Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.
Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated.
Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process.
The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.
AI tools were used during development for prototyping, text correction, and translation support.
No AI-generated images or assets are present in the final game or on the store page.
All visual and gameplay content is original and created by the developer.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs.
In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced.
I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain:
I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.
All in-game content is developed in-house by the developer.
For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.
The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.
Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated.
Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process.
The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.
AI tools were used during development for prototyping, text correction, and translation support.
No AI-generated images or assets are present in the final game or on the store page.
All visual and gameplay content is original and created by the developer.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs.
In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced.
I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain:
I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.
All in-game content is developed in-house by the developer.
For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.
The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
This game uses AI to help create some pre-rendered visuals, 3D assets, and images, while all gameplay content is tested by hand for a unique player experience.