25,695 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Card LinkerSteam
Disclosure

Artificial intelligence was used in the creation of some in-game visuals.

Creator
Lebleby Games
Reviews
-
Added
Mar 18, 2026
11th Hour HeroSteam
Disclosure

We use AI to generate the voice of the main antagonist of the game in the trailer.

Creator
Joshua Angeley
Reviews
-
Added
Mar 18, 2026
WonderLang ItalianSteam
Disclosure

The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.

Creator
bair games
Reviews
-
Added
Mar 18, 2026
Deck ComboSteam
Disclosure

The AI was used to create content on the game page (game cover) and the background of the game's main menu.

Creator
Esemte Games
Reviews
-
Added
Mar 18, 2026
Game RoomSteam
Disclosure

I used AI to generate images for the store and some of the in-game decorations

Creator
Games For Humans
Reviews
-
Added
Mar 18, 2026
Hit and Stand BlackjackSteam
Disclosure

AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content.

Creator
Jeff Trigwell
Reviews
22
Added
Mar 18, 2026
Duck's HuntSteam
Disclosure

We are using LLM (Large Language Model) powered text translation tools both within the game and store page.

Creator
Notaduck
Reviews
-
Added
Mar 18, 2026
18FloorSteam
Disclosure

All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI.

Creator
PrueLightStudio
Reviews
10
Added
Mar 18, 2026
Hammam SimulatorSteam
Disclosure

We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.

Creator
Dropout Code
Reviews
-
Added
Mar 18, 2026
DIMENSION RANGERSteam
Disclosure

Our game utilizes AI in various aspects. Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level. Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions. Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal. Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events. Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes.

Creator
游际线
Reviews
-
Added
Mar 18, 2026
NINDO 星影の守護者Steam
Disclosure

This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time. Some artwork: selected visuals such as certain card art and enemy character art. Some music: selected BGM tracks.

Creator
MORIKICHIDO
Reviews
11
Added
Mar 18, 2026
Witch PachiSteam
Disclosure

This game uses AI-generated content for sound effects and background music to enhance the audio experience.

Creator
AlchemistsGames
Reviews
-
Added
Mar 18, 2026
TimeParadoxSteam
Disclosure

TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.

Creator
WOYMMM
Reviews
-
Added
Mar 18, 2026
Rock CrusherSteam
Disclosure

As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.

Creator
Mini Fun Games
Reviews
328
Added
Mar 18, 2026
Seller SimulatorSteam
Disclosure

Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.

Creator
Borz Games
Reviews
-
Added
Mar 18, 2026
WonderLang PortugueseSteam
Disclosure

The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.

Creator
bair games
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
THE DARUMA CHALLENGESteam
Disclosure

In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards.

Creator
Mūn Mūn Games
Reviews
14
Added
Mar 18, 2026
DEAD DAYLIGHT 死昼Steam
Disclosure

1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes. 2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos.

Creator
KARMIU
Reviews
71
Added
Mar 18, 2026
CubefenceSteam
Disclosure

Some of the music tracks and certain development icons in the game were generated using AI.

Creator
Ayaz
Reviews
-
Added
Mar 18, 2026
Soul SurvivorSteam
Disclosure

The capsule art was created using generative AI, with an artist refining 75-90% of it to correct mistakes and enhance its character.

Creator
Green Otter Games
Reviews
-
Added
Mar 18, 2026
StarootSteam
Disclosure

The sound of the game was produced using Generative AI

Creator
Team cloud
Reviews
-
Added
Mar 18, 2026
TransregnumSteam
Disclosure

Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited.

Creator
Yunus Emre Aydar
Reviews
-
Added
Mar 18, 2026
SobakanSteam
Disclosure

AI was used to generate content on the game page (game cover art)

Creator
GrubItGames
Reviews
-
Added
Mar 18, 2026
Rope GuySteam
Disclosure

AI was used to generate content on the game page (game cover art)

Creator
GrubItGames
Reviews
-
Added
Mar 18, 2026
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