25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ROBO MUSOUSteam
Disclosure

Generative AI was used during development to create some visual assets, including background artwork, UI graphics, icons and 3D models, as well as music, some sound effects, and localized text. These assets are included as pre-generated content. The game does not generate AI content or connect to external AI services during gameplay.

Creator
Quench Forge
Reviews
-
Added
Sep 24, 2026
Dwarf ForgeSteam
Disclosure

No generative AI content ships in the game itself — all in-game art, music, sound effects, writing, and design were created by the developer. Generative AI was used only to create some of the store/marketing capsule images.

Creator
Astral Drifter Games
Reviews
-
Added
Sep 24, 2026
AshfieldSteam
Disclosure

Some store and marketing images were created with generative AI tools. Parts of the in-game UI artwork were also created or assisted with generative AI, then reviewed and integrated by the developer. All other game content is human-authored or from licensed third-party assets. No generative AI content is created live during gameplay.

Creator
Pioneer Games
Reviews
-
Added
Sep 24, 2026
SLAM TANKSteam
Disclosure

Generative AI-assisted tools were used during development to assist with programming tasks and to create or refine selected 3D models. All AI-assisted code and 3D assets were reviewed, edited, tested, and integrated by the development team. AI-assisted tools were also used for selected Steam marketing artwork. The game does not generate content with AI during gameplay and does not connect to an external AI service.

Creator
Next Stage Inc.
Reviews
-
Added
Sep 24, 2026
MoltenfallSteam
Disclosure

Generative AI was used during development to create certain ability icons and a small number of sound effects.

Creator
Latsnok
Reviews
-
Added
Sep 24, 2026
MythboundSteam
Disclosure

Mythbound features a small portion of generated assets in the form of environmental props for it's Early Access period. No generated assets will be featured in the final release of the game.

Creator
Skaldforge
Reviews
-
Added
Sep 24, 2026
Fort BurtonSteam
Disclosure

Generative AI tools were used during development to assist with language translation and localization, as well as researching historical and contextual lore to ensure narrative accuracy. All final text, gameplay content, and lore were reviewed and edited by human creators.

Creator
Ledx
Reviews
-
Added
Sep 24, 2026
Undying SoulSteam
Disclosure

Generative AI was used only for the character portrait artwork currently included in the demo. No generative AI was used for gameplay, programming, game assets, localization, or other game content.

Creator
MipuDevs
Reviews
-
Added
Sep 24, 2026
LeafmanSteam
Disclosure

This game was made with the help of generative AI tools, which were used for its art, music, sound, text and marketing materials. Nothing is generated by AI while you play.

Creator
Wha Games
Reviews
-
Added
Sep 23, 2026
Land of GlarefallSteam
Disclosure

Generative AI tools were used to assist with some visual assets and localization. All AI-assisted content was reviewed and edited by the development team before being included in the final game.

Creator
BLAIKE GAMES
Reviews
-
Added
Sep 23, 2026
Hold the door!Steam
Disclosure

Generative AI tools assisted with drafting and translating text for the store page and trailer captions. The game does not generate AI content during play.

Creator
Free Dust
Reviews
-
Added
Sep 22, 2026
SPIN HEROES: Paths of EvolutionSteam
Disclosure

We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team.

Creator
OneShot Studio
Reviews
-
Added
Sep 22, 2026
EXODUSER: HELL LORDSteam
Disclosure

This game uses generative AI tools to assist in the creation of pre-rendered visual assets (concept art, textures, background illustrations, key visuals), sound effects, and background music. All AI-generated content is reviewed, edited, and curated by the developer before being included in the final build. No AI generation occurs during gameplay, and no external AI services are connected at runtime.

Creator
FOR DEAR GAMERS
Reviews
-
Added
Sep 22, 2026
CinderboundSteam
Disclosure

Generative AI tools assisted in creating pixel-art visuals, interface and narrative text, and Steam marketing artwork. This material is prepared in advance and integrated into the game and store page. The game does not generate content while running.

