Some promotional images and visual assets for the game were created using AI-assisted tools during development.
- Creator
- Ranie Soares da Costa
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
Generative AI was used to refine the store page text.
Used for marketting only
Background generated with the assistance of artificial intelligence.
artificial intelligence used only for creating and editing images
Added just-for-fun AI version of game art as first screenshot.
Some marketting assets may be a.i assisted.
Steam page images use content generated with AI
This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork. All core functionality, structure, and content of the application were designed and implemented by the developer. No user data is processed or generated using AI within the application itself.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process. However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.”
AI was used to create the Steam title image.
Using AI for thumbnail and logo.
The creation of capsule and store visuals was assisted by artificial intelligence.
AI is used partially for the capsule art of the game
Logo Generation
Game logo is based on an AI generated imagery
Concept art, marketing materials
AI has been used to help generate UI elements and marketing elements.
Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction.
Some of the game art and game trailers were generated with the aid of AI tools
We have used chatgpt to generate main screen of the game and Capsule art.
AI was used to help generate marketing materials and give better descriptions for the Steam Store page
The game may use AI to produce game promotion content.
Option for non-pixel art AI "HD enhanced" versions.
The store page capsule image (cover art) was generated using AI.
Some artworks have been generated with AI.
The store page capsule image (cover art) was generated using AI.
Marketing material such as capsule images, event/news post images and library images have used Generative AI.
Some store artwork and promotional images were created with the assistance of AI image generation tools. All game logic, commentary text, fight simulation, and gameplay content are authored by the developer using traditional programming — no generative AI is used during gameplay.
Cover art and localizations were made with the help of generative artificial intelligence.
The game utilizes various visuals generated by artificial intelligence...
Some assets used on the store page have been optimized with AI.
Some code snippets and store page images were edited or generated using artificial intelligence.
Some illustrations on the store page were created using AI.
The loading and main menu background picture was generated by AI.
AI logo and backgrounds.
Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images).
Generative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent.
Some resources on the store page were created with AI assistance.
This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images.
AI is used to create Steam page art.
Game logo at steam store page, headers and menu images made with ai tools
The store page assets are AI‑assisted optimized, and they do not infringe any copyrights.
Concept art assets.
Store Page gfx from in game screenshot
Artificial intelligence was used to create the background of the main menu
The logo was created using AI
AI was used to generate the store graphical assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
You Are Circle Store/marketing text | Generative AI was used to refine the store page text. | Return First Games | - | May 23, 2026 | |
Iron Pact Store/marketing | Used for marketting only | AlexMog | - | May 23, 2026 | |
赢了嫩模 输了不活 All In Everyday Store/marketing art | Background generated with the assistance of artificial intelligence. | 星辰重工StellaGames | - | May 23, 2026 | |
Otherwise Store/marketing art | artificial intelligence used only for creating and editing images | MonstrCorp | - | May 23, 2026 | |
Presidential Beatdown Store/marketing art | Added just-for-fun AI version of game art as first screenshot. | Eternal Studios | 17 | May 23, 2026 | |
Big Bad Soccer Store/marketing art | Some marketting assets may be a.i assisted. | www.superstargames.co.uk | - | May 23, 2026 | |
Untitled Project Store/marketing art | Steam page images use content generated with AI | Gleb Lebedev | - | May 23, 2026 | |
My CV Store/marketing art | This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork.
All core functionality, structure, and content of the application were designed and implemented by the developer.
No user data is processed or generated using AI within the application itself. | Stritart | - | May 23, 2026 | |
Egg Summoner Store/marketing art | All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision. | Starscape | - | May 23, 2026 | |
Paul Bunyan Back to Bangor Store/marketing art | Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.” | Panda Drop Games | - | May 23, 2026 | |
Geriatric Tactics Store/marketing art | AI was used to create the Steam title image. | Alexandre Kharlamov | - | May 23, 2026 | |
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Univoyager Store/marketing art | AI is used partially for the capsule art of the game | Damiano Vitulli | - | May 23, 2026 | |
KING REX Store/marketing art | Logo Generation | indianastudio | - | May 23, 2026 | |
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The Last Light Store/marketing art | Concept art, marketing materials | SiteB Entertainment | - | May 23, 2026 | |
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Rise Of The General Store/marketing art | Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction. | Nani Studios LLC | - | May 23, 2026 | |
Arcana Rift Store/marketing art | Some of the game art and game trailers were generated with the aid of AI tools | Pixcelz Studios | - | May 23, 2026 | |
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Quantum Conquest Store/marketing text | AI was used to help generate marketing materials and give better descriptions for the Steam Store page | adoa.games | - | May 23, 2026 | |
Wartune Reborn Store/marketing arttext | The game may use AI to produce game promotion content. | 7Road | 284 | May 23, 2026 | |
Cell Defender Store/marketing art | Option for non-pixel art AI "HD enhanced" versions. | EcrosoGames | - | May 23, 2026 | |
Bone Marrow Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 43 | May 23, 2026 | |
Daraney - Guardian's Rise Store/marketing art | Some artworks have been generated with AI. | Christopher Hanke | - | May 23, 2026 | |
Lord of the click Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 73 | May 23, 2026 | |
Power Gunner Store/marketing art | Marketing material such as capsule images, event/news post images and library images have used Generative AI. | Mega Toast Games | 22 | May 23, 2026 | |
Sim: Heavyweight Boxing Champion Store/marketing art | Some store artwork and promotional images were created with the assistance of AI image generation tools. All game logic, commentary text, fight simulation, and gameplay content are authored by the developer using traditional programming — no generative AI is used during gameplay. | Jfsimgames | - | Mar 18, 2026 | |
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Hus: 4-Row Mancala Store/marketing art | The loading and main menu background picture was generated by AI. | Mycostax | - | Mar 18, 2026 | |
Market Cashier Simulator Store/marketing art | AI logo and backgrounds. | Silver Byte Studio | - | Mar 18, 2026 | |
Scrap Syndicate Store/marketing art | Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images). | Jason Bann | - | Mar 18, 2026 | |
8 Ball Pool: Play Together Store/marketing art | Generative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent. | Red Suns Tech | - | Mar 18, 2026 | |
帝王霸业 Store/marketing | Some resources on the store page were created with AI assistance. | 帝王霸业 | 74 | Mar 18, 2026 | |
Ninja Vs Bomb Store/marketing art | This game uses generative artificial intelligence to enhance visual design and branding assets.
Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content. | Sprem | - | Mar 18, 2026 | |
Risk & Responsibility Store/marketing art | Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images. | Karmic Loop Studios | - | Mar 18, 2026 | |
Totem TD Store/marketing art | AI is used to create Steam page art. | Mario Korov | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator Store/marketing art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | 10 | Mar 18, 2026 | |
封魔剑魂 Store/marketing | The store page assets are AI‑assisted optimized, and they do not infringe any copyrights. | 封魔剑魂 | - | Mar 18, 2026 | |
Void Rhythm Store/marketing art | Concept art assets. | DeepStream | - | Mar 18, 2026 | |
Lucky Paws Store/marketing art | Store Page gfx from in game screenshot | Double A Games | - | Mar 18, 2026 | |
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OVERDEAD Store/marketing art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
Yelling At Cats: The Game Store/marketing art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 |