Steam store page logo and cover art made with ai tools
- Creator
- Valkeala Software
- Reviews
- -
- Added
- Oct 7, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Steam store page logo and cover art made with ai tools
Generative AI is used during production to help create some visual assets and promotional materials.
Generative AI was used during development to assist in creating some 2D art/UI assets and Steam store promotional materials. All related content was reviewed and adjusted by the developer.
Generative AI was used to create promotional artwork for the store page and marketing materials for this game.
AI was used to assist in the creation of the character artwork AI was also used to assist in the creation of the game's promotional posters
Used on capsule photos
AI assistance has been used in marketing materials.
AI-assisted development tools (an AI coding assistant) were used during development to help write code and portions of this store page's descriptive text. No game art, music, or narrative content was generated by AI.
AI was used to create the game's main capsule artwork. The artwork was subsequently modified and edited by the developer.
AI is used to create some of the images on the game's store page and in the library.
The store page capsule and library images (key art and logo) were created with the help of an AI image generator as temporary placeholders. They will be replaced with hand-made artwork in the future. The game itself does not use generative AI.
AI was used to enhance store page image assets.
Generative AI tools were used during development to assist in creating some visual and promotional assets, which were selected, edited, and integrated by the developer. The game does not use generative AI to generate content during gameplay.
Generative AI was used to create promotional and store-page artwork for TAKEN during development. No AI-generated content or code is generated during gameplay.
Generative AI tools were used during development to help create promotional artwork for Crazy Delivery.
Generative AI was used as a supporting tool for some marketing assets, visual references for the game’s art, and parts of code development.
Generative AI was used to assist with the creation of the game logo and some promotional assets for the Steam store. The generated materials were selected, edited, and further processed by the developer before use. Generative AI was also used during development to assist with programming and debugging. No generative AI is used to generate content during gameplay.
Some character and store art was created with AI and edited by the developer.
Pre-generated AI content: Some promotional artwork used on the Steam store page was created with generative AI and subsequently edited by the developer
The game logo, used in store art and the trailer, was created with AI image generation tools.
Regarding programming, this game was partially coded and translated using AI; however, AI is used only for marketing art. The game's international artwork is hand-drawn and vectorized based on unofficial rock band logos.
Store images are ai generated.
Generative AI was used only for the Steam Capsule art.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
AI tools were used to assist with programming and to generate some promotional artwork and marketing materials. The game does not generate AI content during gameplay or connect to external AI services.
It is used only for the production of promotional materials and is not used within the game itself.
Generative AI tools were used during the development of this game to help create some store artwork, user interface (UI) concepts, and cover designs. All AI-generated content was reviewed, edited, and finalized by humans. The game does not generate any AI content dynamically or in real time during gameplay.
Generative AI was used to assist in the creation of the game's library logo artwork. No AI-generated content is created during gameplay.
Generative AI tools were used to assist with creating and editing some of the written content in the game and on its Steam store page. All AI-assisted text was reviewed, revised, and approved by the developer before publication. The game does not generate content using AI during gameplay.
Marketing materials, audio.
Our logo and key art were created with the help of AI image generation tools and edited by us. All gameplay, 3D models, and audio were made by our team.
I have used generative ai to enhance the steam capsule art. No generative ai is used inside the game itself
Generation of marketing materials and concept art was supported by generative AI.
Some artwork for the game or its store materials includes minor AI-assisted edits. This content is pre-generated. The game does not generate AI content during gameplay and does not connect to external AI services.
Game store page logo and cover art made with ai tools Game menu images made with ai tools
Art/visual assets in the game and on the Steam store page were created with AI assistance. No AI-generated content is created during gameplay.
Some game artwork and promotional images were created with generative AI. The game does not generate AI content during gameplay.
Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay.
Background and Logo Created AI
Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time.
AI tools were used to assist in the creation of store Assets
AI tools assisted development and the preparation of store-page text and artwork. The game does not generate AI content during play.
AI-generated artwork includes the MMA menu image, Steam capsules, library art and store background. No live AI generation or external AI service is used during gameplay.
Generative AI was used to create promotional artwork for the Steam store page and marketing materials.
Store, community and promotional artwork contains AI-generated content.
AI has been used to help develop the game's cover art.
