Some in-game visual assets were generated using AI tools and further refined through manual editing.
- Creator
- Happy Amoeba
- Reviews
- 37
- Added
- Mar 18, 2026
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Some in-game visual assets were generated using AI tools and further refined through manual editing.
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI. 2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.
AI was used to assist in the creation of certain sound and visual elements.
The game's loading screens and some promotional images on the store page are AI pre-rendered.
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
AI was used for menu in game
Steam title capsule image
Used to make a few textures in game.
It is used in the background.
AI Create Photo
Some supporter assets feature AI-generated images.
Texture Upscaling and Logo Creation
Promo materials.
All character images except for the hero classes were created in Daz Studio, and icons were made in Photoshop using Creative Commons assets. Most older backgrounds were later touched up with an AI tool. The story, dialogues, quests, gameplay and balancing were written and crafted by the developer over years of work.
Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
Création du Logo du jeu.
Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
Our game uses AI-generated images as a starting point for background art and concept designs. These AI-generated images are then heavily edited and refined manually by our artists to ensure unique and high-quality assets. AI is not used during live gameplay, and all final game assets are reviewed and modified by human artists before implementation.
AI was used to generate a base concept for store capsule art, which was modified and filtered.
We used AI to create the capsules for the game's store page.
Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control. We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement. For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages. No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team. We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use. Transparency and player trust are at the heart of our approach.
I used AI for certain icons, sound effects and Music.
Generative artificial intelligence was used to create pre-rendered images for the game and store page.
The backgrounds images pre-rendered AI art
AI is used to create pictures like the wallpapers
Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product.
some artwork for the game was edited/generated using AI tools.
Al were used to assist with translating text into multiple languages.
Some of of the store assets are AI inspired.
Generated Some In-game Images
The game posters and the game menu contain images generated by AI, modified in a graphic editor.
This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not.
AI generated images for upgrade cards.
We utilized AI to design the game's logo and assist with the localization of the interface, ensuring a seamless experience for players worldwide.
Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography.
顔グラフィックと立ち絵は、商用利用可能なAIモデルを使用したイラストを加筆修正したものを使用しています。
We created references for heroes and monsters using AI image generation.
We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions
AI was used to generate the Title Page background, Splash background, Icons for achievements, card Icons and shop Icons
I use AI to correct my English grammar.
use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page
The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process.
Several images and music are generated by AI.
Generative AI has been used for texturing, 3D models, sound effects and coding assistance.
Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience.
This game contains artwork that was created with the help of AI tools and then edited to match the game’s style.
Contains some AI generated images
AI has been used to help develop the game's cover art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cozy Aquarium In-game content art | Some in-game visual assets were generated using AI tools and further refined through manual editing. | Happy Amoeba | 37 | Mar 18, 2026 | |
AI Clicker In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
Battle AirForce Store/marketing art | 1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI.
2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo. | SUZUKIPLAN | - | Mar 18, 2026 | |
Virum:Colony In-game content artaudio | AI was used to assist in the creation of certain sound and visual elements. | NeuroOre | - | Mar 18, 2026 | |
元卡牌之背包传说 Meta Card Backpack Legend Store/marketing art | The game's loading screens and some promotional images on the store page are AI pre-rendered. | KY Games | 67 | Mar 18, 2026 | |
永夜地铁Eternal Night Metro In-game content art | The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game. | 村南游戏厅 | - | Mar 18, 2026 | |
Forest Runner In-game content text | AI was used for menu in game | Pumpk1nDuke | - | Mar 18, 2026 | |
Supermarket Store/marketing art | Steam title capsule image | Acute Motivation Inc | - | Mar 18, 2026 | |
Arcade Management Simulator In-game content art | Used to make a few textures in game. | Smash Game Studios | - | Mar 18, 2026 | |
Egg of Skill Tree Unclear | It is used in the background. | YANASE GAMES | - | Mar 18, 2026 | |
Shadows of the Past Unclear art | AI Create Photo | SomeTimesAtNight | - | Mar 18, 2026 | |
だる絡み背後霊 Store/marketing art | Some supporter assets feature AI-generated images. | AlleyInn | 79 | Mar 18, 2026 | |
Perfect Sword In-game content art | Texture Upscaling and Logo Creation | Pixel-ate Bytes | - | Mar 18, 2026 | |
Blocks Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Azmar Quest (Old School RPG) In-game content art | All character images except for the hero classes were created in Daz Studio, and icons were made in Photoshop using Creative Commons assets. Most older backgrounds were later touched up with an AI tool. The story, dialogues, quests, gameplay and balancing were written and crafted by the developer over years of work. | Sevan Soukiassian | 14 | Mar 18, 2026 | |
Relic Hunt In-game content art | Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements. | Code Voyager | 44 | Mar 18, 2026 | |
chill fishing Store/marketing art | Création du Logo du jeu. | Sleepy Giant Creations | 29 | Mar 18, 2026 | |
The Light and the Shadow In-game content art | Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology. | EnrolaDev | - | Mar 18, 2026 | |
DARK IN LIGHT Store/marketing artcode | This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement. | MakeRejoiceGames | - | Mar 18, 2026 | |
Bring Slime to Mommy In-game content art | Our game uses AI-generated images as a starting point for background art and concept designs.