Creator
WackyJacky101
Reviews
-
Added
Sep 18, 2026
BonefallSteam
Disclosure

Some art in Bonefall was made with generative AI tools and then cut, edited and fitted into the game by hand: the opening cinematic, the title-screen key art, the store and marketing art, and parts of the environment (the graveyard floor and scenery, the boss pillars). The Russian, Korean and Simplified Chinese translations were drafted with AI assistance. The heroes and monsters are human-made open-licensed pixel art (the Liberated Pixel Cup collection, credited in the game), and the sound effects are CC0 recordings. Nothing is generated while you play.

Creator
Alien Minds
Reviews
-
Added
Sep 18, 2026
Arcane Eclipse: SurvivorsSteam
Disclosure

We used Generative AI tools solely to assist in creating capsule art and marketing assets for the store page. No AI content is generated live during gameplay.

Creator
Levivi
Reviews
-
Added
Sep 18, 2026
Gods of the Arena: Blood & SandSteam
Disclosure

Developer Note on AI Assistance: Gods of the Arena: Blood & Sand is crafted using a hybrid development approach, combining human game design, rigorous combat programming, and hand-tuned mechanics with generative AI tools for concept ideation and visual asset workflows.

Creator
Aeterna Nexus
Reviews
-
Added
Sep 16, 2026
Grimli & FriendsSteam
Disclosure

Meshy was used during production to assist in converting my hand-drawn character concepts into 3D avatars, which were then integrated, refined, and animated for the final game.

Creator
JoyMandate
Reviews
-
Added
Sep 16, 2026
Ball of FantasySteam
Disclosure

This game was developed with the assistance of AI tools, used to help generate some graphic elements and support code development.

Creator
Super Space Grind
Reviews
-
Added
Sep 16, 2026
LumenweldSteam
Disclosure

Generative AI was used to create UI icons, music, and translations into languages other than English and French.

Creator
Void Lepus
Reviews
-
Added
Sep 16, 2026
Last Treasure OnlineSteam
Disclosure

We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs.

Creator
dabsouljaboy
Reviews
-
Added
Sep 16, 2026
Helbreath EvolutionSteam
Disclosure

Some store-page and marketing artwork (capsule images, key art) was created with the help of generative AI tools. Some in-game sprite/visual assets were also produced or upscaled with AI-assisted tools as part of the HD remaster. All AI-assisted content is reviewed, edited and curated by the developer. The game does not use any live or real-time generative AI during gameplay, no AI content is generated on the fly for players.

Creator
Guillermo Vergara
Reviews
-
Added
Sep 15, 2026
ValdrysSteam
Disclosure

Valdrys uses AI-generated content in one place: the login screen background, a single static image of a moonlit ridge over a conifer forest, generated with Google Gemini. It does not appear in gameplay. Everything else in the game is hand-drawn, generated procedurally by our own tools, or licensed from third-party artists under CC0, CC-BY or commercial licences. All of it is credited on the in-game Credits screen. Parts of the game's code were written with the help of an AI coding assistant. No AI-generated art, audio or written content ships in Valdrys beyond the single background image described above. Nothing in Valdrys generates content while the game is running.

Creator
Valdrys Games
Reviews
-
Added
Sep 15, 2026
Wheelie Bin BashSteam
Disclosure

This game's early development utilized local AI systems for generating initial ideas and imagery surrounding the stage layouts and the initial musical passages, then further edited manually through various pieces of software (Art software and DAWs + numerous VSTs).

Creator
Aubriline SoftWorks
Reviews
-
Added
Sep 15, 2026
CustimitySteam
Disclosure

Some item and skill images were created with the help of generative AI during development.

Creator
Fiery Swan
Reviews
-
Added
Sep 15, 2026
Zombie Horde SurvivorsSteam
Disclosure

Generative AI was used for some store pageimages, store page localization and translation, as well as some in-game art assets, localization, translation, and music.

