This game uses artificial intelligence for voice acting only.
- Creator
- Iron Forge Games
- Reviews
- 13
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses artificial intelligence for voice acting only.
AI tools were used to generate some background environmental artworks and UI elements.
This game uses AI-generated visuals.
This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties.
・Create sounds using AI ・Background image for illustration
Some minor sprites were AI-generated by the developer and then manually edited.
Auction House features artwork developed with generative AI.
Some localization texts and 1 image were created with the assistance of AI tools.
The developer has used Generative AI slop to create this game, and now, so can you!
Our team uses generative AI tools to assist in the development of certain game assets.
We use generative AI for coding and translation.
AI is used for some of the experiences art, voices, and textures.
Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review
game logo and menu images made with ai software
Spa World was developed with AI-assisted tools used during the development process, including code assistance and content drafting. All game design, creative direction, artwork, and final decisions were made by the developer. The game itself does not use or generate AI content during gameplay.
All Store images built with a baseline of Genertive AI and heavly modified before upload Some Code mainly underlying Features are Made With Generative AI
UI and Logo
Some store page assets or art may use AI. Some may be placeholder.
AI was used to generate music, sound effects, and graphics (e.g. logos, icons).
As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates.
AI-generated content is used in promotional materials.
Using AI to generate music or UI/UX
Generative AI was used throughout the development process. It was utilized alongside humans to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
The game does not use generative AI in its content. Only the logo was created using AI tools.
“AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.”
Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
Some placeholder art, music and sound effects were AI generated
Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds.
AI is partially used to increase quality of some images in the game
This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology.
AI-generated art object
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)
Some parts of the game content were created with the assistance of artificial intelligence. AI tools were used during the writing process of certain cases to support idea generation and narrative structuring. All content was reviewed, edited, and finalized by the developer. Additionally, some visual assets found in the in-game gallery were generated using AI-based tools and curated to match the game's style and atmosphere.
This game includes some pre-generated visual assets created or assisted with generative AI (including certain promotional images on the Steam store page and library). All AI-generated content is static and was reviewed and edited by the development team before release. The game does not generate AI content in real time during gameplay and does not connect to external AI services while playing.
- Placeholders - Icons
This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing.
Generative AI was used in the creation of assets and the development of this game.
Social Feed post templates created with the help of AI.
This game features AI-generated voice acting for the characters.
This game used AI in code and UI development
The elements of the shop like header & Logo were created with AI (not the screenshots)
Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.
This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons.
Sound, Localization
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
AI Disclosure (Text Content): This game uses generative AI to assist in creating in-game text descriptions, specifically for: Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models. Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction. No real-time AI generation occurs during gameplay.
The Enemy Bots and Turrets are A.I. Powered.
Some store artwork images were created using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Grind Up In-game content audio | This game uses artificial intelligence for voice acting only. | Iron Forge Games | 13 | May 23, 2026 | |
Global Oil Magnate In-game content art | AI tools were used to generate some background environmental artworks and UI elements. | ERGS | - | May 23, 2026 | |
Cozy Liora In-game content art | This game uses AI-generated visuals. | RedenelGO | 47 | May 23, 2026 | |
Simulation Simulator Live AI text | This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties. | Morph | 10 | May 23, 2026 | |
The Last Blue ―世界の終りで青春を― In-game content audioart | ・Create sounds using AI
・Background image for illustration | afterglow games | - | May 23, 2026 | |
Toxic Corp In-game content art | Some minor sprites were AI-generated by the developer and then manually edited. | Yes Men Studios LLC | - | May 23, 2026 | |
Space Guild In-game content art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
Iskarn In-game content textart | Some localization texts and 1 image were created with the assistance of AI tools. | Iskarn | - | May 23, 2026 | |
AI Slop Simulator Unclear | The developer has used Generative AI slop to create this game, and now, so can you! | Starfield Games LLC | - | May 23, 2026 | |
Barbecue Unclear artaudiotext | Our team uses generative AI tools to assist in the development of certain game assets. | WMB | 28 | May 23, 2026 | |
AGI Developer: Click Is All You Need Dev only codetext | We use generative AI for coding and translation. | Ota Mato | - | May 23, 2026 | |
REK In-game content artaudio | AI is used for some of the experiences art, voices, and textures. | REK | - | May 23, 2026 | |
Neo Capitalist - Stock Market Survival Simulator In-game content arttext | Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review | Paper Plane Logic | - | May 23, 2026 | |
Cool Thief Guy Store/marketing art | game logo and menu images made with ai software | Manturo Studios | - | May 23, 2026 | |
Spa World text | Spa World was developed with AI-assisted tools used during
the development process, including code assistance and
content drafting. All game design, creative direction,
artwork, and final decisions were made by the developer.