Generative AI tools were used to create the game logo and some promotional artwork for the Steam store page. The generated content was reviewed, cropped, edited, and arranged by the developer before publication. The game does not use generative AI to generate content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Worm In Winter Store/marketing art | Steam store page logo and cover art made with ai tools | Valkeala Software | - | Oct 7, 2026 | |
冒牌特攻队 Store/marketing art | Generative AI is used during production to help create some visual assets and promotional materials. | 玄火 | - | Oct 7, 2026 | |
今天你摸鱼了吗! Store/marketing art | Generative AI was used during development to assist in creating some 2D art/UI assets and Steam store promotional materials. All related content was reviewed and adjusted by the developer. | 粒子星尘 | - | Oct 7, 2026 | |
GuruGuru Cannon Store/marketing art | Generative AI was used to create promotional artwork for the store page and marketing materials for this game. | FuruGura | - | Oct 7, 2026 | |
Boxes Grow Cats Store/marketing art | AI was used to assist in the creation of the character artwork
AI was also used to assist in the creation of the game's promotional posters | 幻想叙事工作室Mirage Tales Studio | - | Oct 7, 2026 | |
Cat Customs Simulator Store/marketing art | Used on capsule photos | PotDev | - | Oct 7, 2026 | |
The Arrow Store/marketing arttext | AI assistance has been used in marketing materials. | Doomed Frog | - | Oct 7, 2026 | |
Tiny Cauldron Store/marketing textcode | AI-assisted development tools (an AI coding assistant) were used during development to help write code and portions of this store page's descriptive text. No game art, music, or narrative content was generated by AI. | 3PM Game Studio | - | Oct 7, 2026 | |
Duck Duck Run Store/marketing art | AI was used to create the game's main capsule artwork. The artwork was subsequently modified and edited by the developer. | Olivier RAYON | - | Oct 6, 2026 | |
Merry Nightmares Store/marketing art | AI is used to create some of the images on the game's store page and in the library. | REVVALUTION Studio | - | Oct 6, 2026 | |
Panda Flora Store/marketing art | The store page capsule and library images (key art and logo) were created with the help of an AI image generator as temporary placeholders. They will be replaced with hand-made artwork in the future. The game itself does not use generative AI. | PandaFlora | - | Oct 6, 2026 | |
Roll & Realm Store/marketing art | AI was used to enhance store page image assets. | Spellmeat | - | Oct 6, 2026 | |
Physics Exam Trainer Store/marketing art | Generative AI tools were used during development to assist in creating some visual and promotional assets, which were selected, edited, and integrated by the developer. The game does not use generative AI to generate content during gameplay. | ZHANG DONG | - | Oct 6, 2026 | |
TAKEN Store/marketing art | Generative AI was used to create promotional and store-page artwork for TAKEN during development. No AI-generated content or code is generated during gameplay. | MIZANUR RAHMAN | - | Oct 6, 2026 | |
Crazy Delivery Store/marketing art | Generative AI tools were used during development to help create promotional artwork for Crazy Delivery. | Studio Bing-Huan | - | Oct 6, 2026 | |
Packlore Store/marketing artcode | Generative AI was used as a supporting tool for some marketing assets, visual references for the game’s art, and parts of code development. | Infinity aspect | - | Oct 6, 2026 | |
特災 怪獣対策局 Store/marketing artcode | Generative AI was used to assist with the creation of the game logo and some promotional assets for the Steam store. The generated materials were selected, edited, and further processed by the developer before use.
Generative AI was also used during development to assist with programming and debugging.
No generative AI is used to generate content during gameplay. | Japanese Bobtail Games | - | Oct 6, 2026 | |
Keyboard Companion Store/marketing art | Some character and store art was created with AI and edited by the developer. | Butterstick Games | - | Oct 6, 2026 | |
Brute Tusk : Feral Store/marketing art | Pre-generated AI content:
Some promotional artwork used on the Steam store page was created with generative AI and subsequently edited by the developer | Piri Piri Games | - | Oct 6, 2026 | |
Patchy Store/marketing art | The game logo, used in store art and the trailer, was created with AI image generation tools. | Root Cellar Games | - | Oct 6, 2026 | |
Void Beserk Store/marketing codeart | Regarding programming, this game was partially coded and translated using AI; however, AI is used only for marketing art. The game's international artwork is hand-drawn and vectorized based on unofficial rock band logos. | Okiam666 | - | Oct 6, 2026 | |
Ball Bugz Store/marketing art | Store images are ai generated. | Crush Bug Studios | - | Oct 5, 2026 | |
Break Store/marketing art | Generative AI was used only for the Steam Capsule art. | Tuesday Game Studios | - | Oct 5, 2026 | |
Curb Hoppers Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Curb Hoppers Studio | - | Oct 4, 2026 | |
