Public Steam disclosure research25,512 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience.
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
"In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI.
Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.
Our team leverages generative AI to elevate the creation of our graphical assets. This cutting-edge technology streamlines our workflow, making the process more efficient, enjoyable, and innovative. By utilizing generative AI, we can explore new artistic directions and deliver visually stunning experiences to our players.
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game.
Due to budget constraints, the cover illustrations in the Story menu of the game are generated using AI, which will hardly have any substantial impact on the gameplay experience. Depending on future budget considerations, we will decide whether to hire an illustrator to redraw the illustrations.
Some of the language translations in the game are done using AI. If you have any better localization suggestions, please feel free to contact me!
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience.
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
"In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI.
Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.
Our team leverages generative AI to elevate the creation of our graphical assets. This cutting-edge technology streamlines our workflow, making the process more efficient, enjoyable, and innovative. By utilizing generative AI, we can explore new artistic directions and deliver visually stunning experiences to our players.
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game.