The game itself does not use or generate AI content
during gameplay. | Paul Driessen | - | May 23, 2026 | |
AB.Net Store/marketing codeart | All Store images built with a baseline of Genertive AI and heavly modified before upload
Some Code mainly underlying Features are Made With Generative AI | Timothy Hacquebord | - | May 23, 2026 | |
Nail It Or Fail It art | UI and Logo | PoderGames | - | May 23, 2026 | |
SNITCHED Store/marketing art | Some store page assets or art may use AI. Some may be placeholder. | Ruin The Friendship | - | May 23, 2026 | |
CLAWS: Command Line Advanced Warfare System In-game content audioart | AI was used to generate music, sound effects, and graphics (e.g. logos, icons). | Adam Abdelhamed Sr | - | May 23, 2026 | |
Signal Zero: Dispatch In-game content audio | As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates. | PanicBit | - | May 23, 2026 | |
Mine it! Store/marketing art | AI-generated content is used in promotional materials. | ivolnov ivoln | - | May 23, 2026 | |
Two Types Pollos Unclear audioart | Using AI to generate music or UI/UX | Pigeon-G | - | May 23, 2026 | |
Box Office Mayhem: Theatre Tycoon In-game content arttext | Generative AI was used throughout the development process. It was utilized alongside humans to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Tidefall Interactive | 16 | May 23, 2026 | |
ESCAPE THE NEST Store/marketing art | The game does not use generative AI in its content. Only the logo was created using AI tools. | Alice Games | - | May 23, 2026 | |
The Red Disciples In-game content art | “AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.” | Cat Soul Studios | - | May 23, 2026 | |
Nytherra In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Winsmoke | - | May 23, 2026 | |
POUND SAND In-game content artaudio | Some placeholder art, music and sound effects were AI generated | Pixelpocalypse Games | - | May 23, 2026 | |
Project Crypto In-game content art | Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds. | CarrotMango | - | May 23, 2026 | |
Billionaire in the Greedy America In-game content art | AI is partially used to increase quality of some images in the game | Pizza OK Games | - | May 23, 2026 | |
Root Genesis In-game content art | This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology. | Ozbem | - | May 23, 2026 | |
Budget Renovation Simulator In-game content art | AI-generated art object | Paradigm Lust | - | May 23, 2026 | |
Idle Xanxia Store/marketing art | Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer. | Cezae | 82 | May 23, 2026 | |
SkyChart: Airline Executive In-game content text | AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!) | Casey Jones Labs | - | May 23, 2026 | |
Digital Footprint: Cyber Investigation In-game content textart | Some parts of the game content were created with the assistance of artificial intelligence.
AI tools were used during the writing process of certain cases to support idea generation and narrative structuring. All content was reviewed, edited, and finalized by the developer.
Additionally, some visual assets found in the in-game gallery were generated using AI-based tools and curated to match the game's style and atmosphere. | Tangent Trace Studio | - | May 23, 2026 | |
Centre 18 Store/marketing art | This game includes some pre-generated visual assets created or assisted with generative AI (including certain promotional images on the Steam store page and library).
All AI-generated content is static and was reviewed and edited by the development team before release.
The game does not generate AI content in real time during gameplay and does not connect to external AI services while playing. | Lucas | - | May 23, 2026 | |
Space Stone Smashing Simulator Unclear art | - Placeholders
- Icons | Kokrok Production | - | May 23, 2026 | |
We Believe in No Gods In-game content artcode | This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing. | JIMIJIMI19 | - | May 23, 2026 | |
Karless Unclear art | Generative AI was used in the creation of assets and the development of this game. | Pagecall | - | May 23, 2026 | |
War Room Football In-game content text | Social Feed post templates created with the help of AI. | Tanish Jagtap | 59 | May 23, 2026 | |
Socrates Ragebait In-game content audio | This game features AI-generated voice acting for the characters. | Brewed by Papi | - | May 23, 2026 | |
Politisim Dev only code | This game used AI in code and UI development | OateyGames | - | May 23, 2026 | |
King Of Leberkas - Austria Restaurant Simulator Store/marketing art | The elements of the shop like header & Logo were created with AI (not the screenshots) | Reiter Games | - | May 23, 2026 | |
Medic Simulator: Combat Zone In-game content artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content. | Code Lab | - | May 23, 2026 | |
SIM Election USA In-game content art | This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons. | SunsixStudios | - | May 23, 2026 | |
JUNK CONNECT In-game content audiotext | Sound, Localization | MoreNewttoStudio | - | May 23, 2026 | |
Hotel Renovator Simulator In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GmbH | 48 | May 23, 2026 | |
Three Kingdoms : Alias In-game content artaudiocode | This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music. | Plotrick | 333 | May 23, 2026 | |
Typing "New Folder (2)" In-game content text | AI Disclosure (Text Content):
This game uses generative AI to assist in creating in-game text descriptions, specifically for:
Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models.
Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction.
No real-time AI generation occurs during gameplay. | etaminandsons | - | May 23, 2026 | |
TERAFAB.AI Live AI | The Enemy Bots and Turrets are A.I. Powered. | Archor Wright | - | May 23, 2026 | |
Medieval Castle Simulator Store/marketing art | Some store artwork images were created using AI tools. | Outerlynx | - | May 23, 2026 |