Flockway Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Flockway Studio | - | Oct 4, 2026 | |
Ammo Eater Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Ammo Eater Studio | - | Oct 4, 2026 | |
Deuce Dash Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Deuce Dash Studio | - | Oct 4, 2026 | |
The Black Hole Is Hungry! Store/marketing codeart | AI tools were used to assist with programming and to generate some promotional artwork and marketing materials. The game does not generate AI content during gameplay or connect to external AI services. | duskquillstudio | - | Oct 4, 2026 | |
斗罗大陆之斗神传奇 Store/marketing arttext | It is used only for the production of promotional materials and is not used within the game itself. | 斗罗大陆 | - | Oct 4, 2026 | |
M.A.S.K. Store/marketing art | Generative AI tools were used during the development of this game to help create some store artwork, user interface (UI) concepts, and cover designs. All AI-generated content was reviewed, edited, and finalized by humans. The game does not generate any AI content dynamically or in real time during gameplay. | FUNFORCAN GAMES | - | Oct 4, 2026 | |
Achluophobia: Dark Forest Escape Store/marketing art | Generative AI was used to assist in the creation of the game's library logo artwork. No AI-generated content is created during gameplay. | ARTNOVATION | - | Oct 4, 2026 | |
ShapeGrow Store/marketing text | Generative AI tools were used to assist with creating and editing some of the written content in the game and on its Steam store page. All AI-assisted text was reviewed, revised, and approved by the developer before publication. The game does not generate content using AI during gameplay. | Zetotech | - | Oct 4, 2026 | |
DRIMO: The Play Pact Store/marketing audioart | Marketing materials, audio. | DrimoStudios | - | Oct 4, 2026 | |
Cauldron Chaos Store/marketing art | Our logo and key art were created with the help of AI image generation tools and edited by us. All gameplay, 3D models, and audio were made by our team. | RavenMark Games | - | Oct 4, 2026 | |
Animal Bookshop: Tidy & Sell Store/marketing art | I have used generative ai to enhance the steam capsule art. No generative ai is used inside the game itself | Perpetual Learner | - | Oct 4, 2026 | |
Rune Runners Store/marketing art | Generation of marketing materials and concept art was supported by generative AI. | Pierogi Games | - | Oct 3, 2026 | |
The Hollow Servant Store/marketing art | Some artwork for the game or its store materials includes minor AI-assisted edits. This content is pre-generated. The game does not generate AI content during gameplay and does not connect to external AI services. | 33 Games | - | Oct 3, 2026 | |
Doomlander Store/marketing art | Game store page logo and cover art made with ai tools
Game menu images made with ai tools | Saylor games | - | Oct 3, 2026 | |
Scent of You Store/marketing art | Art/visual assets in the game and on the Steam store page were created with AI assistance. No AI-generated content is created during gameplay. | Framea Studios | - | Oct 3, 2026 | |
DEEPER Store/marketing art | Some game artwork and promotional images were created with generative AI. The game does not generate AI content during gameplay. | s4eyo | - | Oct 3, 2026 | |
Steel Umbrella Store/marketing text | Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay. | Kairon Games | - | Oct 3, 2026 | |
Duck Me Please! Store/marketing art | Background and Logo Created AI | noxg | - | Oct 3, 2026 | |
Zakuzaku Rogue Store/marketing art | Generative AI was used during development to create some promotional artwork, including Steam store capsule images and logo variations. Generative AI is not used during gameplay, and no AI-generated content is created in real time. | nekosuko | - | Oct 3, 2026 | |
ROCK CORE Store/marketing art | AI tools were used to assist in the creation of store Assets | DNA ARMY GAMING | - | Oct 3, 2026 | |
Sketch Defense Store/marketing arttext | AI tools assisted development and the preparation of store-page text and artwork. The game does not generate AI content during play. | WackyJacky101 | - | Oct 3, 2026 | |
PROJECT R1 Store/marketing art | AI-generated artwork includes the MMA menu image, Steam capsules, library art and store background. No live AI generation or external AI service is used during gameplay. | Riviera Tech Solutions | - | Oct 3, 2026 | |
THIS HOUSE HATES YOU Store/marketing art | Generative AI was used to create promotional artwork for the Steam store page and marketing materials. | Hyper Lab | - | Oct 3, 2026 | |
Legend of Goddess : One Slash Store/marketing art | Store, community and promotional artwork contains AI-generated content. | Valkyrion Studio | - | Oct 3, 2026 | |
Alaska Survival Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Oct 3, 2026 | |
Unstoppable Arrow Store/marketing art | Generative AI tools were used to create the game logo and some promotional artwork for the Steam store page. The generated content was reviewed, cropped, edited, and arranged by the developer before publication. The game does not use generative AI to generate content during gameplay. | bloodyice | - | Oct 3, 2026 |