These AI-generated images are then heavily edited and refined manually by our artists to ensure unique and high-quality assets.
AI is not used during live gameplay, and all final game assets are reviewed and modified by human artists before implementation. | BlueLionGames | - | Mar 18, 2026 | |
Untold Depths Store/marketing art | AI was used to generate a base concept for store capsule art, which was modified and filtered. | Cybernetic Studios LLC | - | Mar 18, 2026 | |
PUBLIC TOILET SIMULATOR Store/marketing art | We used AI to create the capsules for the game's store page. | OneiGames | - | Mar 18, 2026 | |
Pulled Strings In-game content arttext | Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control.
We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement.
For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages.
No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team.
We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use.
Transparency and player trust are at the heart of our approach. | BT Interactable | - | Mar 18, 2026 | |
Magic Survivor In-game content artaudio | I used AI for certain icons, sound effects and Music. | New Lua | - | Mar 18, 2026 | |
STAY ALIVE Store/marketing art | Generative artificial intelligence was used to create pre-rendered images for the game and store page. | Eric Bruno | 22 | Mar 18, 2026 | |
Anime Boys Mirror Quest In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Operation Anti-Robot Store/marketing art | AI is used to create pictures like the wallpapers | prinzbartu | - | Mar 18, 2026 | |
Vanguard Galaxy In-game content art | Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product. | Bat Roost Games | 530 | Mar 18, 2026 | |
Atonement In-game content art | some artwork for the game was edited/generated using AI tools. | Nexus Media | - | Mar 18, 2026 | |
忒伊亚:灵魂之塔 text | Al were used to assist with translating text into multiple
languages. | 上海吉蒂恩科技发展有限公司 | - | Mar 18, 2026 | |
Alpha League HD general | Some of of the store assets are AI inspired. | Beaveroid Entertainment | 902 | Mar 18, 2026 | |
聖靈之石 In-game content art | Generated Some In-game Images | 傑尼Jenne | - | Mar 18, 2026 | |
How Much Items - Plants In-game content art | The game posters and the game menu contain images generated by AI, modified in a graphic editor. | Hede | 10 | Mar 18, 2026 | |
Dere Quartet In-game content artaudiotext | This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not. | TBF | 35 | Mar 18, 2026 | |
Cursor Survival In-game content art | AI generated images for upgrade cards. | MyDreamForever | - | Mar 18, 2026 | |
RogueCraft In-game content arttext | We utilized AI to design the game's logo and assist with the localization of the interface, ensuring a seamless experience for players worldwide. | CraftCoreGames | 32 | Mar 18, 2026 | |
Journey to Impossible In-game content audioart | Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography. | JTI Production | - | Mar 18, 2026 | |
Eutolant Saga In-game content art | 顔グラフィックと立ち絵は、商用利用可能なAIモデルを使用したイラストを加筆修正したものを使用しています。 | Oistar Games | 104 | Mar 18, 2026 | |
Spell Rift In-game content art | We created references for heroes and monsters using AI image generation. | Human Forge | - | Mar 18, 2026 | |
Military Incremental Complex In-game content textcode | We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions | Space Kraken Studios | 659 | Mar 18, 2026 | |
Choco Clicker World In-game content art | AI was used to generate the Title Page background, Splash background, Icons for achievements, card Icons and shop Icons | Dream Journey Games | - | Mar 18, 2026 | |
Coin Devotee Dev only text | I use AI to correct my English grammar. | Argue with Sheep | - | Mar 18, 2026 | |
Demonster In-game content arttext | use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page | TE Eric "Erems" | - | Mar 18, 2026 | |
Fish Hunters 🐟 In-game content audio | The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process. | Pmdk23 | 592 | Mar 18, 2026 | |
Tape Denial In-game content artaudio | Several images and music are generated by AI. | Studio P.23 | 17 | Mar 18, 2026 | |
BLIND_SITE In-game content artaudiocode | Generative AI has been used for texturing, 3D models, sound effects and coding assistance. | Enigma Forge | - | Mar 18, 2026 | |
App Empire Tycoon In-game content text | Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience. | LuminousLagoon | - | Mar 18, 2026 | |
Gaggi Clicker 2 In-game content art | This game contains artwork that was created with the help of AI tools and then edited to match the game’s style. | xZSGx | - | Mar 18, 2026 | |
Obscura Protocol art | Contains some AI generated images | OneTwoSecond | - | Mar 18, 2026 | |
Super Golden Odyssey: 3D Platformer World Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 |