Game contains images of characters, modules, ships, voice of characters generated by AI.
- Creator
- bitByte Games
- Reviews
- 58
- Added
- Mar 18, 2026
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Game contains images of characters, modules, ships, voice of characters generated by AI.
A.I. Generated Buildings
The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German.
The game contains character and landscape illustrations generated by AI.
The backgrounds images pre-rendered AI art
Some of the icons and images in this game are generated by AI.
During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models. These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience.
Some menu images in this game were created using AI to enhance the atmosphere and aesthetic.
Story board panels use pre rendered comic panels for narrating the story in a better way.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Base of some artworks was generated with AI before it was edited.
Some Icons and capsules were improved with ai but not fully made by it.
Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles)
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
AI was used to create some of the artwork, sprites and music.
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
Some 3D models of objects, sounds, music, translation and voice-over of text
In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game.
Only some texture on UI
Players’ use of AI in our game: In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community. Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience. This means that players interact with fixed content only, with no ability to generate or use AI assets themselves.
AI has only been used for creating user interface and images
Some art Pictures are generated by Chat GPT, Music is made with Suno AI
The fishes that players catch were created by Deep AI.
Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc.
The original illustration is loaded and the illustration is generated by AI.
Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes
AI has been used only to generate sounds.
AI tools were used to generate some image assets.
AI-generated art objects
AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models.
Some of the in game image assets have been AI generated
A.I. Generated Buildings
Only for generating images in Steam Page and in-game.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
We used AI to generate Voices and for Music for our Game.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future. Additionally, AI was used in the creation of some sound effects for the demo.
AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
A short voice change was made with ai to make realistic content.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
Some of the art materials in this game are generated by AI
Used to generate the icons.
sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game
Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore.
Music and 2D Graphics are made with AI generated content.
We use AI to create images of craft items to make the drinks that appear in our games. Generative AI was utilized to create walking animation of characters.
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 | |
Jet Fighters with Friends 5 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Christmas Yarn 3: Tangled Traditions In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German. | Ironcode Gaming | - | Mar 18, 2026 | |
Crime Lords In-game content art | The game contains character and landscape illustrations generated by AI. | Cosca Interactive | - | Mar 18, 2026 | |
Mazzle Christmas In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Marks of Ki In-game content art | Some of the icons and images in this game are generated by AI. | KieGames | - | Mar 18, 2026 | |
Tabletop Shop Simulator In-game content art | During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models.
These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience. | ByteForce | - | Mar 18, 2026 | |
Planes of Fear In-game content art | Some menu images in this game were created using AI to enhance the atmosphere and aesthetic. | Sebastian Schlesinger | - | Mar 18, 2026 | |
Shadows of Truth VR In-game content arttext | Story board panels use pre rendered comic panels for narrating the story in a better way. | Irusu Studios | - | Mar 18, 2026 | |
女王蟻のPerfume エピソード0-切り裂きジャックの狂愛-/Queen Ant Perfume Episode0-The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Void Grimm Clicker In-game content art | Base of some artworks was generated with AI before it was edited. | Ravery | - | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Cinemaster Cinema Simulator In-game content art | Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles) | Overload Games | 138 | Mar 18, 2026 | |
Orbcraft Survivors In-game content arttext | AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style. | TMA Forge | - | Mar 18, 2026 | |
The drawing of the Apocalypse In-game content art | The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
Tales of the Cryptozoo In-game content art | We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually. | PROYECTAEX | - | Mar 18, 2026 | |
Sever's Zone In-game content artaudiotext | Some 3D models of objects, sounds, music, translation and voice-over of text | Alexander Semenko | - | Mar 18, 2026 | |
Relictor In-game content art | In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game. | AIMTeam | - | Mar 18, 2026 | |
Gem Warrior R In-game content art | Only some texture on UI | Hotaru | - | Mar 18, 2026 | |
Hidden Bloodhunt In-game content audio | Players’ use of AI in our game:
In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community.
Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience.
This means that players interact with fixed content only, with no ability to generate or use AI assets themselves. | Imaginary Conception | - | Mar 18, 2026 | |
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
Lifetakers & Heartbreakers In-game content artaudio | Some art Pictures are generated by Chat GPT, Music is made with Suno AI | Pacific Dream Peking | 12 | Mar 18, 2026 | |
Deep Horrors of Fishing In-game content art | The fishes that players catch were created by Deep AI. | NecroCatic Games | - | Mar 18, 2026 | |
ヒバリでなくナイチンゲールでもなく In-game content art | Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc. | F0.94 | - | Mar 18, 2026 | |
どきどきメイド部 Shirogane Maid Club In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
无限幻想 In-game content arttext | Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes | DU HAOQIN | - | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Cursed Baby In-game content art | AI tools were used to generate some image assets. | NanningsGames | - | Mar 18, 2026 | |
Mechanic Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
The Last Awen In-game content art | AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models. | Instinto Studios | - | Mar 18, 2026 | |
Progress Knight: Multiplayer In-game content art | Some of the in game image assets have been AI generated | Gawaak | 26 | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 | |
Short Stories Whispers In The Walls In-game content audio | We used AI to generate Voices and for Music for our Game. | Risen Realms | - | Mar 18, 2026 | |
The last farewell In-game content artaudio | This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context. | Yas Rose | - | Mar 18, 2026 | |
Weaveborn Heroes In-game content art | Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience. | Caio Goncalves | - | Mar 18, 2026 | |
Radventure In-game content artaudio | Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future.
Additionally, AI was used in the creation of some sound effects for the demo. | Noreasta Productions | - | Mar 18, 2026 | |
归风记 In-game content audio | AI voice synthesis or voice-changing technology was used to create the in-game voice-over. | 墨镜猫工作室 | - | Mar 18, 2026 | |
Unpatterned Cut In-game content audio | A short voice change was made with ai to make realistic content. | Vnow Games | 14 | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 | |
binarycurse In-game content art | Some of the art materials in this game are generated by AI | Potatomouse | - | Mar 18, 2026 | |
Mine of despair In-game content art | Used to generate the icons. | Breizhiev | - | Mar 18, 2026 | |
六足冒险 In-game content audioarttext | sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game | juebukeyi | - | Mar 18, 2026 | |
VRenity In-game content arttext | Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore. | VRenity | - | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
Giggy Shangri-La In-game content art | We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters. | sookish | - | Mar 18, 2026 | |
Defenders Dynasty In-game content art | Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style. | Hyper Cloud Games | - | Mar 18, 2026 |