev only code | This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players. | Yobboy Games | - | Sep 22, 2026 | |
Crosshair Studio Dev only art | Crosshair Studio uses generative AI to create crosshair designs from text descriptions. When you describe a crosshair, the app sends your text to an API to generate a crosshair configuration. No other content in the app is AI-generated. | Crosshair Studio | - | Sep 22, 2026 | |
StreamLay Dev only codetext | StreamLay does not include AI-generated art, audio, or video assets.
Users provide character sprites or create them independently.
AI assistance was used during development to
help write code and draft store page text and documentation only. | WindShift Studio | - | Sep 22, 2026 |