Creator
Frozen Pear Games
Reviews
-
Added
Sep 15, 2026
ECHO//syntaxSteam
Disclosure

I've been using Generative AI tools as part of development for things like programming assistance, troubleshooting, research, brainstorming, and some concept exploration. ECHO//syntax is a work of mechanics made from love of the beat-em-up genre from CHROMAGEM. It is designed, directed, assembled, tested, and curated by me. I make the first and final decisions on the game's mechanics, characters, levels, visual direction, and overall design. As a designer that's looking to get a particular feel and experience with this game, I'm looking through and making sure you're getting a good game to play and enjoy.

Creator
CHROMAGEM Games
Reviews
-
Added
Sep 14, 2026
Fuel BurnSteam
Disclosure

coding was partly done by claude and it created some small assets (like weapon sound).

Creator
The Insane Banana UG
Reviews
-
Added
Sep 13, 2026
What’s Wrong with My DrawingSteam
Disclosure

The following content was created with the help of AI tools: - Store capsule images and banners - Stage map images - Translations into localized languages - Steam achievement icons All AI-generated content was reviewed by our development team before being added to the game and store page.

Creator
Bulbasaur, Woowanggook
Reviews
-
Added
Sep 13, 2026
TajangSteam
Disclosure

Generative AI tools were used during development to assist in the creation and refinement of selected visual, audio and promotional assets. All AI-assisted content is reviewed and curated by the development team before being included in the game or its marketing materials.

Creator
Algoin Tech Sdn. Bhd.
Reviews
-
Added
Sep 13, 2026
DARK PGT 2Steam
Disclosure

The game uses pre-generated AI-generated voice acting for character dialogue, narration, and promotional trailer voice-over. All AI-generated voice content is produced in advance and reviewed by the development team before being included in the game or its Steam store assets. No AI content is generated live while the game is running.

Creator
ZERO5GAMES
Reviews
-
Added
Sep 13, 2026
PLEASE STOP THE RAINSteam
Disclosure

Some Sprites, UI art and sound effects are AI-generated from written prompts, then hand-edited. Nothing is generated at runtime.

Creator
Missroot
Reviews
-
Added
Sep 12, 2026
Sigma SurvivorSteam
Disclosure

Pre-generated content only. No AI runs while the game is played. Some monster and boss sprites were generated with PixelLab (an AI pixel-art tool) and then hand-edited, cut into animation strips and cleaned up by the developer. A few background art pieces, such as arcade machine sheets and map-card thumbnails, were generated with Google Gemini and then reworked by hand. The music soundtrack was generated with Suno on a paid licence. Some store page art may be based on these assets. All gameplay code, the level design, the rest of the sprite art, UI, sound effects and all text were made by the developer without generative AI. The game does not generate any content at runtime.

Creator
Pixelgore
Reviews
-
Added
Sep 12, 2026
RISE99Steam
Disclosure

Almost all of the game’s content has been handmade by our art team. A small number of textures were generated with generative AI tools, then edited and integrated into the final assets by the development team.

Creator
Springplay Studio
Reviews
-
Added
Sep 12, 2026
RunigrimSteam
Disclosure

We use AI to polish and iterate on the human prepared concepts, textures, sometimes the achieved final version is used in game. For game code, occasionally, we use a reliable snippet based generation, reviewed and ebmedded into the game by developers, for maximum stability.

Creator
Labrintine
Reviews
-
Added
Sep 12, 2026
Don't Die! You got 1 Life!Steam
Disclosure

This game's art and code are creatively directed by a human developer (me), directing, refining, reviewing, and quality-checking every part across hundreds of hours of iteration. I build it with Claude AI as my tool. The visuals are not pre-made image files or AI-generated images. They are drawn by code at runtime (procedural rendering) using standard 2D canvas drawing commands, and Claude AI writes and brings that code to life. The store page and marketing images come from that same in-game rendering. The game does not include third-party copyrighted material.

Creator
Mackenzie Taylor
Reviews
-
Added
Sep 10, 2026
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